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* clutter/NEWS: Started 0.6.0 section with comment on actor anchor point. * clutter/clutter/clutter-actor.c: * clutter/clutter/clutter-actor.h: * clutter/clutter/clutter-behaviour-scale.c: * clutter/clutter/clutter-deprecated.h: (clutter_actor_set_anchor_point): (clutter_actor_set_anchor_pointu): (clutter_actor_get_anchor_point): (clutter_actor_get_anchor_pointu): (clutter_actor_set_anchor_point_from_gravity): New anchor point API deprecating old gravity scaling, added comments on modelview matrix construction to ClutterActor documentation. (clutter_actor_set_scale_with_gravity): (clutter_actor_set_scale_with_gravityx): Deprecated; use clutter_actor_set_anchor_point_from_gravity() instead.
262 lines
9.8 KiB
Plaintext
262 lines
9.8 KiB
Plaintext
Clutter 0.6.0 (??/??/????)
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========================
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* List of changes between 0.4.0 and 0.6.0
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o Scaling with gravity functionality was replaced by more generic and
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powerful anchor point.
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Clutter 0.4.0 (07/08/2007)
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========================
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* List of changes between 0.3.1 and 0.4.0
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o Many documentation additions and improvements.
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o Display DPI now honours on backends its can be queried.
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o Various big endian related fixes.
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o ClutterBehaviourEllipse and ClutterBehaviourRotate API and
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internals improvements.
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o Add basic tslib support to eglnative backend (for touchscreen events)
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o clutter_stage_get_actor_at_pos should now work on 16bpp displays.
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o New ClutterEffect rotation calls.
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o Allowing user resizing of the stage now optional.
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(implemented by glx backend only currently)
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o ClutterEntry UTF8 fixes and improved automatic initial sizing.
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o Make ClutterActor GInitiallyUnowned.
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o New ClutterBox API: each box has now a colour and a margin (distance
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between the inner-border and the children); plus, each packed child
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has a padding. Margins and paddings are expressed in ClutterUnits,
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to ease the transition to the device independent units. You can use
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clutter_box_set_default_padding() if you want the same padding for
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each child.
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* List of bug fixed
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o #390 - clutter_stage_get_actor_at_pos broken on 16bpp displays.
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o #398 - inconsistent type for return value of clutter_event_get_state
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o #403 - Critical error when removing texture actor
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o #404 - Solaris build error with OpenGL, missing
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GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB and GL_TEXTURE_RECTANGLE_ARB
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o #409 - depth mismatch between visual (32) and window (24)
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o #407 - metadata-available signal #ifdef'ed out
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o #413 - Clutter compile error with Sun Studio C compiler
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o #426 - typo in sdl_backend
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o #414 - ClutterEntry invisible if size not set
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o #434 - clutter_color_from_pixel incorrectly interprets alpha value
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o #435 - clutter_color_subtract does the opposite of its documentation
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o #436 - clutter-behaviour-depth always perform "from deep to shallow"
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Clutter 0.3.1 (06/07/2007)
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========================
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* List of changes between 0.3 and 0.3.1
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o EGL. There are now 2 experimental EGL backends;
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- 'eglx', the former EGL on X11 implementation (now renamed)
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- 'eglnative', a new EGL 'native' backend which supporting non
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X11 EGL implementations (i.e framebuffer).
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o ClutterGroup now returns correct size when a child is removed.
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o Missing redhand.png added to distro tarball (fixing tests that require
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it)
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o Fix picking in ClutterBox
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o Rectangle border creation fixed.
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o Fix overflow in Exponential Alpha funcs.
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o Many API documentation fixes and improvements.
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o ClutterEffect cleanups.
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o ClutterEntry cleanups.
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o Check for versioned XFixes library (GLX backend).
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o More X error traps in GLX backend.
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Clutter 0.3 (29/06/2007)
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========================
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* List of changes between 0.2.3 and 0.3
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o Clutter now supports both switchable windowing system and GL backends.
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Window systems supported include GLX, EGL and SDL.
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GL support includes OpenGL 1.2+ and OpenGL ES 1.1. This is
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provided by a small basic abstraction layer 'cogl.h'. Cogl is not
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yet documented - usage external to Clutter is not yet advised.
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Backends may provide specific command line options.
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Notes;
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GLX
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---
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The GLX backend is built by default and is currently the most
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developed, supported and featured windowing system backend. Only
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OpenGL is supported via GLX.
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SDL
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---
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Clutter has experimental support for using SDL. Open GL is supported as
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is OpenGL ES via Dogles (very experimental).
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EGL
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---
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Clutter has experimental support for using EGL. Only Open GL ES
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is supported by EGL.
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EGL support assumes an EGL implementation running atop X Windows.
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Open GL ES.
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-----------
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Clutter now has experimental support for Open GL ES.
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Current known issues;
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+ Unrealising a ClutterTexture will not move pixel data from video
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into system memory but simply destroy it.
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+ BGRA, YUV Texture data not currently supported.
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(Use the clutter_feature API to probe for above at runtime)
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Open Source ES implementations this has been tested against
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include `Vincent' and `dgles'. Support for commerical
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implementations may require modifications to the configure.ac
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script.
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vincent: http://ogl-es.sourceforge.net/
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(Also see: http://svn.o-hand.com/repos/misc/trunk/ogles/ )
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dgles: http://developer.hybrid.fi/dgles/index.html
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o New ClutterEffect class provides a simplified (and thus less flexible)
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API wrapping around behaviours, alphas and timelines.
