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The easing test is a nice example of what ClutterAnimation and clutter_actor_animate() can do. The "tween ball to the pointer event coordinates" is a bit of a staple in animation libraries and their documentation.
265 lines
8.2 KiB
C
265 lines
8.2 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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/* all the easing modes provided by Clutter */
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static const struct {
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const gchar *name;
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ClutterAnimationMode mode;
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} easing_modes[] = {
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{ "linear", CLUTTER_LINEAR },
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{ "easeInQuad", CLUTTER_EASE_IN_QUAD },
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{ "easeOutQuad", CLUTTER_EASE_OUT_QUAD },
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{ "easeInOutQuad", CLUTTER_EASE_IN_OUT_QUAD },
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{ "easeInCubic", CLUTTER_EASE_IN_CUBIC },
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{ "easeOutCubic", CLUTTER_EASE_OUT_CUBIC },
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{ "easeInOutCubic", CLUTTER_EASE_IN_OUT_CUBIC },
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{ "easeInQuart", CLUTTER_EASE_IN_QUART },
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{ "easeOutQuart", CLUTTER_EASE_OUT_QUART },
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{ "easeInOutQuart", CLUTTER_EASE_IN_OUT_QUART },
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{ "easeInQuint", CLUTTER_EASE_IN_QUINT },
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{ "easeOutQuint", CLUTTER_EASE_OUT_QUINT },
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{ "easeInOutQuint", CLUTTER_EASE_IN_OUT_QUINT },
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{ "easeInSine", CLUTTER_EASE_IN_SINE },
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{ "easeOutSine", CLUTTER_EASE_OUT_SINE },
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{ "easeInOutSine", CLUTTER_EASE_IN_OUT_SINE },
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{ "easeInExpo", CLUTTER_EASE_IN_EXPO },
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{ "easeOutExpo", CLUTTER_EASE_OUT_EXPO },
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{ "easeInOutExpo", CLUTTER_EASE_IN_OUT_EXPO },
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{ "easeInCirc", CLUTTER_EASE_IN_CIRC },
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{ "easeOutCirc", CLUTTER_EASE_OUT_CIRC },
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{ "easeInOutCirc", CLUTTER_EASE_IN_OUT_CIRC },
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{ "easeInElastic", CLUTTER_EASE_IN_ELASTIC },
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{ "easeOutElastic", CLUTTER_EASE_OUT_ELASTIC },
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{ "easeInOutElastic", CLUTTER_EASE_IN_OUT_ELASTIC },
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{ "easeInBack", CLUTTER_EASE_IN_BACK },
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{ "easeOutBack", CLUTTER_EASE_OUT_BACK },
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{ "easeInOutBack", CLUTTER_EASE_IN_OUT_BACK },
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{ "easeInBounce", CLUTTER_EASE_IN_BOUNCE },
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{ "easeOutBounce", CLUTTER_EASE_OUT_BOUNCE },
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{ "easeInOutBounce", CLUTTER_EASE_IN_OUT_BOUNCE },
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};
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#define HELP_TEXT "Easing mode: %s (%d of %d)\n" \
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"Left click to tween\n" \
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"Right click to change the easing mode"
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static const gint n_easing_modes = G_N_ELEMENTS (easing_modes);
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static gint current_mode = 0;
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static gint duration = 1;
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static gboolean recenter = FALSE;
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static ClutterActor *main_stage = NULL;
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static ClutterActor *easing_mode_label = NULL;
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static ClutterAnimation *last_animation = NULL;
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/* recenter_bouncer:
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*
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* repositions (through an animation) the bouncer at the center of the stage
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*/
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static void
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recenter_bouncer (ClutterAnimation *animation,
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ClutterActor *rectangle)
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{
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gfloat base_x, base_y;
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gint cur_mode;
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base_x = clutter_actor_get_width (main_stage) / 2;
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base_y = clutter_actor_get_height (main_stage) / 2;
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cur_mode = easing_modes[current_mode].mode;
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clutter_actor_animate (rectangle, cur_mode, 250,
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"x", base_x,
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"y", base_y,
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NULL);
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}
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static gboolean
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on_button_press (ClutterActor *actor,
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ClutterButtonEvent *event,
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ClutterActor *rectangle)
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{
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if (event->button == 3)
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{
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gchar *text;
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/* cycle through the various easing modes */
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current_mode = (current_mode + 1 < n_easing_modes)
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? current_mode + 1
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: 0;
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/* update the text of the label */
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text = g_strdup_printf (HELP_TEXT,
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easing_modes[current_mode].name,
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current_mode + 1,
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n_easing_modes);
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clutter_text_set_text (CLUTTER_TEXT (easing_mode_label), text);
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g_free (text);
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}
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else if (event->button == 1)
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{
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ClutterAnimation *animation;
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ClutterAnimationMode cur_mode;
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cur_mode = easing_modes[current_mode].mode;
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/* tween the actor using the current easing mode */
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animation =
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clutter_actor_animate (rectangle, cur_mode, duration * 1000,
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"x", event->x,
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"y", event->y,
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NULL);
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/* if we were asked to, recenter the bouncer at the end of the
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* animation. we keep track of the animation to avoid connecting
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* the signal handler to the same Animation twice.
