mutter/gl
Neil Roberts ba2fd8a9d3 [cogl-texture] Fix order of tex coords when compensating for waste
When drawing a texture with waste in _cogl_multitexture_unsliced_quad
it scales the texture coordinates so that the waste is not
included. However the formula was the wrong way around so it was
calculating as if the texture coordinates are ordered x1,x2,y1,y2 but
it is actually x1,y1,x2,y2.
2009-01-28 12:57:06 +00:00
..
cogl-context.c Fallout from cogl-material merge 2009-01-27 16:02:04 +00:00
cogl-context.h
cogl-defines.h.in
cogl-fbo.c
cogl-fbo.h
cogl-internal.h
cogl-primitives.c
cogl-program.c
cogl-program.h
cogl-shader-private.h
cogl-shader.c
cogl-texture-private.h
cogl-texture.c [cogl-texture] Fix order of tex coords when compensating for waste 2009-01-28 12:57:06 +00:00
cogl.c Support scaling on the z axis with cogl_scale 2009-01-27 15:20:13 +00:00
Makefile.am