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f80cb197a9
This applies an API naming change that's been deliberated over for a while now which is to rename CoglMaterial to CoglPipeline. For now the new pipeline API is marked as experimental and public headers continue to talk about materials not pipelines. The CoglMaterial API is now maintained in terms of the cogl_pipeline API internally. Currently this API is targeting Cogl 2.0 so we will have time to integrate it properly with other upcoming Cogl 2.0 work. The basic reasons for the rename are: - That the term "material" implies to many people that they are constrained to fragment processing; perhaps as some kind of high-level texture abstraction. - In Clutter they get exposed by ClutterTexture actors which may be re-inforcing this misconception. - When comparing how other frameworks use the term material, a material sometimes describes a multi-pass fragment processing technique which isn't the case in Cogl. - In code, "CoglPipeline" will hopefully be a much more self documenting summary of what these objects represent; a full GPU pipeline configuration including, for example, vertex processing, fragment processing and blending. - When considering the API documentation story, at some point we need a document introducing developers to how the "GPU pipeline" works so it should become intuitive that CoglPipeline maps back to that description of the GPU pipeline. - This is consistent in terminology and concept to OpenGL 4's new pipeline object which is a container for program objects. Note: The cogl-material.[ch] files have been renamed to cogl-material-compat.[ch] because otherwise git doesn't seem to treat the change as a moving the old cogl-material.c->cogl-pipeline.c and so we loose all our git-blame history.
1219 lines
38 KiB
C
1219 lines
38 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-debug.h"
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#include "cogl-pipeline-private.h"
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#ifdef COGL_PIPELINE_BACKEND_ARBFP
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-texture-private.h"
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#include "cogl-blend-string.h"
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#include "cogl-journal-private.h"
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#include "cogl-color-private.h"
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#include "cogl-profile.h"
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#include "cogl-program-private.h"
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#include <glib.h>
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#include <glib/gprintf.h>
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#include <string.h>
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/*
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* GL/GLES compatability defines for pipeline thingies:
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*/
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#ifdef HAVE_COGL_GLES2
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#include "../gles/cogl-gles2-wrapper.h"
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#endif
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#ifdef HAVE_COGL_GL
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#define glProgramString ctx->drv.pf_glProgramString
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#define glBindProgram ctx->drv.pf_glBindProgram
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#define glDeletePrograms ctx->drv.pf_glDeletePrograms
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#define glGenPrograms ctx->drv.pf_glGenPrograms
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#define glProgramLocalParameter4fv ctx->drv.pf_glProgramLocalParameter4fv
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#define glUseProgram ctx->drv.pf_glUseProgram
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#endif
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/* This might not be defined on GLES */
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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typedef struct _UnitState
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{
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int constant_id; /* The program.local[] index */
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unsigned int dirty_combine_constant:1;
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unsigned int sampled:1;
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} UnitState;
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typedef struct _ArbfpProgramState
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{
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int ref_count;
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CoglHandle user_program;
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GString *source;
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GLuint gl_program;
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UnitState *unit_state;
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int next_constant_id;
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/* Age of the program the last time the uniforms were flushed. This
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is used to detect when we need to flush all of the uniforms */
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unsigned int user_program_age;
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/* We need to track the last pipeline that an ARBfp program was used
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* with so know if we need to update any program.local parameters. */
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CoglPipeline *last_used_for_pipeline;
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} ArbfpProgramState;
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typedef struct _CoglPipelineBackendARBfpPrivate
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{
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ArbfpProgramState *arbfp_program_state;
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} CoglPipelineBackendARBfpPrivate;
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const CoglPipelineBackend _cogl_pipeline_arbfp_backend;
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static ArbfpProgramState *
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arbfp_program_state_new (int n_layers)
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{
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ArbfpProgramState *state = g_slice_new0 (ArbfpProgramState);
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state->ref_count = 1;
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state->unit_state = g_new0 (UnitState, n_layers);
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return state;
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}
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static ArbfpProgramState *
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arbfp_program_state_ref (ArbfpProgramState *state)
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{
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state->ref_count++;
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return state;
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}
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void
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arbfp_program_state_unref (ArbfpProgramState *state)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (state->ref_count > 0);
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state->ref_count--;
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if (state->ref_count == 0)
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{
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if (state->gl_program)
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{
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GE (glDeletePrograms (1, &state->gl_program));
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state->gl_program = 0;
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}
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g_free (state->unit_state);
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g_slice_free (ArbfpProgramState, state);
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}
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}
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static int
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_cogl_pipeline_backend_arbfp_get_max_texture_units (void)
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{
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return _cogl_get_max_texture_image_units ();
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}
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typedef struct
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{
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int i;
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CoglPipelineLayer **layers;
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} AddLayersToArrayState;
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static gboolean
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add_layer_to_array_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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AddLayersToArrayState *state = user_data;
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state->layers[state->i++] = layer;
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return TRUE;
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}
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static gboolean
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layers_arbfp_would_differ (CoglPipelineLayer **pipeline0_layers,
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CoglPipelineLayer **pipeline1_layers,
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int n_layers)
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{
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int i;
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/* The layer state that affects arbfp codegen... */
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unsigned long arbfp_codegen_modifiers =
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COGL_PIPELINE_LAYER_STATE_COMBINE |
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COGL_PIPELINE_LAYER_STATE_UNIT;
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for (i = 0; i < n_layers; i++)
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{
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CoglPipelineLayer *layer0 = pipeline0_layers[i];
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CoglPipelineLayer *layer1 = pipeline1_layers[i];
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unsigned long layer_differences;
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if (layer0 == layer1)
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continue;
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layer_differences =
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_cogl_pipeline_layer_compare_differences (layer0, layer1);
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if (layer_differences & arbfp_codegen_modifiers)
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{
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/* When it comes to texture differences the only thing that
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* affects the arbfp is the target enum... */
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if (layer_differences == COGL_PIPELINE_LAYER_STATE_TEXTURE)
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{
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CoglHandle tex0 = _cogl_pipeline_layer_get_texture (layer0);
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CoglHandle tex1 = _cogl_pipeline_layer_get_texture (layer1);
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GLenum gl_target0;
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GLenum gl_target1;
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cogl_texture_get_gl_texture (tex0, NULL, &gl_target0);
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cogl_texture_get_gl_texture (tex1, NULL, &gl_target1);
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if (gl_target0 == gl_target1)
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continue;
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}
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return TRUE;
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}
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}
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return FALSE;
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}
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/* This tries to find the oldest ancestor whos state would generate
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* the same arbfp program as the current pipeline. This is a simple
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* mechanism for reducing the number of arbfp programs we have to
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* generate.