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*/
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if (recenter && last_animation != animation)
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g_signal_connect_after (animation, "completed",
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G_CALLBACK (recenter_bouncer),
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rectangle);
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last_animation = animation;
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}
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return TRUE;
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}
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static gboolean
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draw_bouncer (ClutterCairoTexture *texture,
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cairo_t *cr)
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{
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const ClutterColor *bouncer_color;
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cairo_pattern_t *pattern;
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guint width, height;
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float radius;
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clutter_cairo_texture_get_surface_size (texture, &width, &height);
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radius = MAX (width, height);
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clutter_cairo_texture_clear (texture);
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cairo_arc (cr, radius / 2, radius / 2, radius / 2, 0.0, 2.0 * G_PI);
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bouncer_color = CLUTTER_COLOR_DarkScarletRed;
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pattern = cairo_pattern_create_radial (radius / 2, radius / 2, 0,
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radius, radius, radius);
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cairo_pattern_add_color_stop_rgba (pattern,
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0,
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bouncer_color->red / 255.0,
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bouncer_color->green / 255.0,
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bouncer_color->blue / 255.0,
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bouncer_color->alpha / 255.0);
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cairo_pattern_add_color_stop_rgba (pattern,
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0.85,
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bouncer_color->red / 255.0,
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bouncer_color->green / 255.0,
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bouncer_color->blue / 255.0,
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0.25);
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cairo_set_source (cr, pattern);
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cairo_fill_preserve (cr);
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cairo_pattern_destroy (pattern);
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return TRUE;
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}
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static ClutterActor *
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make_bouncer (gfloat width,
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gfloat height)
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{
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ClutterActor *retval;
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retval = clutter_cairo_texture_new (width, height);
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g_signal_connect (retval, "draw", G_CALLBACK (draw_bouncer), NULL);
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clutter_actor_set_name (retval, "bouncer");
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clutter_actor_set_size (retval, width, height);
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clutter_actor_set_anchor_point (retval, width / 2, height / 2);
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clutter_actor_set_reactive (retval, TRUE);
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/* make sure we draw the bouncer immediately */
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clutter_cairo_texture_invalidate (CLUTTER_CAIRO_TEXTURE (retval));
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return retval;
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}
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static GOptionEntry test_easing_entries[] = {
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{
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"re-center", 'r',
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0,
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G_OPTION_ARG_NONE, &recenter,
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"Re-center the actor when the animation ends",
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NULL
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},
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{
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"duration", 'd',
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0,
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G_OPTION_ARG_INT, &duration,
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"Duration of the animation",
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"SECONDS"
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},
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{ NULL }
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};
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G_MODULE_EXPORT int
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test_easing_main (int argc, char *argv[])
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{
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ClutterActor *stage, *rect, *label;
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gchar *text;
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gfloat stage_width, stage_height;
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GError *error = NULL;
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if (clutter_init_with_args (&argc, &argv,
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NULL,
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test_easing_entries,
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NULL,
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&error) != CLUTTER_INIT_SUCCESS)
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return 1;
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Easing Modes");
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clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_LightSkyBlue);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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main_stage = stage;
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clutter_actor_get_size (stage, &stage_width, &stage_height);
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/* create the actor that we want to tween */
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rect = make_bouncer (50, 50);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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clutter_actor_set_position (rect, stage_width / 2, stage_height / 2);
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text = g_strdup_printf (HELP_TEXT,
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easing_modes[current_mode].name,
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current_mode + 1,
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n_easing_modes);
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label = clutter_text_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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clutter_text_set_text (CLUTTER_TEXT (label), text);
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clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.95));
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clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.95));
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easing_mode_label = label;
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g_free (text);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (on_button_press),
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rect);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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