mirror of
https://github.com/brl/mutter.git
synced 2024-12-24 12:02:04 +00:00
1e00ff268e
Similar to commit 2c0cfdefbb9d1 for the SDL2 winsys, the GLX and EGL window systems need to bind the dummy surface or drawable when the currently bound onscreen is destroyed so that there will always be a valid context bound. Previously I got the idea that this would not be necessary on GLX because the documentation for glXDestroyDrawable states that the drawable won't actually be destroyed if it is currently bound until it becomes unbound. However it doesn't say what happens if the underlying X window is also destroyed and after testing it seems this causes a segfault in Mesa in GLX and an XError for EGLX. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 4a464eec8c5b5832b9fd6b69746ab4ab36229182)
953 lines
30 KiB
C
953 lines
30 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-gles2-context-private.h"
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#include "cogl-error-private.h"
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#include "cogl-private.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <glib/gi18n-lib.h>
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#define MAX_EGL_CONFIG_ATTRIBS 30
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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egl_private_flags) \
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static const CoglFeatureFunction \
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cogl_egl_feature_ ## name ## _funcs[] = {
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) },
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#define COGL_WINSYS_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "cogl-winsys-egl-feature-functions.h"
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/* Define an array of features */
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#undef COGL_WINSYS_FEATURE_BEGIN
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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egl_private_flags) \
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{ 255, 255, 0, namespaces, extension_names, \
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0, egl_private_flags, \
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0, \
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cogl_egl_feature_ ## name ## _funcs },
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_WINSYS_FEATURE_END
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#define COGL_WINSYS_FEATURE_END()
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static const CoglFeatureData winsys_feature_data[] =
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{
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#include "cogl-winsys-egl-feature-functions.h"
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};
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static const char *
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get_error_string (void)
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{
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switch (eglGetError()){
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case EGL_BAD_DISPLAY:
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return "Invalid display";
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case EGL_NOT_INITIALIZED:
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return "Display not initialized";
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case EGL_BAD_ALLOC:
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return "Not enough resources to allocate context";
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case EGL_BAD_ATTRIBUTE:
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return "Invalid attribute";
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case EGL_BAD_CONFIG:
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return "Invalid config";
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case EGL_BAD_CONTEXT:
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return "Invalid context";
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case EGL_BAD_CURRENT_SURFACE:
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return "Invalid current surface";
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case EGL_BAD_MATCH:
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return "Bad match";
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case EGL_BAD_NATIVE_PIXMAP:
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return "Invalid native pixmap";
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case EGL_BAD_NATIVE_WINDOW:
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return "Invalid native window";
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case EGL_BAD_PARAMETER:
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return "Invalid parameter";
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case EGL_BAD_SURFACE:
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return "Invalid surface";
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default:
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g_assert_not_reached ();
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}
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}
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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CoglBool in_core)
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{
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void *ptr = NULL;
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if (!in_core)
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ptr = eglGetProcAddress (name);
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/* eglGetProcAddress doesn't support fetching core API so we need to
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get that separately with GModule */
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if (ptr == NULL)
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g_module_symbol (renderer->libgl_module, name, &ptr);
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return ptr;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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/* This function must be overridden by a platform winsys */
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g_assert_not_reached ();
