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f7b24d88f4
Apparently there is no setenv function on Windows so it's more portable to use g_setenv instead. Reviewed-by: Robert Bragg <robert@linux.intel.com>
81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
#include <cogl/cogl.h>
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#include <stdlib.h>
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#include "test-utils.h"
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#define FB_WIDTH 640
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#define FB_HEIGHT 480
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void
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test_utils_init (TestUtilsGTestFixture *fixture,
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const void *data)
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{
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TestUtilsSharedState *state = (TestUtilsSharedState *)data;
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static int counter = 0;
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GError *error = NULL;
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CoglOnscreen *onscreen = NULL;
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if (counter != 0)
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g_critical ("We don't support running more than one test at a time\n"
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"in a single test run due to the state leakage that can\n"
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"cause subsequent tests to fail.\n"
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"\n"
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"If you want to run all the tests you should run\n"
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"$ make test-report");
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counter++;
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g_setenv ("COGL_X11_SYNC", "1", 0);
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state->ctx = cogl_context_new (NULL, &error);
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if (!state->ctx)
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g_critical ("Failed to create a CoglContext: %s", error->message);
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if (getenv ("COGL_TEST_ONSCREEN"))
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{
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onscreen = cogl_onscreen_new (state->ctx, 640, 480);
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state->fb = COGL_FRAMEBUFFER (onscreen);
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}
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else
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{
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CoglHandle offscreen;
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CoglHandle tex = cogl_texture_2d_new_with_size (state->ctx,
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FB_WIDTH, FB_HEIGHT,
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COGL_PIXEL_FORMAT_ANY,
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&error);
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if (!tex)
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g_critical ("Failed to allocate texture: %s", error->message);
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offscreen = cogl_offscreen_new_to_texture (tex);
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state->fb = COGL_FRAMEBUFFER (offscreen);
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}
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if (!cogl_framebuffer_allocate (state->fb, &error))
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g_critical ("Failed to allocate framebuffer: %s", error->message);
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if (onscreen)
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cogl_onscreen_show (onscreen);
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cogl_framebuffer_clear4f (state->fb,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL,
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0, 0, 0, 1);
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cogl_push_framebuffer (state->fb);
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}
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void
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test_utils_fini (TestUtilsGTestFixture *fixture,
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const void *data)
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{
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const TestUtilsSharedState *state = (TestUtilsSharedState *)data;
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cogl_pop_framebuffer ();
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if (state->fb)
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cogl_object_unref (state->fb);
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if (state->ctx)
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cogl_object_unref (state->ctx);
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}
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