mutter/src/core/events.c
Ivan Molodetskikh 2d1fc65b3a Adjust COGL_TRACE names to improve automatic processing
In profilers with a timeline or flame graph views it is a very common
scenario that a span name must be displayed in an area too short to fit
it. In this case, profilers may implement automatic shortening to show
the most important part of the span name in the available area. This
makes it easier to tell what's going on without having to zoom all the
way in.

The current trace span names in Mutter don't really follow any system
and cannot really be shortened automatically.

The Tracy profiler shortens with C++ in mind. Consider an example C++
name:

SomeNamespace::SomeClass::some_method(args)

The method name is the most important part, and the arguments with the
class name will be cut if necessary in the order of importance.

This logic makes sence for other languages too, like Rust. I can see it
being implemented in other profilers like Sysprof, since it's generally
useful.

Hence, this commit adjusts our trace names to look like C++ and arrange
the parts of the name in the respective order of importance.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3402>
2023-11-22 11:46:07 +00:00

577 lines
18 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2002, 2003, 2004 Red Hat, Inc.
* Copyright (C) 2003, 2004 Rob Adams
* Copyright (C) 2004-2006 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "core/events.h"
#include "backends/meta-cursor-tracker-private.h"
#include "backends/meta-dnd-private.h"
#include "backends/meta-idle-manager.h"
#include "compositor/compositor-private.h"
#include "compositor/meta-window-actor-private.h"
#include "core/display-private.h"
#include "core/window-private.h"
#include "meta/meta-backend.h"
#ifdef HAVE_X11_CLIENT
#include "backends/x11/meta-backend-x11.h"
#include "backends/x11/meta-input-device-x11.h"
#endif
#ifdef HAVE_NATIVE_BACKEND
#include "backends/native/meta-backend-native.h"
#endif
#ifdef HAVE_WAYLAND
#include "wayland/meta-wayland-private.h"
#endif
#define IS_GESTURE_EVENT(et) ((et) == CLUTTER_TOUCHPAD_SWIPE || \
(et) == CLUTTER_TOUCHPAD_PINCH || \
(et) == CLUTTER_TOUCHPAD_HOLD || \
(et) == CLUTTER_TOUCH_BEGIN || \
(et) == CLUTTER_TOUCH_UPDATE || \
(et) == CLUTTER_TOUCH_END || \
(et) == CLUTTER_TOUCH_CANCEL)
#define IS_KEY_EVENT(et) ((et) == CLUTTER_KEY_PRESS || \
(et) == CLUTTER_KEY_RELEASE)
typedef enum
{
EVENTS_UNFREEZE_SYNC,
EVENTS_UNFREEZE_REPLAY,
} EventsUnfreezeMethod;
static ClutterStage *
stage_from_display (MetaDisplay *display)
{
MetaContext *context = meta_display_get_context (display);
MetaBackend *backend = meta_context_get_backend (context);
return CLUTTER_STAGE (meta_backend_get_stage (backend));
}
static gboolean
stage_has_key_focus (MetaDisplay *display)
{
ClutterStage *stage = stage_from_display (display);
return clutter_stage_get_key_focus (stage) == CLUTTER_ACTOR (stage);
}
static gboolean
stage_has_grab (MetaDisplay *display)
{
ClutterStage *stage = stage_from_display (display);
return clutter_stage_get_grab_actor (stage) != NULL;
}
static MetaWindow *
get_window_for_event (MetaDisplay *display,
const ClutterEvent *event,
ClutterActor *event_actor)
{
MetaWindowActor *window_actor;
if (stage_has_grab (display))
return NULL;
/* Always use the key focused window for key events. */
if (IS_KEY_EVENT (clutter_event_type (event)))
{
return stage_has_key_focus (display) ? display->focus_window
: NULL;
}
window_actor = meta_window_actor_from_actor (event_actor);
if (window_actor)
return meta_window_actor_get_meta_window (window_actor);
else
return NULL;
}
static void
handle_idletime_for_event (MetaDisplay *display,
const ClutterEvent *event)
{
MetaContext *context = meta_display_get_context (display);
MetaBackend *backend = meta_context_get_backend (context);
MetaIdleManager *idle_manager;
ClutterEventType event_type;
ClutterEventFlags flags;
