mutter/cltr.h
Matthew Allum 1ec99cb5e1 tweakage
2005-03-23 21:09:57 +00:00

152 lines
3.0 KiB
C

#ifndef _HAVE_CLTR_H
#define _HAVE_CLTR_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include <glib.h>
#include "pixbuf.h"
#include "fonts.h"
#define CLTR_WANT_DEBUG 1
#if (CLTR_WANT_DEBUG)
#define CLTR_DBG(x, a...) \
g_printerr ( __FILE__ ":%d,%s() " x "\n", __LINE__, __func__, ##a)
#define CLTR_GLERR() \
{ \
GLenum err = glGetError (); /* Roundtrip */ \
if (err != GL_NO_ERROR) \
{ \
g_printerr (__FILE__ ": GL Error: %i [at %s:%d]\n", \
err, __func__, __LINE__); \
} \
}
#else
#define CLTR_DBG(x, a...) do {} while (0)
#define CLTR_GLERR() do {} while (0)
#endif
#define CLTR_MARK() CLTR_DBG("mark")
typedef struct ClutterMainContext ClutterMainContext;
struct ClutterMainContext
{
Display *xdpy;
Window xwin_root;
int xscreen;
GC xgc;
GLXContext gl_context;
};
typedef enum CltrDirection
{
CLTR_NORTH,
CLTR_SOUTH,
CLTR_EAST,
CLTR_WEST
}
CltrDirection;
typedef struct ClutterWindow ClutterWindow;
struct ClutterWindow
{
Window xwin;
int width;
int height;
};
ClutterMainContext CltrCntx;
/* Event Loop Integration */
typedef void (*CltrXEventFunc) (XEvent *xev, gpointer user_data);
typedef struct
{
GSource source;
Display *display;
GPollFD event_poll_fd;
}
CltrXEventSource;
/* xxxxxxxxxxxxxPHOTO GRIDxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx */
typedef struct ClutterPhotoGrid ClutterPhotoGrid;
typedef struct ClutterPhotoGridCell ClutterPhotoGridCell;
typedef enum ClutterPhotoGridState
{
CLTR_PHOTO_GRID_STATE_BROWSE ,
CLTR_PHOTO_GRID_STATE_ZOOM_IN ,
CLTR_PHOTO_GRID_STATE_ZOOMED ,
CLTR_PHOTO_GRID_STATE_ZOOM_OUT ,
CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE ,
}
ClutterPhotoGridState;
struct ClutterPhotoGrid
{
/* XXX should be base widget stuff */
int x,y;
int width;
int height;
ClutterWindow *parent;
/* ****** */
int n_rows;
int n_cols;
int cell_width;
int cell_height;
GList *cells_tail;
GList *cell_active;
/* animation stuff */
int anim_n_steps, anim_step;
float zoom_min, zoom_max, zoom_step;
/* below needs better naming */
float view_min_x, view_max_x, view_min_y, view_max_y;
int tex_w;
int tex_h;
int *tex_data;
GLuint *texs;
ClutterPhotoGridState state;
};
void
cltr_photo_grid_navigate(ClutterPhotoGrid *grid,
CltrDirection direction) ;
void /* bleh badly named */
cltr_photo_grid_activate_cell(ClutterPhotoGrid *grid);
#endif