mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 03:50:47 -05:00
206ea0de6b
This updates the Visual Studio 2010 Projects in the following ways, similar to the recent changes to the Visual Studio 2008 projects: -Make all the copying of the pre-configured header files custom build rules, so that it is cleaner when people clean their builds, and the files can be re-copied when updated. -Split up the property sheets, so to ease future maintenance -Make the cogl-path library built as a DLL -Build and link against SDL-2.x for SDL builds -Make everything except the .sln file and the README.txt file use UNIX line endings, for easier maintenance. -Merge cogl_sdl.sln and install-sdl.vcxproj into cogl.sln and install.vcxproj respectively. -Update build of the conformance test to not use COGL_COMPILATION, and make it link to cogl-path.
530 lines
39 KiB
XML
530 lines
39 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug_SDL|Win32">
|
|
<Configuration>Debug_SDL</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug_SDL|x64">
|
|
<Configuration>Debug_SDL</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release_SDL|Win32">
|
|
<Configuration>Release_SDL</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release_SDL|x64">
|
|
<Configuration>Release_SDL</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{F3A80987-5411-43DB-A23B-06F2076E1206}</ProjectGuid>
|
|
<RootNamespace>cogl</RootNamespace>
|
|
<Keyword>Win32Proj</Keyword>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="cogl-gen-srcs.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="cogl-gen-srcs.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="cogl-gen-srcs.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="cogl-gen-srcs.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="cogl-gen-srcs.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="cogl-gen-srcs.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="cogl-gen-srcs.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="cogl-gen-srcs.props" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">true</LinkIncremental>
|
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Debug\$(Platform)\bin\</OutDir>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">true</LinkIncremental>
|
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Debug\$(Platform)\bin\</OutDir>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">false</LinkIncremental>
|
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Release\$(Platform)\bin\</OutDir>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</LinkIncremental>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">true</LinkIncremental>
|
|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Release\$(Platform)\bin\</OutDir>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<PreBuildEvent>
|
|
<Command></Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
|
|
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
|
|
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">
|
|
<PreBuildEvent>
|
|
<Command></Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>SDL2.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
|
|
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
|
|
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<PreBuildEvent>
|
|
<Command></Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
|
|
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
|
|
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<TargetMachine>MachineX64</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">
|
|
<PreBuildEvent>
|
|
<Command></Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>SDL2.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
|
|
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
|
|
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<TargetMachine>MachineX64</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<PreBuildEvent>
|
|
<Command></Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
|
|
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
|
|
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">
|
|
<PreBuildEvent>
|
|
<Command></Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>SDL2.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
|
|
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
|
|
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<PreBuildEvent>
|
|
<Command></Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
|
|
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
|
|
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<TargetMachine>MachineX64</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">
|
|
<PreBuildEvent>
|
|
<Command></Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<PrecompiledHeader>
|
|
</PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<AdditionalDependencies>SDL2.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
|
|
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
|
|
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<TargetMachine>MachineX64</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
|
|
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-sdl2.c">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\cogl\cogl-sdl.c">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
|
|
#include "cogl.vs10.sourcefiles"
|
|
<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
|
|
<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
|
|
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
|
|
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
|
|
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
|
|
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
|
|
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
|
|
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
|
|
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<CustomBuild Include="..\..\..\config.h.win32">
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Copying config.h from config.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(CopyConfigH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Copying config.h from config.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(CopyConfigH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\config.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying config.h from config.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyConfigH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying config.h from config.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyConfigH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\config.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Copying config.h from config.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(CopyConfigH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Copying config.h from config.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(CopyConfigH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\config.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying config.h from config.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyConfigH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying config.h from config.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyConfigH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\config.h;%(Outputs)</Outputs>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\..\cogl\cogl-gl-header.h.win32">
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(CopyGLHeaderH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(CopyGLHeaderH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyGLHeaderH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyGLHeaderH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(CopyGLHeaderH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(CopyGLHeaderH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyGLHeaderH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyGLHeaderH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\..\cogl\cogl-defines.h.win32">
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyDefinesH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyDefinesH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyDefinesH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyDefinesH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\..\cogl\cogl-defines.h.win32_SDL">
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(CopyDefinesSDLH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(CopyDefinesSDLH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(CopyDefinesSDLH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(CopyDefinesSDLH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\..\cogl\cogl.symbols">
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating $(IntDir)\cogl.def</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenerateCoglSDLDef)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating $(IntDir)\cogl.def</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenerateCoglSDLDef)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating $(IntDir)\cogl.def</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenerateCoglDef)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating $(IntDir)\cogl.def</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenerateCoglDef)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating $(IntDir)\cogl.def</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenerateCoglSDLDef)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating $(IntDir)\cogl.def</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenerateCoglSDLDef)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating $(IntDir)\cogl.def</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenerateCoglDef)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating $(IntDir)\cogl.def</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenerateCoglDef)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\..\cogl\cogl-enum-types.h.in">
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglEnumsH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglEnumsH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglEnumsH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglEnumsH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglEnumsH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglEnumsH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglEnumsH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglEnumsH)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\..\..\cogl\cogl-enum-types.c.in">
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
|
|
</CustomBuild>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ResourceCompile Include="..\..\..\cogl\cogl.rc" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project>
|