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*/
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static CoglPipeline *
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find_arbfp_authority (CoglPipeline *pipeline, CoglHandle user_program)
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{
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CoglPipeline *authority0;
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CoglPipeline *authority1;
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int n_layers;
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CoglPipelineLayer **authority0_layers;
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CoglPipelineLayer **authority1_layers;
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/* XXX: we'll need to update this when we add fog support to the
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* arbfp codegen */
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if (user_program != COGL_INVALID_HANDLE)
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return pipeline;
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/* Find the first pipeline that modifies state that affects the
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* arbfp codegen... */
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authority0 = _cogl_pipeline_get_authority (pipeline,
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COGL_PIPELINE_STATE_LAYERS);
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (_cogl_pipeline_get_parent (authority0))
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{
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authority1 =
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_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority0),
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COGL_PIPELINE_STATE_LAYERS);
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}
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else
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return authority0;
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n_layers = authority0->n_layers;
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for (;;)
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{
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AddLayersToArrayState state;
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if (authority0->n_layers != authority1->n_layers)
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return authority0;
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authority0_layers =
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g_alloca (sizeof (CoglPipelineLayer *) * n_layers);
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state.i = 0;
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state.layers = authority0_layers;
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_cogl_pipeline_foreach_layer_internal (authority0,
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add_layer_to_array_cb,
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&state);
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authority1_layers =
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g_alloca (sizeof (CoglPipelineLayer *) * n_layers);
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state.i = 0;
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state.layers = authority1_layers;
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_cogl_pipeline_foreach_layer_internal (authority1,
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add_layer_to_array_cb,
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&state);
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if (layers_arbfp_would_differ (authority0_layers, authority1_layers,
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n_layers))
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return authority0;
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (!_cogl_pipeline_get_parent (authority1))
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break;
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authority0 = authority1;
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authority1 =
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_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority1),
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COGL_PIPELINE_STATE_LAYERS);
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if (authority1 == authority0)
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break;
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}
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return authority1;
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}
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static CoglPipelineBackendARBfpPrivate *
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get_arbfp_priv (CoglPipeline *pipeline)
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{
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if (!(pipeline->backend_priv_set_mask & COGL_PIPELINE_BACKEND_ARBFP_MASK))
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return NULL;
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return pipeline->backend_privs[COGL_PIPELINE_BACKEND_ARBFP];
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}
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static void
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set_arbfp_priv (CoglPipeline *pipeline, CoglPipelineBackendARBfpPrivate *priv)
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{
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if (priv)
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{
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pipeline->backend_privs[COGL_PIPELINE_BACKEND_ARBFP] = priv;
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pipeline->backend_priv_set_mask |= COGL_PIPELINE_BACKEND_ARBFP_MASK;
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}
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else
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pipeline->backend_priv_set_mask &= ~COGL_PIPELINE_BACKEND_ARBFP_MASK;
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}
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static ArbfpProgramState *
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get_arbfp_program_state (CoglPipeline *pipeline)
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{
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CoglPipelineBackendARBfpPrivate *priv = get_arbfp_priv (pipeline);
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if (!priv)
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return NULL;
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return priv->arbfp_program_state;
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}
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static gboolean
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_cogl_pipeline_backend_arbfp_start (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference)
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{
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CoglPipelineBackendARBfpPrivate *priv;
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CoglPipeline *authority;
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CoglPipelineBackendARBfpPrivate *authority_priv;
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CoglHandle user_program;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* First validate that we can handle the current state using ARBfp
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*/
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if (!cogl_features_available (COGL_FEATURE_SHADERS_ARBFP))
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return FALSE;
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/* TODO: support fog */
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if (ctx->legacy_fog_state.enabled)
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return FALSE;
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user_program = cogl_pipeline_get_user_program (pipeline);
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if (user_program != COGL_INVALID_HANDLE &&
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_cogl_program_get_language (user_program) != COGL_SHADER_LANGUAGE_ARBFP)
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return FALSE;
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/* Now lookup our ARBfp backend private state (allocating if
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* necessary) */
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priv = get_arbfp_priv (pipeline);
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if (!priv)
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{
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priv = g_slice_new0 (CoglPipelineBackendARBfpPrivate);
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set_arbfp_priv (pipeline, priv);
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}
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/* If we have a valid arbfp_program_state pointer then we are all
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* set and don't need to generate a new program. */
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if (priv->arbfp_program_state)
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return TRUE;
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/* If we don't have an associated arbfp program yet then find the
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* arbfp-authority (the oldest ancestor whose state will result in
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* the same program being generated as for this pipeline).
