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120a489067
* clutter/cogl/Makefile.am: * clutter/cogl/cogl.h: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl.c: Begin poplulating cogl GLES code. * configure.ac: * clutter/egl/clutter-event-egl.c: * clutter/egl/clutter-stage-egl.c: * clutter/egl/clutter-stage-egl.h: * clutter/egl/clutter-backend-egl.c: * clutter/egl/clutter-backend-egl.h: * clutter/egl/clutter-egl.h: Add initial EGL/X backend work mostly ported from backend branch. Builds but untested as yet. * clutter/glx/clutter-stage-glx.c: Only include XFixes Header if we have have it. * clutter/clutter-behaviour.c: (clutter_behaviour_apply): * clutter/clutter-behaviour.h: Add clutter_behaviour_is_applied()
61 lines
1.7 KiB
C
61 lines
1.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_EGL_H__
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#define __CLUTTER_EGL_H__
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#include <glib.h>
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/Xutil.h>
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#include <GLES/gl.h>
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#include <GLES/egl.h>
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#include <clutter/clutter-stage.h>
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G_BEGIN_DECLS
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void clutter_egl_trap_x_errors (void);
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gint clutter_egl_untrap_x_errors (void);
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Display *clutter_egl_get_default_display (void);
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gint clutter_egl_get_default_screen (void);
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Window clutter_egl_get_default_root_window (void);
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Window clutter_egl_get_stage_window (ClutterStage *stage);
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XVisualInfo *clutter_egl_get_stage_visual (ClutterStage *stage);
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void clutter_egl_set_stage_foreign (ClutterStage *stage,
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Window window);
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EGLDisplay
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clutter_egl_display (void);
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G_END_DECLS
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#endif /* __CLUTTER_EGL_H__ */
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