if (clutter_event_get_device (event) == NULL)
return;
flags = clutter_event_get_flags (event);
event_type = clutter_event_type (event);
if (flags & CLUTTER_EVENT_FLAG_SYNTHETIC ||
event_type == CLUTTER_ENTER ||
event_type == CLUTTER_LEAVE)
return;
idle_manager = meta_backend_get_idle_manager (backend);
meta_idle_manager_reset_idle_time (idle_manager);
}
static gboolean
sequence_is_pointer_emulated (MetaDisplay *display,
const ClutterEvent *event)
{
ClutterEventSequence *sequence;
sequence = clutter_event_get_event_sequence (event);
if (!sequence)
return FALSE;
if (clutter_event_get_flags (event) & CLUTTER_EVENT_FLAG_POINTER_EMULATED)
return TRUE;
#ifdef HAVE_NATIVE_BACKEND
MetaContext *context = meta_display_get_context (display);
MetaBackend *backend = meta_context_get_backend (context);
/* When using Clutter's native input backend there is no concept of
* pointer emulating sequence, we still must make up our own to be
* able to implement single-touch (hence pointer alike) behavior.
*
* This is implemented similarly to X11, where only the first touch
* on screen gets the "pointer emulated" flag, and it won't get assigned
* to another sequence until the next first touch on an idle touchscreen.
*/
if (META_IS_BACKEND_NATIVE (backend))
{
MetaGestureTracker *tracker;
tracker = meta_display_get_gesture_tracker (display);
if (clutter_event_type (event) == CLUTTER_TOUCH_BEGIN &&
meta_gesture_tracker_get_n_current_touches (tracker) == 0)
return TRUE;
}
#endif /* HAVE_NATIVE_BACKEND */
return FALSE;
}
#ifdef HAVE_X11_CLIENT
static void
maybe_unfreeze_pointer_events (MetaBackend *backend,
const ClutterEvent *event,
EventsUnfreezeMethod unfreeze_method)
{
ClutterInputDevice *device;
Display *xdisplay;
int event_mode;
int device_id;
uint32_t time_ms;
if (clutter_event_type (event) != CLUTTER_BUTTON_PRESS)
return;
if (!META_IS_BACKEND_X11 (backend))
return;
device = clutter_event_get_device (event);
device_id = meta_input_device_x11_get_device_id (device);
time_ms = clutter_event_get_time (event);
switch (unfreeze_method)
{
case EVENTS_UNFREEZE_SYNC:
event_mode = XISyncDevice;
meta_verbose ("Syncing events time %u device %i",
(unsigned int) time_ms, device_id);
break;
case EVENTS_UNFREEZE_REPLAY:
event_mode = XIReplayDevice;
meta_verbose ("Replaying events time %u device %i",
(unsigned int) time_ms, device_id);
break;
default:
g_assert_not_reached ();
return;
}
xdisplay = meta_backend_x11_get_xdisplay (META_BACKEND_X11 (backend));
XIAllowEvents (xdisplay, device_id, event_mode, time_ms);
}
#endif
static gboolean
meta_display_handle_event (MetaDisplay *display,
const ClutterEvent *event,
ClutterActor *event_actor)
{
MetaContext *context = meta_display_get_context (display);
MetaBackend *backend = meta_context_get_backend (context);
MetaCompositor *compositor = meta_display_get_compositor (display);
ClutterInputDevice *device;
MetaWindow *window = NULL;
gboolean bypass_clutter = FALSE;
G_GNUC_UNUSED gboolean bypass_wayland = FALSE;
MetaGestureTracker *gesture_tracker;
ClutterEventSequence *sequence;
ClutterEventType event_type;
gboolean has_grab;
uint32_t time_ms;
#ifdef HAVE_WAYLAND
MetaWaylandCompositor *wayland_compositor;
MetaWaylandTextInput *wayland_text_input = NULL;
#endif
#ifdef HAVE_WAYLAND
wayland_compositor = meta_context_get_wayland_compositor (context);
if (wayland_compositor)
{
wayland_text_input =
meta_wayland_compositor_get_text_input (wayland_compositor);
}
#endif
COGL_TRACE_BEGIN_SCOPED (MetaDisplayHandleEvent,
"Meta::Display::handle_event()");
has_grab = stage_has_grab (display);
sequence = clutter_event_get_event_sequence (event);
event_type = clutter_event_type (event);
time_ms = clutter_event_get_time (event);
if (meta_display_process_captured_input (display, event))
{
bypass_clutter = TRUE;
bypass_wayland = TRUE;
goto out;
}
device = clutter_event_get_device (event);
clutter_input_pointer_a11y_update (device, event);
