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32b3d27bb9
Instead of relying on the dnd drag threshold, add per-action horizontal and vertical thresholds. Use them in the swipe action as well. https://bugzilla.gnome.org/show_bug.cgi?id=724242
278 lines
8.0 KiB
C
278 lines
8.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
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*
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* Based on ClutterDragAction, written by:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-swipe-action
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* @Title: ClutterSwipeAction
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* @Short_Description: Action for swipe gestures
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*
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* #ClutterSwipeAction is a sub-class of #ClutterGestureAction that implements
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* the logic for recognizing swipe gestures.
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*
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* Since: 1.8
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-swipe-action.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-gesture-action-private.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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struct _ClutterSwipeActionPrivate
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{
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ClutterSwipeDirection h_direction;
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ClutterSwipeDirection v_direction;
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float distance_x, distance_y;
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};
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enum
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{
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SWEPT,
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SWIPE,
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LAST_SIGNAL
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};
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static guint swipe_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterSwipeAction, clutter_swipe_action, CLUTTER_TYPE_GESTURE_ACTION)
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static gboolean
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gesture_begin (ClutterGestureAction *action,
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ClutterActor *actor)
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{
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ClutterSwipeActionPrivate *priv = CLUTTER_SWIPE_ACTION (action)->priv;
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/* reset the state at the beginning of a new gesture */
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priv->h_direction = 0;
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priv->v_direction = 0;
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g_object_get (action,
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"threshold-trigger-distance-x", &priv->distance_x,
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"threshold-trigger-distance-y", &priv->distance_y,
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NULL);
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return TRUE;
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}
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static gboolean
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gesture_progress (ClutterGestureAction *action,
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ClutterActor *actor)
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{
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ClutterSwipeActionPrivate *priv = CLUTTER_SWIPE_ACTION (action)->priv;
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gfloat press_x, press_y;
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gfloat motion_x, motion_y;
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gfloat delta_x, delta_y;
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ClutterSwipeDirection h_direction = 0, v_direction = 0;
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clutter_gesture_action_get_press_coords (action,
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0,
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&press_x,
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&press_y);
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clutter_gesture_action_get_motion_coords (action,
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0,
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&motion_x,
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&motion_y);
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delta_x = press_x - motion_x;
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delta_y = press_y - motion_y;
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if (delta_x >= priv->distance_x)
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h_direction = CLUTTER_SWIPE_DIRECTION_RIGHT;
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else if (delta_x < -priv->distance_x)
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h_direction = CLUTTER_SWIPE_DIRECTION_LEFT;
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if (delta_y >= priv->distance_y)
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v_direction = CLUTTER_SWIPE_DIRECTION_DOWN;
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else if (delta_y < -priv->distance_y)
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v_direction = CLUTTER_SWIPE_DIRECTION_UP;
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/* cancel gesture on direction reversal */
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if (priv->h_direction == 0)
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priv->h_direction = h_direction;
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if (priv->v_direction == 0)
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priv->v_direction = v_direction;
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if (priv->h_direction != h_direction)
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return FALSE;
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if (priv->v_direction != v_direction)
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return FALSE;
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return TRUE;
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}
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static void
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gesture_end (ClutterGestureAction *action,
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ClutterActor *actor)
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{
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ClutterSwipeActionPrivate *priv = CLUTTER_SWIPE_ACTION (action)->priv;
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gfloat press_x, press_y;
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gfloat release_x, release_y;
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ClutterSwipeDirection direction = 0;
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gboolean can_emit_swipe;
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clutter_gesture_action_get_press_coords (action,
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0,
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&press_x, &press_y);
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clutter_gesture_action_get_release_coords (action,
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0,
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&release_x, &release_y);
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if (release_x - press_x > priv->distance_y)
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direction |= CLUTTER_SWIPE_DIRECTION_RIGHT;
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else if (press_x - release_x > priv->distance_x)
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direction |= CLUTTER_SWIPE_DIRECTION_LEFT;
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if (release_y - press_y > priv->distance_y)