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*
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* We always make sure to associate new programs with the
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* arbfp-authority to maximize the chance that other pipelines can
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* share it.
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*/
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authority = find_arbfp_authority (pipeline, user_program);
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authority_priv = get_arbfp_priv (authority);
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if (!authority_priv)
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{
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authority_priv = g_slice_new0 (CoglPipelineBackendARBfpPrivate);
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set_arbfp_priv (authority, authority_priv);
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}
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/* If we don't have an existing program associated with the
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* arbfp-authority then start generating code for a new program...
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*/
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if (!authority_priv->arbfp_program_state)
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{
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ArbfpProgramState *arbfp_program_state =
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arbfp_program_state_new (n_layers);
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authority_priv->arbfp_program_state = arbfp_program_state;
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arbfp_program_state->user_program = user_program;
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if (user_program == COGL_INVALID_HANDLE)
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{
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int i;
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/* We reuse a single grow-only GString for ARBfp code-gen */
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g_string_set_size (ctx->arbfp_source_buffer, 0);
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arbfp_program_state->source = ctx->arbfp_source_buffer;
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g_string_append (arbfp_program_state->source,
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"!!ARBfp1.0\n"
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"TEMP output;\n"
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"TEMP tmp0, tmp1, tmp2, tmp3, tmp4;\n"
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"PARAM half = {.5, .5, .5, .5};\n"
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"PARAM one = {1, 1, 1, 1};\n"
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"PARAM two = {2, 2, 2, 2};\n"
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"PARAM minus_one = {-1, -1, -1, -1};\n");
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for (i = 0; i < n_layers; i++)
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{
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arbfp_program_state->unit_state[i].sampled = FALSE;
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arbfp_program_state->unit_state[i].dirty_combine_constant = FALSE;
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}
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arbfp_program_state->next_constant_id = 0;
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}
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}
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/* Finally, if the pipeline isn't actually its own arbfp-authority
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* then steal a reference to the program state associated with the
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* arbfp-authority... */
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if (authority != pipeline)
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priv->arbfp_program_state =
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arbfp_program_state_ref (authority_priv->arbfp_program_state);
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return TRUE;
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}
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/* Determines if we need to handle the RGB and A texture combining
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* separately or is the same function used for both channel masks and
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* with the same arguments...
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*/
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static gboolean
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need_texture_combine_separate (CoglPipelineLayer *combine_authority)
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{
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CoglPipelineLayerBigState *big_state = combine_authority->big_state;
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int n_args;
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int i;
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if (big_state->texture_combine_rgb_func !=
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big_state->texture_combine_alpha_func)
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return TRUE;
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n_args = _cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
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for (i = 0; i < n_args; i++)
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{
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if (big_state->texture_combine_rgb_src[i] !=
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big_state->texture_combine_alpha_src[i])
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return TRUE;
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/*
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* We can allow some variation of the source operands without
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* needing a separation...
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*
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* "A = REPLACE (CONSTANT[A])" + either of the following...
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* "RGB = REPLACE (CONSTANT[RGB])"
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* "RGB = REPLACE (CONSTANT[A])"
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*
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* can be combined as:
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* "RGBA = REPLACE (CONSTANT)" or
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* "RGBA = REPLACE (CONSTANT[A])" or
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*
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* And "A = REPLACE (1-CONSTANT[A])" + either of the following...
