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671275ba36
_cogl_texture_spans_foreach_in_region first swaps over the texture coordinates if they are flipped so that it can always iterate in a positive direction. It sets a flag so that it will remember that the coordinates are flipped. Before invoking the callback it is meant to reflip the coordinates so that the callee doesn't need to be aware of the flipping. However it was only flipping the sub-texture coordinates and not the virtual coordinates. This was causing sliced textures to draw their slice rectangles with the wrong geometry. test-backface-culling was failing because of this. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit e7338a1e09cb22151374aefa6f0bb58485af9189)
1462 lines
48 KiB
C
1462 lines
48 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-buffer-private.h"
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#include "cogl-pixel-buffer-private.h"
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#include "cogl-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-gl.h"
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#include "cogl-texture-3d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-pipeline.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-object-private.h"
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#include "cogl-primitives.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl1-context.h"
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#include "cogl-sub-texture.h"
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#include "cogl-primitive-texture.h"
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#include "cogl-error-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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uint32_t
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cogl_texture_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-texture-error-quark");
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}
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/* XXX:
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* The CoglObject macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglTexture
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* abstract class manually.
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*/
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void
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_cogl_texture_register_texture_type (const CoglObjectClass *klass)
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{
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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ctxt->texture_types = g_slist_prepend (ctxt->texture_types, (void *) klass);
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}
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CoglBool
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cogl_is_texture (void *object)
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{
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CoglObject *obj = (CoglObject *)object;
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GSList *l;
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_COGL_GET_CONTEXT (ctxt, FALSE);
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if (object == NULL)
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return FALSE;
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for (l = ctxt->texture_types; l; l = l->next)
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if (l->data == obj->klass)
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return TRUE;
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return FALSE;
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}
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void *
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cogl_texture_ref (void *object)
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{
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if (!cogl_is_texture (object))
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return NULL;
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_COGL_OBJECT_DEBUG_REF (CoglTexture, object);
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cogl_object_ref (object);
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return object;
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}
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void
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cogl_texture_unref (void *object)
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{
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if (!cogl_is_texture (object))
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{
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g_warning (G_STRINGIFY (cogl_texture_unref)
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": Ignoring unref of CoglObject "
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"due to type mismatch");
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return;
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}
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_COGL_OBJECT_DEBUG_UNREF (CoglTexture, object);
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cogl_object_unref (object);
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}
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void
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_cogl_texture_init (CoglTexture *texture,
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CoglContext *context,
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int width,
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int height,
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const CoglTextureVtable *vtable)
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{
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texture->context = context;
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texture->max_level = 0;
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texture->width = width;
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texture->height = height;
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texture->allocated = FALSE;
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texture->vtable = vtable;
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texture->framebuffers = NULL;
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}
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void
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_cogl_texture_free (CoglTexture *texture)
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{
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g_free (texture);
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}
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CoglBool
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_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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return ((src_format & dst_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8 &&
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dst_format != COGL_PIXEL_FORMAT_A_8 &&
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(src_format & COGL_PREMULT_BIT) !=
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(dst_format & COGL_PREMULT_BIT));
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}
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CoglPixelFormat
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_cogl_texture_determine_internal_format (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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/* If the application hasn't specified a specific format then we'll
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* pick the most appropriate. By default Cogl will use a
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* premultiplied internal format. Later we will add control over
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* this. */
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if (dst_format == COGL_PIXEL_FORMAT_ANY)
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{
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if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (src_format))
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return src_format | COGL_PREMULT_BIT;
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else
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return src_format;
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}
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else
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/* XXX: It might be nice to make this match the component ordering
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of the source format when the formats are otherwise the same
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because on GL there is no way to specify the ordering of the
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internal format. However when using GLES with the
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GL_EXT_texture_format_BGRA8888 the order of the internal format
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becomes important because it must exactly match the format of
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the uploaded data. That means that if someone creates a texture
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with some RGBA data and then later tries to upload BGRA data we
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do actually have to swizzle the components */
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return dst_format;
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}
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CoglBitmap *
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_cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
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CoglPixelFormat dst_format,
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CoglPixelFormat *dst_format_out,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype,
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CoglError **error)
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{
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CoglContext *ctx = _cogl_bitmap_get_context (src_bmp);
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CoglPixelFormat src_format = cogl_bitmap_get_format (src_bmp);
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CoglBitmap *dst_bmp;
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dst_format = _cogl_texture_determine_internal_format (src_format,
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dst_format);
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/* OpenGL supports specifying a different format for the internal
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format when uploading texture data. We should use this to convert
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formats because it is likely to be faster and support more types
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than the Cogl bitmap code. However under GLES the internal format
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must be the same as the bitmap format and it only supports a
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limited number of formats so we must convert using the Cogl
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bitmap code instead */
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/* If the driver doesn't natively support alpha textures then it
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* won't work correctly to convert to/from component-alpha
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* textures */
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if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_FORMAT_CONVERSION) &&
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((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) ||
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(src_format != COGL_PIXEL_FORMAT_A_8 &&
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dst_format != COGL_PIXEL_FORMAT_A_8) ||
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src_format == dst_format))
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{
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/* If the source format does not have the same premult flag as the
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dst format then we need to copy and convert it */
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if (_cogl_texture_needs_premult_conversion (src_format,
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dst_format))
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{
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dst_bmp = _cogl_bitmap_convert (src_bmp,
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src_format ^ COGL_PREMULT_BIT,
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error);
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if (dst_bmp == NULL)
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return NULL;
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}
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else
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dst_bmp = cogl_object_ref (src_bmp);
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/* Use the source format from the src bitmap type and the internal
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format from the dst format type so that GL can do the
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conversion */
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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src_format,
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NULL, /* internal format */
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out_glformat,