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}
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/* Updates all the function pointers */
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static void
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check_egl_extensions (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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const char *egl_extensions;
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char **split_extensions;
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int i;
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egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS);
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split_extensions = g_strsplit (egl_extensions, " ", 0 /* max_tokens */);
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COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions);
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egl_renderer->private_features = 0;
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for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
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if (_cogl_feature_check (renderer,
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"EGL", winsys_feature_data + i, 0, 0,
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COGL_DRIVER_GL, /* the driver isn't used */
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split_extensions,
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egl_renderer))
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{
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egl_renderer->private_features |=
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winsys_feature_data[i].feature_flags_private;
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}
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g_strfreev (split_extensions);
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}
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CoglBool
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_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
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CoglError **error)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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if (!eglInitialize (egl_renderer->edpy,
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&egl_renderer->egl_version_major,
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&egl_renderer->egl_version_minor))
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Couldn't initialize EGL");
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return FALSE;
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}
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check_egl_extensions (renderer);
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return TRUE;
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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/* This function must be overridden by a platform winsys */
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g_assert_not_reached ();
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}
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static void
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egl_attributes_from_framebuffer_config (CoglDisplay *display,
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CoglFramebufferConfig *config,
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EGLint *attributes)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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int i = 0;
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/* Let the platform add attributes first */
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if (egl_renderer->platform_vtable->add_config_attributes)
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i = egl_renderer->platform_vtable->add_config_attributes (display,
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config,
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attributes);
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if (config->need_stencil)
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{
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attributes[i++] = EGL_STENCIL_SIZE;
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attributes[i++] = 2;
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}
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attributes[i++] = EGL_RED_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_GREEN_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_BLUE_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_ALPHA_SIZE;
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attributes[i++] = config->swap_chain->has_alpha ? 1 : EGL_DONT_CARE;
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attributes[i++] = EGL_DEPTH_SIZE;
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attributes[i++] = 1;
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attributes[i++] = EGL_BUFFER_SIZE;
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attributes[i++] = EGL_DONT_CARE;
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attributes[i++] = EGL_RENDERABLE_TYPE;
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attributes[i++] = ((renderer->driver == COGL_DRIVER_GL ||
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renderer->driver == COGL_DRIVER_GL3) ?
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EGL_OPENGL_BIT :
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renderer->driver == COGL_DRIVER_GLES1 ?
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EGL_OPENGL_ES_BIT :
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EGL_OPENGL_ES2_BIT);
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attributes[i++] = EGL_SURFACE_TYPE;
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attributes[i++] = EGL_WINDOW_BIT;
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if (config->samples_per_pixel)
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{
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attributes[i++] = EGL_SAMPLE_BUFFERS;
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attributes[i++] = 1;
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attributes[i++] = EGL_SAMPLES;
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attributes[i++] = config->samples_per_pixel;