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* "RGB = REPLACE (1-CONSTANT)" or
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* "RGB = REPLACE (1-CONSTANT[A])"
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*
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* can be combined as:
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* "RGBA = REPLACE (1-CONSTANT)" or
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* "RGBA = REPLACE (1-CONSTANT[A])"
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*/
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switch (big_state->texture_combine_alpha_op[i])
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{
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case GL_SRC_ALPHA:
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switch (big_state->texture_combine_rgb_op[i])
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{
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case GL_SRC_COLOR:
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case GL_SRC_ALPHA:
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break;
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default:
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return FALSE;
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}
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break;
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case GL_ONE_MINUS_SRC_ALPHA:
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switch (big_state->texture_combine_rgb_op[i])
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{
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case GL_ONE_MINUS_SRC_COLOR:
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case GL_ONE_MINUS_SRC_ALPHA:
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break;
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default:
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return FALSE;
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}
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break;
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default:
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return FALSE; /* impossible */
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}
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}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static const char *
|
|
gl_target_to_arbfp_string (GLenum gl_target)
|
|
{
|
|
#ifndef HAVE_COGL_GLES2
|
|
if (gl_target == GL_TEXTURE_1D)
|
|
return "1D";
|
|
else
|
|
#endif
|
|
if (gl_target == GL_TEXTURE_2D)
|
|
return "2D";
|
|
#ifdef GL_ARB_texture_rectangle
|
|
else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
|
|
return "RECT";
|
|
#endif
|
|
else if (gl_target == GL_TEXTURE_3D)
|
|
return "3D";
|
|
else
|
|
return "2D";
|
|
}
|
|
|
|
static void
|
|
setup_texture_source (ArbfpProgramState *arbfp_program_state,
|
|
int unit_index,
|
|
GLenum gl_target)
|
|
{
|
|
if (!arbfp_program_state->unit_state[unit_index].sampled)
|
|
{
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"TEMP texel%d;\n"
|
|
"TEX texel%d,fragment.texcoord[%d],"
|
|
"texture[%d],%s;\n",
|
|
unit_index,
|
|
unit_index,
|
|
unit_index,
|
|
unit_index,
|
|
gl_target_to_arbfp_string (gl_target));
|
|
arbfp_program_state->unit_state[unit_index].sampled = TRUE;
|
|
}
|
|
}
|
|
|
|
typedef enum _CoglPipelineBackendARBfpArgType
|
|
{
|
|
COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_SIMPLE,
|
|
COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_CONSTANT,
|
|
COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_TEXTURE
|
|
} CoglPipelineBackendARBfpArgType;
|
|
|
|
typedef struct _CoglPipelineBackendARBfpArg
|
|
{
|
|
const char *name;
|
|
|
|
CoglPipelineBackendARBfpArgType type;
|
|
|
|
/* for type = TEXTURE */
|
|
int texture_unit;
|
|
GLenum texture_target;
|
|
|
|
/* for type = CONSTANT */
|
|
int constant_id;
|
|
|
|
const char *swizzle;
|
|
|
|
} CoglPipelineBackendARBfpArg;
|
|
|
|
static void
|
|
append_arg (GString *source, const CoglPipelineBackendARBfpArg *arg)
|
|
{
|
|
switch (arg->type)
|
|
{
|
|
case COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_TEXTURE:
|
|
g_string_append_printf (source, "texel%d%s",
|
|
arg->texture_unit, arg->swizzle);
|
|
break;
|
|
case COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_CONSTANT:
|
|
g_string_append_printf (source, "program.local[%d]%s",
|
|
arg->constant_id, arg->swizzle);
|
|
break;
|
|
case COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_SIMPLE:
|
|
g_string_append_printf (source, "%s%s",
|
|
arg->name, arg->swizzle);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Note: we are trying to avoid duplicating strings during codegen
|
|
* which is why we have the slightly awkward
|
|
* CoglPipelineBackendARBfpArg mechanism. */
|
|
static void
|
|
setup_arg (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
CoglBlendStringChannelMask mask,
|
|
int arg_index,
|
|
GLint src,
|
|
GLint op,
|
|
CoglPipelineBackendARBfpArg *arg)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
|
|
static const char *tmp_name[3] = { "tmp0", "tmp1", "tmp2" };
|
|
GLenum gl_target;
|
|
CoglHandle texture;
|
|
|
|
switch (src)
|
|
{
|
|
case GL_TEXTURE:
|
|
arg->type = COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_TEXTURE;
|
|
arg->name = "texel%d";
|
|
arg->texture_unit = _cogl_pipeline_layer_get_unit_index (layer);
|
|
texture = _cogl_pipeline_layer_get_texture (layer);
|
|
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
|