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direction |= CLUTTER_SWIPE_DIRECTION_DOWN;
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else if (press_y - release_y > priv->distance_y)
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direction |= CLUTTER_SWIPE_DIRECTION_UP;
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/* XXX:2.0 remove */
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g_signal_emit (action, swipe_signals[SWIPE], 0, actor, direction,
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&can_emit_swipe);
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if (can_emit_swipe)
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g_signal_emit (action, swipe_signals[SWEPT], 0, actor, direction);
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}
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/* XXX:2.0 remove */
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static gboolean
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clutter_swipe_action_real_swipe (ClutterSwipeAction *action,
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ClutterActor *actor,
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ClutterSwipeDirection direction)
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{
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return TRUE;
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}
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static void
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clutter_swipe_action_constructed (GObject *object)
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{
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clutter_gesture_action_set_threshold_trigger_edge (CLUTTER_GESTURE_ACTION (object),
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CLUTTER_GESTURE_TRIGGER_EDGE_AFTER);
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}
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static void
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clutter_swipe_action_class_init (ClutterSwipeActionClass *klass)
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{
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ClutterGestureActionClass *gesture_class =
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CLUTTER_GESTURE_ACTION_CLASS (klass);
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GObjectClass *object_class =
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G_OBJECT_CLASS (klass);
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object_class->constructed = clutter_swipe_action_constructed;
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gesture_class->gesture_begin = gesture_begin;
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gesture_class->gesture_progress = gesture_progress;
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gesture_class->gesture_end = gesture_end;
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/* XXX:2.0 remove */
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klass->swipe = clutter_swipe_action_real_swipe;
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/**
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* ClutterSwipeAction::swept:
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* @action: the #ClutterSwipeAction that emitted the signal
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* @actor: the #ClutterActor attached to the @action
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* @direction: the main direction of the swipe gesture
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*
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* The ::swept signal is emitted when a swipe gesture is recognized on the
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* attached actor.
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*
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* Deprecated: 1.14: Use the ::swipe signal instead.
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*
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* Since: 1.8
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*/
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swipe_signals[SWEPT] =
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g_signal_new (I_("swept"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST |
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G_SIGNAL_DEPRECATED,
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G_STRUCT_OFFSET (ClutterSwipeActionClass, swept),
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NULL, NULL,
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_clutter_marshal_VOID__OBJECT_FLAGS,
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G_TYPE_NONE, 2,
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CLUTTER_TYPE_ACTOR,
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CLUTTER_TYPE_SWIPE_DIRECTION);
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/**
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* ClutterSwipeAction::swipe:
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* @action: the #ClutterSwipeAction that emitted the signal
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* @actor: the #ClutterActor attached to the @action
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* @direction: the main direction of the swipe gesture
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*
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* The ::swipe signal is emitted when a swipe gesture is recognized on the
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* attached actor.
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*
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* Return value: %TRUE if the swipe should continue, and %FALSE if
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* the swipe should be cancelled.
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*
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* Since: 1.14
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*/
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swipe_signals[SWIPE] =
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g_signal_new (I_("swipe"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterSwipeActionClass, swipe),
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_clutter_boolean_continue_accumulator, NULL,
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_clutter_marshal_BOOLEAN__OBJECT_FLAGS,
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G_TYPE_BOOLEAN, 2,
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CLUTTER_TYPE_ACTOR,
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CLUTTER_TYPE_SWIPE_DIRECTION);
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}
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static void
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clutter_swipe_action_init (ClutterSwipeAction *self)
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{
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self->priv = clutter_swipe_action_get_instance_private (self);
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}
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/**
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* clutter_swipe_action_new:
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*
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* Creates a new #ClutterSwipeAction instance
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*
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* Return value: the newly created #ClutterSwipeAction
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*
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* Since: 1.8
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*/
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ClutterAction *
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clutter_swipe_action_new (void)
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{
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return g_object_new (CLUTTER_TYPE_SWIPE_ACTION, NULL);
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}
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