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![Adel Gadllah](/assets/img/avatar_default.png)
Use a base material for all textures rather than recreating it for every instance, this should allow Cogl to optimize the program generation. Idea 'stolen' from: http://git.clutter-project.org/clutter/commit/?id=7e56a98413817479d0501ce8af9fad3e6411104d https://bugzilla.gnome.org/show_bug.cgi?id=629350
Intro ===== Fix me. Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.