|
setup_texture_source (arbfp_program_state, arg->texture_unit, gl_target);
|
|
break;
|
|
case GL_CONSTANT:
|
|
{
|
|
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
|
|
UnitState *unit_state = &arbfp_program_state->unit_state[unit_index];
|
|
|
|
unit_state->constant_id = arbfp_program_state->next_constant_id++;
|
|
unit_state->dirty_combine_constant = TRUE;
|
|
|
|
arg->type = COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_CONSTANT;
|
|
arg->name = "program.local[%d]";
|
|
arg->constant_id = unit_state->constant_id;
|
|
break;
|
|
}
|
|
case GL_PRIMARY_COLOR:
|
|
arg->type = COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
arg->name = "fragment.color.primary";
|
|
break;
|
|
case GL_PREVIOUS:
|
|
arg->type = COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
if (_cogl_pipeline_layer_get_unit_index (layer) == 0)
|
|
arg->name = "fragment.color.primary";
|
|
else
|
|
arg->name = "output";
|
|
break;
|
|
default: /* GL_TEXTURE0..N */
|
|
arg->type = COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_TEXTURE;
|
|
arg->name = "texture[%d]";
|
|
arg->texture_unit = src - GL_TEXTURE0;
|
|
texture = _cogl_pipeline_layer_get_texture (layer);
|
|
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
|
|
setup_texture_source (arbfp_program_state, arg->texture_unit, gl_target);
|
|
}
|
|
|
|
arg->swizzle = "";
|
|
|
|
switch (op)
|
|
{
|
|
case GL_SRC_COLOR:
|
|
break;
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"SUB tmp%d, one, ",
|
|
arg_index);
|
|
append_arg (arbfp_program_state->source, arg);
|
|
g_string_append_printf (arbfp_program_state->source, ";\n");
|
|
arg->type = COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
arg->name = tmp_name[arg_index];
|
|
arg->swizzle = "";
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
/* avoid a swizzle if we know RGB are going to be masked
|
|
* in the end anyway */
|
|
if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
arg->swizzle = ".a";
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"SUB tmp%d, one, ",
|
|
arg_index);
|
|
append_arg (arbfp_program_state->source, arg);
|
|
/* avoid a swizzle if we know RGB are going to be masked
|
|
* in the end anyway */
|
|
if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
g_string_append_printf (arbfp_program_state->source, ".a;\n");
|
|
else
|
|
g_string_append_printf (arbfp_program_state->source, ";\n");
|
|
arg->type = COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
arg->name = tmp_name[arg_index];
|
|
break;
|
|
default:
|
|
g_error ("Unknown texture combine operator %d", op);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
backend_arbfp_args_equal (CoglPipelineBackendARBfpArg *arg0,
|
|
CoglPipelineBackendARBfpArg *arg1)
|
|
{
|
|
if (arg0->type != arg1->type)
|
|
return FALSE;
|
|
|
|
if (arg0->name != arg1->name &&
|
|
strcmp (arg0->name, arg1->name) != 0)
|
|
return FALSE;
|
|
|
|
if (arg0->type == COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_TEXTURE &&
|
|
arg0->texture_unit != arg1->texture_unit)
|
|
return FALSE;
|
|
/* Note we don't have to check the target; a texture unit can only
|
|
* have one target enabled at a time. */
|
|
|
|
if (arg0->type == COGL_PIPELINE_BACKEND_ARBFP_ARG_TYPE_CONSTANT &&
|
|
arg0->constant_id != arg0->constant_id)
|
|
return FALSE;
|
|
|
|
if (arg0->swizzle != arg1->swizzle &&
|
|
strcmp (arg0->swizzle, arg1->swizzle) != 0)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
append_function (CoglPipeline *pipeline,
|
|
CoglBlendStringChannelMask mask,
|
|
GLint function,
|
|
CoglPipelineBackendARBfpArg *args,
|
|
int n_args)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
|
|
const char *mask_name;
|
|
|
|
switch (mask)
|
|
{
|
|
case COGL_BLEND_STRING_CHANNEL_MASK_RGB:
|
|
mask_name = ".rgb";
|
|
break;
|
|
case COGL_BLEND_STRING_CHANNEL_MASK_ALPHA:
|
|
mask_name = ".a";
|
|
break;
|
|
case COGL_BLEND_STRING_CHANNEL_MASK_RGBA:
|
|
mask_name = "";
|
|
break;
|
|
default:
|
|
g_error ("Unknown channel mask %d", mask);
|
|
mask_name = "";
|
|
}
|
|
|
|
switch (function)
|
|
{
|
|
case GL_ADD:
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"ADD_SAT output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_MODULATE:
|
|
/* Note: no need to saturate since we can assume operands
|
|
* have values in the range [0,1] */
|
|
g_string_append_printf (arbfp_program_state->source, "MUL output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_REPLACE:
|
|
/* Note: no need to saturate since we can assume operand
|
|
* has a value in the range [0,1] */
|
|
g_string_append_printf (arbfp_program_state->source, "MOV output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_SUBTRACT:
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"SUB_SAT output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_ADD_SIGNED:
|
|
g_string_append_printf (arbfp_program_state->source, "ADD tmp3%s, ",
|
|
mask_name);
|
|
append_arg (arbfp_program_state->source, &args[0]);
|
|
g_string_append (arbfp_program_state->source, ", ");
|
|
append_arg (arbfp_program_state->source, &args[1]);
|
|
g_string_append (arbfp_program_state->source, ";\n");
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"SUB_SAT output%s, tmp3, half",
|
|
mask_name);
|
|
n_args = 0;
|
|
break;
|
|
case GL_DOT3_RGB:
|
|
/* These functions are the same except that GL_DOT3_RGB never
|
|
* updates the alpha channel.
|
|
*
|
|
* NB: GL_DOT3_RGBA is a bit special because it effectively forces
|
|
* an RGBA mask and we end up ignoring any separate alpha channel
|
|
* function.