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o New Behaviours - bspline, ellipsis, rotation.
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o New built in Alpha functions;
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CLUTTER_ALPHA_SINE_INC
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CLUTTER_ALPHA_SINE_DEC
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CLUTTER_ALPHA_SINE_HALF
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CLUTTER_ALPHA_SQUARE
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CLUTTER_ALPHA_SMOOTHSTEP_INC
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CLUTTER_ALPHA_SMOOTHSTEP_DEC
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CLUTTER_ALPHA_EXP_INC
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CLUTTER_ALPHA_EXP_DEC
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o New Actors and interfaces
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+ ClutterLayout, for writing extended layout support in actors
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+ ClutterContainer, for generic container actors
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+ ClutterBox, ClutterVBox and ClutterHBox layout actors.
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+ ClutterEntry, text entry actor
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o ClutterTexture now handles BGRA, YUV and premultiplied alpha data.
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o All internal math now fixed point based.
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o Clutter now has it own internal event queue.
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o ClutterStage new features;
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+ Title property for naming in window decorations.
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+ Perspective setting - The stages perspective can now be modified.
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o New Clutter_actor *project API calls allow for querying of tranformed
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actor vertices and points.
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o New Clutter Feature checks.
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o Initial ClutterUnit implementation for device independant positioning.
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* List of Bugs fixed
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o Various issues with very poor performance and Intel drivers.
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o #138 Fix typo in x rotation transform.
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Clutter 0.2.3 (2007-04-11)
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==========================
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* List of changed between 0.2.2 and 0.2.3
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o Fixes to tile based textures and again clutter_texture_get_pixbuf(). [Matthew]
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o Implement Gravity for ClutterScaleBehaviour. [Matthew, Rob]
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Clutter 0.2.2 (2007-03-22)
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==========================
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* List of changed between 0.2.1 and 0.2.2
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o Addition of basic XEMBED support for clutter stage. [Matthew]
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o Fixes to clutter_texture_get_pixbuf(). [Matthew]
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o Export clutter_group_remove_all and add associated fixes. [Matthew]
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Clutter 0.2.1 (2007-02-07)
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==========================
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* List of changed between 0.2.0 and 0.2.1
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o Add even faster double to integer (and back) conversion
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functions. [Tomas]
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o Fix some errors in the fixed point sine waveform
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function. [Tomas]
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o Use fixed point math in the Pango renderer. [Tomas]
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o Improve the GL version check. [Matthew]
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o Add a square waveform function. [Emmanuele]
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* List of bugs fixed
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o #215 - macro CLUTTER_MARK() not disabled for non-debug builds
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Clutter 0.2 (18-01-2007)
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========================
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* List of changes between 0.2 and 0.1
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o Bindings, GStreamer and GTK+ dependencies moved out of tree:
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now Clutter strictly depends on Xlibs, OpenGL and GdkPixbuf only.
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o Actors now have an initial floating reference; this means you
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don't have to explicitely unref them: every memory an actor
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allocates will be freed when the group containing the actor will
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be destroyed.
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o Add basic run-time detection of GL features.
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+ Use GL_TEXTURE_RECTANGLE_ARB if available.
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+ Attempt to set up sync to vblank (set CLUTTER_VBLANK=none to disable)
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o Add API for behaviours. A ClutterBehaviour is an object which
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drives a set of actors using one or more properties depending
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on the value of an "alpha" function.
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+ Provide simple behaviours: ClutterBehaviourOpacity,
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ClutterBehaviourPath and ClutterBehaviourScale.
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+ Provide simple alpha functions for ramps and sine waveforms.
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o Add fixed point API for embedded platforms with no FPU.
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o Add support for command line switches to Clutter, like debug
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flags and abort on warnings; also allow application to hook up
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into the initialisation sequence to add their own command line
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switches.
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o Add Pango GL renderer for Clutter, and use it to render text
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inside the ClutterLabel actor; this decrease texture memory
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usage.
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o Redo Clutter Label widget, using the new Pango renderer.
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o Clutter Textures do not store local pixbuf copy (of texture).
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o Redo group and actor scale/sizing API and functionality.
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o Add memory management API for ClutterColor, and string parsing.
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* List of bug fixed
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o #199 - Little group handling fix?
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o #198 - Detect NPOT support on more systems
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o #197 - Tiled textures are broken
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o #196 - Rebuild the examples when the library changes
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o #156 - clutter_actor_set_position not using the absolute size
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o #155 - Don't test for XInitThreads [Bastien Nocera]
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o #154 - Key presses not working in super-oh example [Bastien Nocera]
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o #152 - Misc fixes [Bastien Nocera]
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o #143 - Faulty ref-counting in clutter_group_remove [Frederic Riss]
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o #141 - Copy-pasto in clutter_media_set_volume [Frederic Riss]
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o #101 - No package 'x11' found -- wrong configure [Tomasz Torcz]
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o #98 - Enabling trails in super-oh crashes
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Clutter 0.1 (22/06/2006)
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========================
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* First 'official' release, expect bugs aplenty.
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* Contains:
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o Hopefully enough functionality to build things.
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o Basic gstreamer 0.10 video playback support.
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o Fairly stable API, though in no way totally stable.
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Expect CHANGES in future versions.
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o Some simple examples ( also see OPT ).
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o An experimental GTK-Clutter widget.
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o Fairly complete Python bindings.
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o Non complete but hopefully useful API documentation.
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* If you want to help out see the TODO file.
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