mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 16:40:41 -05:00
b66c22ac1c
Although this patch doesn't make them public, it documents the _clutter_actor_get/apply_relative_transform_matrix functions so they could easily be made public if desired. I think these API could be useful to have publicly, and I originally documented them because I thought they would be needed in the MX toolkit.
175 lines
7.5 KiB
C
175 lines
7.5 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef __CLUTTER_ACTOR_PRIVATE_H__
|
|
#define __CLUTTER_ACTOR_PRIVATE_H__
|
|
|
|
#include <clutter/clutter-actor.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
/*< private >
|
|
* ClutterRedrawFlags:
|
|
* @CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION: Tells clutter the maximum
|
|
* extents of what needs to be redrawn lies within the actors
|
|
* current allocation. (Only use this for 2D actors though because
|
|
* any actor with depth may be projected outside of its allocation)
|
|
*
|
|
* Flags passed to the clutter_actor_queue_redraw_with_clip ()
|
|
* function
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
typedef enum
|
|
{
|
|
CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION = 1 << 0
|
|
} ClutterRedrawFlags;
|
|
|
|
/*< private >
|
|
* ClutterActorTraverseFlags:
|
|
* CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST: Traverse the graph in
|
|
* a depth first order.
|
|
* CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST: Traverse the graph in a
|
|
* breadth first order.
|
|
*
|
|
* Controls some options for how clutter_actor_traverse() iterates
|
|
* through the graph.
|
|
*/
|
|
typedef enum {
|
|
CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST = 1L<<0,
|
|
CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST = 1L<<1
|
|
} ClutterActorTraverseFlags;
|
|
|
|
/*< private >
|
|
* ClutterActorTraverseVisitFlags:
|
|
* CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE: Continue traversing as
|
|
* normal
|
|
* CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN: Don't traverse the
|
|
* children of the last visited actor. (Not applicable when using
|
|
* %CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST_POST_ORDER since the children
|
|
* are visited before having an opportunity to bail out)
|
|
* CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK: Immediately bail out without
|
|
* visiting any more actors.
|
|
*
|
|
* Each time an actor is visited during a scenegraph traversal the
|
|
* ClutterTraverseCallback can return a set of flags that may affect
|
|
* the continuing traversal. It may stop traversal completely, just
|
|
* skip over children for the current actor or continue as normal.
|
|
*/
|
|
typedef enum {
|
|
CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE = 1L<<0,
|
|
CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN = 1L<<1,
|
|
CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK = 1L<<2
|
|
} ClutterActorTraverseVisitFlags;
|
|
|
|
/*< private >
|
|
* ClutterTraverseCallback:
|
|
*
|
|
* The callback prototype used with clutter_actor_traverse. The
|
|
* returned flags can be used to affect the continuing traversal
|
|
* either by continuing as normal, skipping over children of an
|
|
* actor or bailing out completely.
|
|
*/
|
|
typedef ClutterActorTraverseVisitFlags (*ClutterTraverseCallback) (ClutterActor *actor,
|
|
gint depth,
|
|
gpointer user_data);
|
|
|
|
/*< private >
|
|
* ClutterForeachCallback:
|
|
* @actor: The actor being iterated
|
|
* @user_data: The private data specified when starting the iteration
|
|
*
|
|
* A generic callback for iterating over actor, such as with
|
|
* _clutter_actor_foreach_child. The difference when compared to
|
|
* #ClutterCallback is that it returns a boolean so it is possible to break
|
|
* out of an iteration early.
|
|
*
|
|
* Return value: %TRUE to continue iterating or %FALSE to break iteration
|
|
* early.
|
|
*/
|
|
typedef gboolean (*ClutterForeachCallback) (ClutterActor *actor,
|
|
gpointer user_data);
|
|
|
|
gint _clutter_actor_get_n_children (ClutterActor *self);
|
|
gboolean _clutter_actor_foreach_child (ClutterActor *self,
|
|
ClutterForeachCallback callback,
|
|
gpointer user_data);
|
|
void _clutter_actor_traverse (ClutterActor *actor,
|
|
ClutterActorTraverseFlags flags,
|
|
ClutterTraverseCallback before_children_callback,
|
|
ClutterTraverseCallback after_children_callback,
|
|
gpointer user_data);
|
|
ClutterActor *_clutter_actor_get_stage_internal (ClutterActor *actor);
|
|
|
|
void _clutter_actor_apply_modelview_transform (ClutterActor *self,
|
|
CoglMatrix *matrix);
|
|
void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
|
|
ClutterActor *ancestor,
|
|
CoglMatrix *matrix);
|
|
|
|
void _clutter_actor_rerealize (ClutterActor *self,
|
|
ClutterCallback callback,
|
|
gpointer data);
|
|
|
|
void _clutter_actor_set_opacity_override (ClutterActor *self,
|
|
gint opacity);
|
|
gint _clutter_actor_get_opacity_override (ClutterActor *self);
|
|
void _clutter_actor_set_in_clone_paint (ClutterActor *self,
|
|
gboolean is_in_clone_paint);
|
|
|
|
void _clutter_actor_set_enable_model_view_transform (ClutterActor *self,
|
|
gboolean enable);
|
|
|
|
void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
|
|
gboolean enable);
|
|
|
|
void _clutter_actor_set_has_pointer (ClutterActor *self,
|
|
gboolean has_pointer);
|
|
|
|
void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
|
|
ClutterRedrawFlags flags,
|
|
ClutterPaintVolume *clip_volume);
|
|
void _clutter_actor_queue_redraw_full (ClutterActor *self,
|
|
ClutterRedrawFlags flags,
|
|
ClutterPaintVolume *volume,
|
|
ClutterEffect *effect);
|
|
|
|
ClutterPaintVolume *_clutter_actor_get_queue_redraw_clip (ClutterActor *self);
|
|
void _clutter_actor_set_queue_redraw_clip (ClutterActor *self,
|
|
ClutterPaintVolume *clip_volume);
|
|
void _clutter_actor_finish_queue_redraw (ClutterActor *self,
|
|
ClutterPaintVolume *clip);
|
|
|
|
gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self,
|
|
GType check_gtype,
|
|
ClutterPaintVolume *volume);
|
|
|
|
const gchar * _clutter_actor_get_debug_name (ClutterActor *self);
|
|
|
|
void _clutter_actor_push_clone_paint (void);
|
|
void _clutter_actor_pop_clone_paint (void);
|
|
|
|
guint32 _clutter_actor_get_pick_id (ClutterActor *self);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __CLUTTER_ACTOR_PRIVATE_H__ */
|