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}
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attributes[i++] = EGL_NONE;
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g_assert (i < MAX_EGL_CONFIG_ATTRIBS);
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}
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EGLBoolean
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_cogl_winsys_egl_make_current (CoglDisplay *display,
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EGLSurface draw,
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EGLSurface read,
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EGLContext context)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = display->renderer->winsys;
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EGLBoolean ret;
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if (egl_display->current_draw_surface == draw &&
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egl_display->current_read_surface == read &&
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egl_display->current_context == context)
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return EGL_TRUE;
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ret = eglMakeCurrent (egl_renderer->edpy,
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draw,
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read,
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context);
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egl_display->current_draw_surface = draw;
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egl_display->current_read_surface = read;
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egl_display->current_context = context;
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return ret;
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}
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static void
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cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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if (egl_display->egl_context != EGL_NO_CONTEXT)
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{
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_cogl_winsys_egl_make_current (display,
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
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egl_display->egl_context = EGL_NO_CONTEXT;
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}
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if (egl_renderer->platform_vtable->cleanup_context)
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egl_renderer->platform_vtable->cleanup_context (display);
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}
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static CoglBool
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try_create_context (CoglDisplay *display,
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CoglError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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EGLDisplay edpy;
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EGLConfig config;
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EGLint config_count = 0;
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EGLBoolean status;
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EGLint attribs[9];
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EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS];
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const char *error_message;
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_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context == NULL, TRUE);
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if (renderer->driver == COGL_DRIVER_GL ||
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renderer->driver == COGL_DRIVER_GL3)
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eglBindAPI (EGL_OPENGL_API);
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egl_attributes_from_framebuffer_config (display,
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&display->onscreen_template->config,
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cfg_attribs);
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edpy = egl_renderer->edpy;
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status = eglChooseConfig (edpy,
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cfg_attribs,
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&config, 1,
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&config_count);
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if (status != EGL_TRUE || config_count == 0)
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{
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error_message = "Unable to find a usable EGL configuration";
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goto fail;
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}
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egl_display->egl_config = config;
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if (display->renderer->driver == COGL_DRIVER_GL3)
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{
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if (!(egl_renderer->private_features &
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COGL_EGL_WINSYS_FEATURE_CREATE_CONTEXT))
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{
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error_message = "Driver does not support GL 3 contexts";
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goto fail;
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}
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/* Try to get a core profile 3.1 context with no deprecated features */
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attribs[0] = EGL_CONTEXT_MAJOR_VERSION_KHR;
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attribs[1] = 3;
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attribs[2] = EGL_CONTEXT_MINOR_VERSION_KHR;
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attribs[3] = 1;
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attribs[4] = EGL_CONTEXT_FLAGS_KHR;
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attribs[5] = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