|
|
*/
|
|
case GL_DOT3_RGBA:
|
|
{
|
|
const char *tmp4 = "tmp4";
|
|
|
|
/* The maths for this was taken from Mesa;
|
|
* apparently:
|
|
*
|
|
* tmp3 = 2*src0 - 1
|
|
* tmp4 = 2*src1 - 1
|
|
* output = DP3 (tmp3, tmp4)
|
|
*
|
|
* is the same as:
|
|
*
|
|
* output = 4 * DP3 (src0 - 0.5, src1 - 0.5)
|
|
*/
|
|
|
|
g_string_append (arbfp_program_state->source, "MAD tmp3, two, ");
|
|
append_arg (arbfp_program_state->source, &args[0]);
|
|
g_string_append (arbfp_program_state->source, ", minus_one;\n");
|
|
|
|
if (!backend_arbfp_args_equal (&args[0], &args[1]))
|
|
{
|
|
g_string_append (arbfp_program_state->source, "MAD tmp4, two, ");
|
|
append_arg (arbfp_program_state->source, &args[1]);
|
|
g_string_append (arbfp_program_state->source, ", minus_one;\n");
|
|
}
|
|
else
|
|
tmp4 = "tmp3";
|
|
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"DP3_SAT output%s, tmp3, %s",
|
|
mask_name, tmp4);
|
|
n_args = 0;
|
|
}
|
|
break;
|
|
case GL_INTERPOLATE:
|
|
/* Note: no need to saturate since we can assume operands
|
|
* have values in the range [0,1] */
|
|
|
|
/* NB: GL_INTERPOLATE = arg0*arg2 + arg1*(1-arg2)
|
|
* but LRP dst, a, b, c = b*a + c*(1-a) */
|
|
g_string_append_printf (arbfp_program_state->source, "LRP output%s, ",
|
|
mask_name);
|
|
append_arg (arbfp_program_state->source, &args[2]);
|
|
g_string_append (arbfp_program_state->source, ", ");
|
|
append_arg (arbfp_program_state->source, &args[0]);
|
|
g_string_append (arbfp_program_state->source, ", ");
|
|
append_arg (arbfp_program_state->source, &args[1]);
|
|
n_args = 0;
|
|
break;
|
|
default:
|
|
g_error ("Unknown texture combine function %d", function);
|
|
g_string_append_printf (arbfp_program_state->source, "MUL_SAT output%s, ",
|
|
mask_name);
|
|
n_args = 2;
|
|
break;
|
|
}
|
|
|
|
if (n_args > 0)
|
|
append_arg (arbfp_program_state->source, &args[0]);
|
|
if (n_args > 1)
|
|
{
|
|
g_string_append (arbfp_program_state->source, ", ");
|
|
append_arg (arbfp_program_state->source, &args[1]);
|
|
}
|
|
g_string_append (arbfp_program_state->source, ";\n");
|
|
}
|
|
|
|
static void
|
|
append_masked_combine (CoglPipeline *arbfp_authority,
|
|
CoglPipelineLayer *layer,
|
|
CoglBlendStringChannelMask mask,
|
|
GLint function,
|
|
GLint *src,
|
|
GLint *op)
|
|
{
|
|
int i;
|
|
int n_args;
|
|
CoglPipelineBackendARBfpArg args[3];
|
|
|
|
n_args = _cogl_get_n_args_for_combine_func (function);
|
|
|
|
for (i = 0; i < n_args; i++)
|
|
{
|
|
setup_arg (arbfp_authority,
|
|
layer,
|
|
mask,
|
|
i,
|
|
src[i],
|
|
op[i],
|
|
&args[i]);
|
|
}
|
|
|
|
append_function (arbfp_authority,
|
|
mask,
|
|
function,
|
|
args,
|
|
n_args);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_pipeline_backend_arbfp_add_layer (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
unsigned long layers_difference)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
|
|
CoglPipelineLayer *combine_authority =
|
|
_cogl_pipeline_layer_get_authority (layer,
|
|
COGL_PIPELINE_LAYER_STATE_COMBINE);
|
|
CoglPipelineLayerBigState *big_state = combine_authority->big_state;
|
|
|
|
/* Notes...
|
|
*
|
|
* We are ignoring the issue of texture indirection limits until
|
|
* someone complains (Ref Section 3.11.6 in the ARB_fragment_program
|
|
* spec)
|
|
*
|
|
* There always five TEMPs named tmp0, tmp1 and tmp2, tmp3 and tmp4
|
|
* available and these constants: 'one' = {1, 1, 1, 1}, 'half'
|
|
* {.5, .5, .5, .5}, 'two' = {2, 2, 2, 2}, 'minus_one' = {-1, -1,
|
|
* -1, -1}
|
|
*
|
|
* tmp0-2 are intended for dealing with some of the texture combine
|
|
* operands (e.g. GL_ONE_MINUS_SRC_COLOR) tmp3/4 are for dealing
|
|
* with the GL_ADD_SIGNED texture combine and the GL_DOT3_RGB[A]
|
|
* functions.
|
|
*
|
|
* Each layer outputs to the TEMP called "output", and reads from
|
|
* output if it needs to refer to GL_PREVIOUS. (we detect if we are
|
|
* layer0 so we will read fragment.color for GL_PREVIOUS in that
|
|
* case)
|
|
*
|
|
* We aim to do all the channels together if the same function is
|
|
* used for RGB as for A.
|
|
*
|
|
* We aim to avoid string duplication / allocations during codegen.
|
|
*
|
|
* We are careful to only saturate when writing to output.
