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152 lines
3.0 KiB
C
152 lines
3.0 KiB
C
#ifndef _HAVE_CLTR_H
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#define _HAVE_CLTR_H
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <math.h>
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include <GL/gl.h>
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#include <glib.h>
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#include "pixbuf.h"
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#include "fonts.h"
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#define CLTR_WANT_DEBUG 1
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#if (CLTR_WANT_DEBUG)
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#define CLTR_DBG(x, a...) \
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g_printerr ( __FILE__ ":%d,%s() " x "\n", __LINE__, __func__, ##a)
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#define CLTR_GLERR() \
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{ \
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GLenum err = glGetError (); /* Roundtrip */ \
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if (err != GL_NO_ERROR) \
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{ \
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g_printerr (__FILE__ ": GL Error: %i [at %s:%d]\n", \
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err, __func__, __LINE__); \
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} \
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}
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#else
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#define CLTR_DBG(x, a...) do {} while (0)
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#define CLTR_GLERR() do {} while (0)
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#endif
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#define CLTR_MARK() CLTR_DBG("mark")
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typedef struct ClutterMainContext ClutterMainContext;
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struct ClutterMainContext
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{
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Display *xdpy;
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Window xwin_root;
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int xscreen;
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GC xgc;
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GLXContext gl_context;
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};
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typedef enum CltrDirection
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{
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CLTR_NORTH,
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CLTR_SOUTH,
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CLTR_EAST,
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CLTR_WEST
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}
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CltrDirection;
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typedef struct ClutterWindow ClutterWindow;
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struct ClutterWindow
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{
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Window xwin;
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int width;
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int height;
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};
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ClutterMainContext CltrCntx;
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/* Event Loop Integration */
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typedef void (*CltrXEventFunc) (XEvent *xev, gpointer user_data);
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typedef struct
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{
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GSource source;
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Display *display;
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GPollFD event_poll_fd;
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}
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CltrXEventSource;
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/* xxxxxxxxxxxxxPHOTO GRIDxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx */
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typedef struct ClutterPhotoGrid ClutterPhotoGrid;
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typedef struct ClutterPhotoGridCell ClutterPhotoGridCell;
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typedef enum ClutterPhotoGridState
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{
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CLTR_PHOTO_GRID_STATE_BROWSE ,
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CLTR_PHOTO_GRID_STATE_ZOOM_IN ,
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CLTR_PHOTO_GRID_STATE_ZOOMED ,
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CLTR_PHOTO_GRID_STATE_ZOOM_OUT ,
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CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE ,
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}
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ClutterPhotoGridState;
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struct ClutterPhotoGrid
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{
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/* XXX should be base widget stuff */
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int x,y;
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int width;
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int height;
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ClutterWindow *parent;
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/* ****** */
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int n_rows;
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int n_cols;
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int cell_width;
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int cell_height;
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GList *cells_tail;
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GList *cell_active;
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/* animation stuff */
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int anim_n_steps, anim_step;
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float zoom_min, zoom_max, zoom_step;
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/* below needs better naming */
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float view_min_x, view_max_x, view_min_y, view_max_y;
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int tex_w;
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int tex_h;
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int *tex_data;
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GLuint *texs;
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ClutterPhotoGridState state;
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};
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void
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cltr_photo_grid_navigate(ClutterPhotoGrid *grid,
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CltrDirection direction) ;
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void /* bleh badly named */
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cltr_photo_grid_activate_cell(ClutterPhotoGrid *grid);
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#endif
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