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attribs[6] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
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attribs[7] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
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attribs[8] = EGL_NONE;
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}
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else if (display->renderer->driver == COGL_DRIVER_GLES2)
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{
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attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
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attribs[1] = 2;
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attribs[2] = EGL_NONE;
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}
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else
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attribs[0] = EGL_NONE;
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egl_display->egl_context = eglCreateContext (edpy,
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config,
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EGL_NO_CONTEXT,
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attribs);
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if (egl_display->egl_context == EGL_NO_CONTEXT)
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{
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error_message = "Unable to create a suitable EGL context";
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goto fail;
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}
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if (egl_renderer->platform_vtable->context_created &&
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!egl_renderer->platform_vtable->context_created (display, error))
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return FALSE;
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return TRUE;
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fail:
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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cleanup_context (display);
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return FALSE;
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}
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static void
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_cogl_winsys_display_destroy (CoglDisplay *display)
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{
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CoglRendererEGL *egl_renderer = display->renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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_COGL_RETURN_IF_FAIL (egl_display != NULL);
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cleanup_context (display);
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if (egl_renderer->platform_vtable->display_destroy)
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egl_renderer->platform_vtable->display_destroy (display);
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g_slice_free (CoglDisplayEGL, display->winsys);
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display->winsys = NULL;
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}
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static CoglBool
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_cogl_winsys_display_setup (CoglDisplay *display,
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CoglError **error)
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{
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CoglDisplayEGL *egl_display;
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
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egl_display = g_slice_new0 (CoglDisplayEGL);
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display->winsys = egl_display;
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#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
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if (display->wayland_compositor_display)
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{
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struct wl_display *wayland_display = display->wayland_compositor_display;
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CoglRendererEGL *egl_renderer = display->renderer->winsys;
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egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy,
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wayland_display);
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}
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#endif
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if (egl_renderer->platform_vtable->display_setup &&
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!egl_renderer->platform_vtable->display_setup (display, error))
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goto error;
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if (!try_create_context (display, error))
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goto error;
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egl_display->found_egl_config = TRUE;
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return TRUE;
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error:
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_cogl_winsys_display_destroy (display);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_context_init (CoglContext *context, CoglError **error)
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{
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CoglRenderer *renderer = context->display->renderer;
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CoglDisplayEGL *egl_display = context->display->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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context->winsys = g_new0 (CoglContextEGL, 1);
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_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
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memset (context->winsys_features, 0, sizeof (context->winsys_features));
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check_egl_extensions (renderer);