|
|
*/
|
|
|
|
if (!arbfp_program_state->source)
|
|
return TRUE;
|
|
|
|
if (!need_texture_combine_separate (combine_authority))
|
|
{
|
|
append_masked_combine (pipeline,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_RGBA,
|
|
big_state->texture_combine_rgb_func,
|
|
big_state->texture_combine_rgb_src,
|
|
big_state->texture_combine_rgb_op);
|
|
}
|
|
else if (big_state->texture_combine_rgb_func == GL_DOT3_RGBA)
|
|
{
|
|
/* GL_DOT3_RGBA Is a bit weird as a GL_COMBINE_RGB function
|
|
* since if you use it, it overrides your ALPHA function...
|
|
*/
|
|
append_masked_combine (pipeline,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_RGBA,
|
|
big_state->texture_combine_rgb_func,
|
|
big_state->texture_combine_rgb_src,
|
|
big_state->texture_combine_rgb_op);
|
|
}
|
|
else
|
|
{
|
|
append_masked_combine (pipeline,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_RGB,
|
|
big_state->texture_combine_rgb_func,
|
|
big_state->texture_combine_rgb_src,
|
|
big_state->texture_combine_rgb_op);
|
|
append_masked_combine (pipeline,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_ALPHA,
|
|
big_state->texture_combine_alpha_func,
|
|
big_state->texture_combine_alpha_src,
|
|
big_state->texture_combine_alpha_op);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
_cogl_pipeline_backend_arbfp_passthrough (CoglPipeline *pipeline)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
|
|
|
|
if (!arbfp_program_state->source)
|
|
return TRUE;
|
|
|
|
g_string_append (arbfp_program_state->source,
|
|
"MOV output, fragment.color.primary;\n");
|
|
return TRUE;
|
|
}
|
|
|
|
typedef struct _UpdateConstantsState
|
|
{
|
|
int unit;
|
|
gboolean update_all;
|
|
ArbfpProgramState *arbfp_program_state;
|
|
} UpdateConstantsState;
|
|
|
|
static gboolean
|
|
update_constants_cb (CoglPipeline *pipeline,
|
|
int layer_index,
|
|
void *user_data)
|
|
{
|
|
UpdateConstantsState *state = user_data;
|
|
ArbfpProgramState *arbfp_program_state = state->arbfp_program_state;
|
|
UnitState *unit_state = &arbfp_program_state->unit_state[state->unit++];
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
if (state->update_all || unit_state->dirty_combine_constant)
|
|
{
|
|
float constant[4];
|
|
_cogl_pipeline_get_layer_combine_constant (pipeline,
|
|
layer_index,
|
|
constant);
|
|
GE (glProgramLocalParameter4fv (GL_FRAGMENT_PROGRAM_ARB,
|
|
unit_state->constant_id,
|
|
constant));
|
|
unit_state->dirty_combine_constant = FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_pipeline_backend_arbfp_end (CoglPipeline *pipeline,
|
|
unsigned long pipelines_difference)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
|
|
GLuint gl_program;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
if (arbfp_program_state->source)
|
|
{
|
|
GLenum gl_error;
|
|
COGL_STATIC_COUNTER (backend_arbfp_compile_counter,
|
|
"arbfp compile counter",
|
|
"Increments each time a new ARBfp "
|
|
"program is compiled",
|
|
0 /* no application private data */);
|
|
|
|
COGL_COUNTER_INC (_cogl_uprof_context, backend_arbfp_compile_counter);
|
|
|
|
g_string_append (arbfp_program_state->source,
|
|
"MOV result.color,output;\n");
|
|
g_string_append (arbfp_program_state->source, "END\n");
|
|
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_SHOW_SOURCE))
|
|
g_message ("pipeline program:\n%s", arbfp_program_state->source->str);
|
|
|
|
GE (glGenPrograms (1, &arbfp_program_state->gl_program));
|
|
|
|
GE (glBindProgram (GL_FRAGMENT_PROGRAM_ARB,
|
|
arbfp_program_state->gl_program));
|
|
|
|
while ((gl_error = glGetError ()) != GL_NO_ERROR)
|
|
;
|
|
glProgramString (GL_FRAGMENT_PROGRAM_ARB,
|
|
GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
arbfp_program_state->source->len,
|
|
arbfp_program_state->source->str);
|
|
if (glGetError () != GL_NO_ERROR)
|
|
{
|
|
g_warning ("\n%s\n%s",
|
|
arbfp_program_state->source->str,
|
|
glGetString (GL_PROGRAM_ERROR_STRING_ARB));
|
|
}
|
|
|
|
arbfp_program_state->source = NULL;
|
|
}
|
|
|
|
if (arbfp_program_state->user_program != COGL_INVALID_HANDLE)
|
|
{
|
|
/* An arbfp program should contain exactly one shader which we
|
|
can use directly */
|
|
CoglProgram *program = arbfp_program_state->user_program;
|
|
CoglShader *shader = program->attached_shaders->data;
|
|
|
|
gl_program = shader->gl_handle;
|
|
}
|
|
else
|
|
gl_program = arbfp_program_state->gl_program;
|
|
|
|
GE (glBindProgram (GL_FRAGMENT_PROGRAM_ARB, gl_program));