/* Set the pointer emulating sequence on touch begin, if eligible */
if (event_type == CLUTTER_TOUCH_BEGIN)
{
if (sequence_is_pointer_emulated (display, event))
{
/* This is the new pointer emulating sequence */
display->pointer_emulating_sequence = sequence;
}
else if (display->pointer_emulating_sequence == sequence)
{
/* This sequence was "pointer emulating" in a prior incarnation,
* but now it isn't. We unset the pointer emulating sequence at
* this point so the current sequence is not mistaken as pointer
* emulating, while we've ensured that it's been deemed
* "pointer emulating" throughout all of the event processing
* of the previous incarnation.
*/
display->pointer_emulating_sequence = NULL;
}
}
#ifdef HAVE_WAYLAND
if (wayland_text_input &&
!has_grab &&
!meta_compositor_get_current_window_drag (compositor) &&
meta_wayland_text_input_update (wayland_text_input, event))
{
bypass_wayland = bypass_clutter = TRUE;
goto out;
}
if (wayland_compositor)
meta_wayland_compositor_update (wayland_compositor, event);
#endif
if (event_type == CLUTTER_PAD_BUTTON_PRESS ||
event_type == CLUTTER_PAD_BUTTON_RELEASE ||
event_type == CLUTTER_PAD_RING ||
event_type == CLUTTER_PAD_STRIP)
{
gboolean handle_pad_event;
gboolean is_mode_switch = FALSE;
if (event_type == CLUTTER_PAD_BUTTON_PRESS ||
event_type == CLUTTER_PAD_BUTTON_RELEASE)
{
ClutterInputDevice *pad;
uint32_t button;
pad = clutter_event_get_source_device (event);
button = clutter_event_get_button (event);
is_mode_switch =
clutter_input_device_get_mode_switch_button_group (pad, button) >= 0;
}
handle_pad_event = !display->current_pad_osd || is_mode_switch;
if (handle_pad_event &&
meta_pad_action_mapper_handle_event (display->pad_action_mapper, event))
{
bypass_wayland = bypass_clutter = TRUE;
goto out;
}
}
if (event_type != CLUTTER_DEVICE_ADDED &&
event_type != CLUTTER_DEVICE_REMOVED)
handle_idletime_for_event (display, event);
else
meta_pad_action_mapper_handle_event (display->pad_action_mapper, event);
if (event_type == CLUTTER_MOTION)
{
ClutterInputDevice *device;
device = clutter_event_get_device (event);
#ifdef HAVE_WAYLAND
if (wayland_compositor)
{
MetaCursorRenderer *cursor_renderer =
meta_backend_get_cursor_renderer_for_device (backend, device);
if (cursor_renderer)
meta_cursor_renderer_update_position (cursor_renderer);
}
#endif
if (device == clutter_seat_get_pointer (clutter_input_device_get_seat (device)))
{
MetaCursorTracker *cursor_tracker =
meta_backend_get_cursor_tracker (backend);
meta_cursor_tracker_invalidate_position (cursor_tracker);
}
}
window = get_window_for_event (display, event, event_actor);
display->current_time = time_ms;
if (window && !window->override_redirect &&
(event_type == CLUTTER_KEY_PRESS ||
event_type == CLUTTER_BUTTON_PRESS ||
event_type == CLUTTER_TOUCH_BEGIN))
{
if (META_CURRENT_TIME == display->current_time)
{
/* We can't use missing (i.e. invalid) timestamps to set user time,
* nor do we want to use them to sanity check other timestamps.
* See bug 313490 for more details.
*/
meta_warning ("Event has no timestamp! You may be using a broken "
"program such as xse. Please ask the authors of that "
"program to fix it.");
}
else
{
meta_window_set_user_time (window, display->current_time);
meta_display_sanity_check_timestamps (display, display->current_time);
}
}
gesture_tracker = meta_display_get_gesture_tracker (display);
if (meta_gesture_tracker_handle_event (gesture_tracker,
stage_from_display (display),
event))
{
bypass_wayland = TRUE;
bypass_clutter = FALSE;
goto out;
}
/* For key events, it's important to enforce single-handling, or
* we can get into a confused state. So if a keybinding is
* handled (because it's one of our hot-keys, or because we are
* in a keyboard-grabbed mode like moving a window, we don't
* want to pass the key event to the compositor or Wayland at all.
*/
if (!meta_compositor_get_current_window_drag (compositor) &&