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if (!_cogl_context_update_features (context, error))
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return FALSE;
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if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION)
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{
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COGL_FLAGS_SET (context->winsys_features,
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COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
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COGL_FLAGS_SET (context->winsys_features,
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COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
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}
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/* NB: We currently only support creating standalone GLES2 contexts
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* for offscreen rendering and so we need a dummy (non-visible)
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* surface to be able to bind those contexts */
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if (egl_display->dummy_surface != EGL_NO_SURFACE &&
|
|
context->driver == COGL_DRIVER_GLES2)
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_GLES2_CONTEXT, TRUE);
|
|
|
|
if (egl_renderer->platform_vtable->context_init &&
|
|
!egl_renderer->platform_vtable->context_init (context, error))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
if (egl_renderer->platform_vtable->context_deinit)
|
|
egl_renderer->platform_vtable->context_deinit (context);
|
|
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
typedef struct _CoglGLES2ContextEGL
|
|
{
|
|
EGLContext egl_context;
|
|
EGLSurface dummy_surface;
|
|
} CoglGLES2ContextEGL;
|
|
|
|
static void *
|
|
_cogl_winsys_context_create_gles2_context (CoglContext *ctx, CoglError **error)
|
|
{
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
EGLint attribs[3];
|
|
EGLContext egl_context;
|
|
|
|
attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
|
|
attribs[1] = 2;
|
|
attribs[2] = EGL_NONE;
|
|
|
|
egl_context = eglCreateContext (egl_renderer->edpy,
|
|
egl_display->egl_config,
|
|
egl_display->egl_context,
|
|
attribs);
|
|
if (egl_context == EGL_NO_CONTEXT)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_GLES2_CONTEXT,
|
|
"%s", get_error_string ());
|
|
return NULL;
|
|
}
|
|
|
|
return (void *)egl_context;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_destroy_gles2_context (CoglGLES2Context *gles2_ctx)
|
|
{
|
|
CoglContext *context = gles2_ctx->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
EGLContext egl_context = gles2_ctx->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (egl_display->current_context != egl_context);
|
|
|
|
eglDestroyContext (egl_renderer->edpy, egl_context);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
|
|
EGLConfig egl_config;
|
|
EGLint config_count = 0;
|
|
EGLBoolean status;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
|
|
|
|
egl_attributes_from_framebuffer_config (display,
|
|
&framebuffer->config,
|
|
attributes);
|
|
|
|
status = eglChooseConfig (egl_renderer->edpy,
|
|
attributes,
|
|
&egl_config, 1,
|
|
&config_count);
|
|
if (status != EGL_TRUE || config_count == 0)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Failed to find a suitable EGL configuration");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Update the real number of samples_per_pixel now that we have
|
|
* found an egl_config... */
|
|
if (framebuffer->config.samples_per_pixel)
|
|
{
|
|
EGLint samples;
|
|
status = eglGetConfigAttrib (egl_renderer->edpy,
|
|
egl_config,
|
|
EGL_SAMPLES, &samples);
|
|
g_return_val_if_fail (status == EGL_TRUE, TRUE);
|
|
framebuffer->samples_per_pixel = samples;
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
|
|
|
|
if (egl_renderer->platform_vtable->onscreen_init &&
|
|
!egl_renderer->platform_vtable->onscreen_init (onscreen,
|
|
egl_config,
|
|
error))
|
|
{
|
|
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (egl_onscreen == NULL)
|
|
return;
|
|
|
|
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
|
|
{
|
|
/* Cogl always needs a valid context bound to something so if we
|
|
* are destroying the onscreen that is currently bound we'll
|
|
* switch back to the dummy drawable. */
|
|
if (egl_display->dummy_surface != EGL_NO_SURFACE &&
|
|
(egl_display->current_draw_surface == egl_onscreen->egl_surface ||
|
|
egl_display->current_read_surface == egl_onscreen->egl_surface))
|
|
{
|
|
_cogl_winsys_egl_make_current (context->display,
|
|
egl_display->dummy_surface,
|
|
egl_display->dummy_surface,
|
|
egl_display->current_context);
|
|
}
|
|
|
|
if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
|
|
== EGL_FALSE)
|
|
g_warning ("Failed to destroy EGL surface");
|
|
egl_onscreen->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (egl_renderer->platform_vtable->onscreen_deinit)
|
|
egl_renderer->platform_vtable->onscreen_deinit (onscreen);
|
|
|
|
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
bind_onscreen_with_context (CoglOnscreen *onscreen,
|
|
EGLContext egl_context)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = fb->context;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
CoglBool status = _cogl_winsys_egl_make_current (context->display,
|
|
egl_onscreen->egl_surface,
|
|
egl_onscreen->egl_surface,
|
|
egl_context);
|
|
if (status)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
if (fb->config.swap_throttled)
|
|
eglSwapInterval (egl_renderer->edpy, 1);
|
|
else
|
|
eglSwapInterval (egl_renderer->edpy, 0);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
static CoglBool
|
|
bind_onscreen (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = fb->context;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
|
|
return bind_onscreen_with_context (onscreen, egl_display->egl_context);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
bind_onscreen (onscreen);
|
|
}
|
|
|
|
#ifndef EGL_BUFFER_AGE_EXT
|
|
#define EGL_BUFFER_AGE_EXT 0x313D
|
|
#endif
|
|
|
|
static int
|
|
_cogl_winsys_onscreen_get_buffer_age (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
EGLSurface surface = egl_onscreen->egl_surface;
|
|
int age;
|
|
|
|
if (!(egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_BUFFER_AGE))
|
|
return 0;
|
|
|
|
eglQuerySurface (egl_renderer->edpy, surface, EGL_BUFFER_AGE_EXT, &age);