|
|
_cogl_use_program (0, COGL_PIPELINE_PROGRAM_TYPE_ARBFP);
|
|
|
|
if (arbfp_program_state->user_program == COGL_INVALID_HANDLE)
|
|
{
|
|
UpdateConstantsState state;
|
|
state.unit = 0;
|
|
state.arbfp_program_state = arbfp_program_state;
|
|
/* If this arbfp program was last used with a different pipeline
|
|
* then we need to ensure we update all program.local params */
|
|
state.update_all =
|
|
pipeline != arbfp_program_state->last_used_for_pipeline;
|
|
cogl_pipeline_foreach_layer (pipeline,
|
|
update_constants_cb,
|
|
&state);
|
|
}
|
|
else
|
|
{
|
|
CoglProgram *program = arbfp_program_state->user_program;
|
|
gboolean program_changed;
|
|
|
|
/* If the shader has changed since it was last flushed then we
|
|
need to update all uniforms */
|
|
program_changed = program->age != arbfp_program_state->user_program_age;
|
|
|
|
_cogl_program_flush_uniforms (program, gl_program, program_changed);
|
|
|
|
arbfp_program_state->user_program_age = program->age;
|
|
}
|
|
|
|
/* We need to track what pipeline used this arbfp program last since
|
|
* we will need to update program.local params when switching
|
|
* between different pipelines. */
|
|
arbfp_program_state->last_used_for_pipeline = pipeline;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
dirty_arbfp_program_state (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipelineBackendARBfpPrivate *priv;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
priv = get_arbfp_priv (pipeline);
|
|
if (!priv)
|
|
return;
|
|
|
|
if (priv->arbfp_program_state)
|
|
{
|
|
arbfp_program_state_unref (priv->arbfp_program_state);
|
|
priv->arbfp_program_state = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_backend_arbfp_pipeline_pre_change_notify (
|
|
CoglPipeline *pipeline,
|
|
CoglPipelineState change,
|
|
const CoglColor *new_color)
|
|
{
|
|
static const unsigned long fragment_op_changes =
|
|
COGL_PIPELINE_STATE_LAYERS |
|
|
COGL_PIPELINE_STATE_USER_SHADER;
|
|
/* TODO: COGL_PIPELINE_STATE_FOG */
|
|
|
|
if (!(change & fragment_op_changes))
|
|
return;
|
|
|
|
dirty_arbfp_program_state (pipeline);
|
|
}
|
|
|
|
/* NB: layers are considered immutable once they have any dependants
|
|
* so although multiple pipelines can end up depending on a single
|
|
* static layer, we can guarantee that if a layer is being *changed*
|
|
* then it can only have one pipeline depending on it.
|
|
*
|
|
* XXX: Don't forget this is *pre* change, we can't read the new value
|
|
* yet!
|
|
*/
|
|
static void
|
|
_cogl_pipeline_backend_arbfp_layer_pre_change_notify (
|
|
CoglPipeline *owner,
|
|
CoglPipelineLayer *layer,
|
|
CoglPipelineLayerState change)
|
|
{
|
|
CoglPipelineBackendARBfpPrivate *priv;
|
|
static const unsigned long not_fragment_op_changes =
|
|
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT |
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE;
|
|
|
|
priv = get_arbfp_priv (owner);
|
|
if (!priv)
|
|
return;
|
|
|
|
if (!(change & not_fragment_op_changes))
|
|
{
|
|
dirty_arbfp_program_state (owner);
|
|
return;
|
|
}
|
|
|
|
if (change & COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state =
|
|
get_arbfp_program_state (owner);
|
|
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
|
|
arbfp_program_state->unit_state[unit_index].dirty_combine_constant = TRUE;
|
|
}
|
|
|
|
/* TODO: we could be saving snippets of texture combine code along
|
|
* with each layer and then when a layer changes we would just free
|
|
* the snippet. */
|
|
return;
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_backend_arbfp_free_priv (CoglPipeline *pipeline)
|
|
{
|
|
CoglPipelineBackendARBfpPrivate *priv = get_arbfp_priv (pipeline);
|
|
if (priv)
|
|
{
|
|
if (priv->arbfp_program_state)
|
|
arbfp_program_state_unref (priv->arbfp_program_state);
|
|
g_slice_free (CoglPipelineBackendARBfpPrivate, priv);
|
|
set_arbfp_priv (pipeline, NULL);
|
|
}
|
|
}
|
|
|
|
const CoglPipelineBackend _cogl_pipeline_arbfp_backend =
|
|
{
|
|
_cogl_pipeline_backend_arbfp_get_max_texture_units,
|
|
_cogl_pipeline_backend_arbfp_start,
|
|
_cogl_pipeline_backend_arbfp_add_layer,
|
|
_cogl_pipeline_backend_arbfp_passthrough,
|
|
_cogl_pipeline_backend_arbfp_end,
|
|
_cogl_pipeline_backend_arbfp_pipeline_pre_change_notify,
|
|
NULL,
|
|
_cogl_pipeline_backend_arbfp_layer_pre_change_notify,
|
|
_cogl_pipeline_backend_arbfp_free_priv,
|
|
NULL
|
|
};
|
|
|
|
#endif /* COGL_PIPELINE_BACKEND_ARBFP */
|
|
|