meta_keybindings_process_event (display, window, event))
{
bypass_clutter = TRUE;
bypass_wayland = TRUE;
goto out;
}
/* Do not pass keyboard events to Wayland if key focus is not on the
* stage in normal mode (e.g. during keynav in the panel)
*/
if (!has_grab)
{
if (IS_KEY_EVENT (event_type) && !stage_has_key_focus (display))
{
bypass_wayland = TRUE;
goto out;
}
}
if (meta_is_wayland_compositor () &&
event_type == CLUTTER_SCROLL &&
meta_prefs_get_mouse_button_mods () > 0)
{
ClutterModifierType grab_mods;
grab_mods = meta_display_get_compositor_modifiers (display);
if ((clutter_event_get_state (event) & grab_mods) != 0)
{
bypass_wayland = TRUE;
goto out;
}
}
if (display->current_pad_osd)
{
bypass_wayland = TRUE;
goto out;
}
if (stage_has_grab (display))
{
#ifdef HAVE_WAYLAND
if (wayland_compositor)
meta_dnd_wayland_maybe_handle_event (meta_backend_get_dnd (backend), event);
#endif
bypass_wayland = TRUE;
bypass_clutter = FALSE;
goto out;
}
if (window)
{
/* Events that are likely to trigger compositor gestures should
* be known to clutter so they can propagate along the hierarchy.
* Gesture-wise, there's two groups of events we should be getting
* here:
* - CLUTTER_TOUCH_* with a touch sequence that's not yet accepted
* by the gesture tracker, these might trigger gesture actions
* into recognition. Already accepted touch sequences are handled
* directly by meta_gesture_tracker_handle_event().
* - CLUTTER_TOUCHPAD_* events over windows. These can likewise
* trigger ::captured-event handlers along the way.
*/
bypass_clutter = !IS_GESTURE_EVENT (event_type);
bypass_wayland = meta_window_has_modals (window);
if (
#ifdef HAVE_WAYLAND
(!wayland_compositor ||
!meta_wayland_compositor_is_grabbed (wayland_compositor)) &&
#endif
!meta_display_is_grabbed (display))
meta_window_handle_ungrabbed_event (window, event);
/* This might start a grab op. If it does, then filter out the
* event, and if it doesn't, replay the event to release our
* own sync grab. */
if (meta_compositor_get_current_window_drag (compositor))
{
bypass_clutter = TRUE;
bypass_wayland = TRUE;
}
else
{
/* Only replay button press events, since that's where we
* have the synchronous grab. */
#ifdef HAVE_X11_CLIENT
maybe_unfreeze_pointer_events (backend, event, EVENTS_UNFREEZE_REPLAY);
#endif
/* If the focus window has an active close dialog let clutter
* events go through, so fancy clutter dialogs can get to handle
* all events.
*/
if (window->close_dialog &&
meta_close_dialog_is_visible (window->close_dialog))
{
bypass_wayland = TRUE;
bypass_clutter = FALSE;
}
}
goto out;
}
else
{
/* We could not match the event with a window, make sure we sync
* the pointer to discard the sequence and don't keep events frozen.
*/
#ifdef HAVE_X11_CLIENT
maybe_unfreeze_pointer_events (backend, event, EVENTS_UNFREEZE_SYNC);
#endif
}
out:
#ifdef HAVE_WAYLAND
/* If a Wayland client has a grab, don't pass that through to Clutter */
if (wayland_compositor && meta_wayland_compositor_is_grabbed (wayland_compositor))
bypass_clutter = bypass_clutter || !bypass_wayland;
if (wayland_compositor && !bypass_wayland)
{
if (window && event_type == CLUTTER_MOTION &&
time_ms != CLUTTER_CURRENT_TIME)
meta_window_check_alive_on_event (window, time_ms);
if (meta_wayland_compositor_handle_event (wayland_compositor, event))
bypass_clutter = TRUE;
}
#endif
display->current_time = META_CURRENT_TIME;
return bypass_clutter;
}
static gboolean
event_callback (const ClutterEvent *event,
ClutterActor *event_actor,
gpointer data)
{
MetaDisplay *display = data;
return meta_display_handle_event (display, event, event_actor);
}
void
meta_display_init_events (MetaDisplay *display)
{
display->clutter_event_filter = clutter_event_add_filter (NULL,
event_callback,
NULL,
display);
}
void
meta_display_free_events (MetaDisplay *display)
{
clutter_event_remove_filter (display->clutter_event_filter);
display->clutter_event_filter = 0;
}