|
|
|
|
return age;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
|
|
const int *user_rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
|
|
int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
|
|
int i;
|
|
|
|
/* eglSwapBuffersRegion expects rectangles relative to the
|
|
* bottom left corner but we are given rectangles relative to
|
|
* the top left so we need to flip them... */
|
|
memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
rect[1] = framebuffer_height - rect[1] - rect[3];
|
|
}
|
|
|
|
/* At least for eglSwapBuffers the EGL spec says that the surface to
|
|
swap must be bound to the current context. It looks like Mesa
|
|
also validates that this is the case for eglSwapBuffersRegion so
|
|
we must bind here too */
|
|
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
|
|
egl_onscreen->egl_surface,
|
|
n_rectangles,
|
|
rectangles) == EGL_FALSE)
|
|
g_warning ("Error reported by eglSwapBuffersRegion");
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
/* The specification for EGL (at least in 1.4) says that the surface
|
|
needs to be bound to the current context for the swap to work
|
|
although it may change in future. Mesa explicitly checks for this
|
|
and just returns an error if this is not the case so we can't
|
|
just pretend this isn't in the spec. */
|
|
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
if (egl_display->current_draw_surface != egl_onscreen->egl_surface)
|
|
return;
|
|
|
|
egl_display->current_draw_surface = EGL_NO_SURFACE;
|
|
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static EGLDisplay
|
|
_cogl_winsys_context_egl_get_egl_display (CoglContext *context)
|
|
{
|
|
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
|
|
|
|
return egl_renderer->edpy;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_save_context (CoglContext *ctx)
|
|
{
|
|
CoglContextEGL *egl_context = ctx->winsys;
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
|
|
egl_context->saved_draw_surface = egl_display->current_draw_surface;
|
|
egl_context->saved_read_surface = egl_display->current_read_surface;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_set_gles2_context (CoglGLES2Context *gles2_ctx, CoglError **error)
|
|
{
|
|
CoglContext *ctx = gles2_ctx->context;
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
CoglBool status;
|
|
|
|
if (gles2_ctx->write_buffer &&
|
|
cogl_is_onscreen (gles2_ctx->write_buffer))
|
|
status =
|
|
bind_onscreen_with_context (COGL_ONSCREEN (gles2_ctx->write_buffer),
|
|
gles2_ctx->winsys);
|
|
else
|
|
status = _cogl_winsys_egl_make_current (ctx->display,
|
|
egl_display->dummy_surface,
|
|
egl_display->dummy_surface,
|
|
gles2_ctx->winsys);
|
|
|
|
if (!status)
|
|
{
|
|
_cogl_set_error (error,
|
|
COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_MAKE_CURRENT,
|
|
"Failed to make gles2 context current");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_restore_context (CoglContext *ctx)
|
|
{
|
|
CoglContextEGL *egl_context = ctx->winsys;
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
|
|
_cogl_winsys_egl_make_current (ctx->display,
|
|
egl_context->saved_draw_surface,
|
|
egl_context->saved_read_surface,
|
|
egl_display->egl_context);
|
|
}
|
|
|
|
static CoglWinsysVtable _cogl_winsys_vtable =
|
|
{
|
|
.constraints = COGL_RENDERER_CONSTRAINT_USES_EGL |
|
|
COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2,
|
|
|
|
/* This winsys is only used as a base for the EGL-platform
|
|
winsys's so it does not have an ID or a name */
|
|
|
|
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
|
|
.renderer_connect = _cogl_winsys_renderer_connect,
|
|
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
|
|
.display_setup = _cogl_winsys_display_setup,
|
|
.display_destroy = _cogl_winsys_display_destroy,
|
|
.context_init = _cogl_winsys_context_init,
|
|
.context_deinit = _cogl_winsys_context_deinit,
|
|
.context_egl_get_egl_display =
|
|
_cogl_winsys_context_egl_get_egl_display,
|
|
.context_create_gles2_context =
|
|
_cogl_winsys_context_create_gles2_context,
|
|
.destroy_gles2_context = _cogl_winsys_destroy_gles2_context,
|
|
.onscreen_init = _cogl_winsys_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
|
|
.onscreen_bind = _cogl_winsys_onscreen_bind,
|
|
.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
|
|
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
|
|
.onscreen_get_buffer_age = _cogl_winsys_onscreen_get_buffer_age,
|
|
.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled,
|
|
|
|
/* CoglGLES2Context related methods */
|
|
.save_context = _cogl_winsys_save_context,
|
|
.set_gles2_context = _cogl_winsys_set_gles2_context,
|
|
.restore_context = _cogl_winsys_restore_context,
|
|
};
|
|
|
|
/* XXX: we use a function because no doubt someone will complain
|
|
* about using c99 member initializers because they aren't portable
|
|
* to windows. We want to avoid having to rigidly follow the real
|
|
* order of members since some members are #ifdefd and we'd have
|
|
* to mirror the #ifdefing to add padding etc. For any winsys that
|
|
* can assume the platform has a sane compiler then we can just use
|
|
* c99 initializers for insane platforms they can initialize
|
|
* the members by name in a function.
|
|
*/
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_get_vtable (void)
|
|
{
|
|
return &_cogl_winsys_vtable;
|
|
}
|
|
|
|
#ifdef EGL_KHR_image_base
|
|
EGLImageKHR
|
|
_cogl_egl_create_image (CoglContext *ctx,
|
|
EGLenum target,
|
|
EGLClientBuffer buffer,
|
|
const EGLint *attribs)
|
|
{
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
EGLContext egl_ctx;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR);
|
|
|
|
/* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must
|
|
* always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */
|
|
#ifdef EGL_KHR_image_pixmap
|
|
if (target == EGL_NATIVE_PIXMAP_KHR)
|
|
egl_ctx = EGL_NO_CONTEXT;
|
|
else
|
|
#endif
|
|
egl_ctx = egl_display->egl_context;
|
|
|
|
return egl_renderer->pf_eglCreateImage (egl_renderer->edpy,
|
|
egl_ctx,
|
|
target,
|
|
buffer,
|
|
attribs);
|
|
}
|
|
|
|
void
|
|
_cogl_egl_destroy_image (CoglContext *ctx,
|
|
EGLImageKHR image)
|
|
{
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (egl_renderer->pf_eglDestroyImage);
|
|
|
|
egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image);
|
|
}
|
|
#endif
|