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out_gltype);
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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dst_format,
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out_glintformat,
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NULL,
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NULL);
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}
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else
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{
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CoglPixelFormat closest_format;
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closest_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
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dst_format,
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out_glintformat,
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out_glformat,
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out_gltype);
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if (closest_format != src_format)
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dst_bmp = _cogl_bitmap_convert (src_bmp, closest_format, error);
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else
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dst_bmp = cogl_object_ref (src_bmp);
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}
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if (dst_format_out)
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*dst_format_out = dst_format;
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return dst_bmp;
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}
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CoglBool
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_cogl_texture_is_foreign (CoglTexture *texture)
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{
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if (texture->vtable->is_foreign)
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return texture->vtable->is_foreign (texture);
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else
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return FALSE;
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}
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CoglTexture *
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cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
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int sub_x,
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int sub_y,
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int sub_width,
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int sub_height)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return COGL_TEXTURE (cogl_sub_texture_new (ctx,
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full_texture, sub_x, sub_y,
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sub_width, sub_height));
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}
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unsigned int
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cogl_texture_get_width (CoglTexture *texture)
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{
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return texture->width;
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}
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unsigned int
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cogl_texture_get_height (CoglTexture *texture)
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{
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return texture->height;
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}
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CoglPixelFormat
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cogl_texture_get_format (CoglTexture *texture)
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{
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return texture->vtable->get_format (texture);
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}
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unsigned int
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cogl_texture_get_rowstride (CoglTexture *texture)
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{
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CoglPixelFormat format = cogl_texture_get_format (texture);
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/* FIXME: This function should go away. It previously just returned
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the rowstride that was used to upload the data as far as I can
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tell. This is not helpful */
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/* Just guess at a suitable rowstride */
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return (_cogl_pixel_format_get_bytes_per_pixel (format)
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* cogl_texture_get_width (texture));
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}
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int
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cogl_texture_get_max_waste (CoglTexture *texture)
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{
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return texture->vtable->get_max_waste (texture);
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}
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int
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_cogl_texture_get_n_levels (CoglTexture *texture)
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{
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int width = cogl_texture_get_width (texture);
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int height = cogl_texture_get_height (texture);
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int max_dimension = MAX (width, height);
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if (cogl_is_texture_3d (texture))
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (texture);
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max_dimension = MAX (max_dimension, tex_3d->depth);
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}
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return _cogl_util_fls (max_dimension);
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}
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void
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_cogl_texture_get_level_size (CoglTexture *texture,
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int level,
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int *width,
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int *height,
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int *depth)
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{
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int current_width = cogl_texture_get_width (texture);
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int current_height = cogl_texture_get_height (texture);
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int current_depth;
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int i;
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if (cogl_is_texture_3d (texture))
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (texture);
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current_depth = tex_3d->depth;
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}
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else
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current_depth = 0;
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/* NB: The OpenGL spec (like D3D) uses a floor() convention to
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* round down the size of a mipmap level when dividing the size
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* of the previous level results in a fraction...
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*/
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for (i = 0; i < level; i++)
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{
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current_width = MAX (1, current_width >> 1);
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current_height = MAX (1, current_height >> 1);
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current_depth = MAX (1, current_depth >> 1);
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}
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if (width)
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*width = current_width;
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if (height)
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*height = current_height;
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if (depth)
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*depth = current_depth;
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}
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CoglBool
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cogl_texture_is_sliced (CoglTexture *texture)
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{
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return texture->vtable->is_sliced (texture);
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}
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/* If this returns FALSE, that implies _foreach_sub_texture_in_region
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* will be needed to iterate over multiple sub textures for regions whos
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* texture coordinates extend out of the range [0,1]
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*/
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CoglBool
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_cogl_texture_can_hardware_repeat (CoglTexture *texture)
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{
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return texture->vtable->can_hardware_repeat (texture);
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}
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/* NB: You can't use this with textures comprised of multiple sub textures (use
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* cogl_texture_is_sliced() to check) since coordinate transformation for such
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* textures will be different for each slice. */
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void
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_cogl_texture_transform_coords_to_gl (CoglTexture *texture,
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float *s,
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float *t)
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{
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texture->vtable->transform_coords_to_gl (texture, s, t);
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}
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CoglTransformResult
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_cogl_texture_transform_quad_coords_to_gl (CoglTexture *texture,
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float *coords)
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{
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return texture->vtable->transform_quad_coords_to_gl (texture, coords);
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}
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CoglBool
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cogl_texture_get_gl_texture (CoglTexture *texture,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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return texture->vtable->get_gl_texture (texture,
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out_gl_handle, out_gl_target);
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}
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CoglTextureType
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_cogl_texture_get_type (CoglTexture *texture)
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{
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return texture->vtable->get_type (texture);
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}
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void
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_cogl_texture_pre_paint (CoglTexture *texture, CoglTexturePrePaintFlags flags)
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{
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/* Assert that the storage for the texture exists already if we're
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* about to reference it for painting.
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*
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* Note: we abort on error here since it's a bit late to do anything
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* about it if we fail to allocate the texture and the app could
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* have explicitly allocated the texture earlier to handle problems
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* gracefully.
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*
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* XXX: Maybe it could even be considered a programmer error if the
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* texture hasn't been allocated by this point since it implies we
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* are abount to paint with undefined texture contents?
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*/
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cogl_texture_allocate (texture, NULL);
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texture->vtable->pre_paint (texture, flags);
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}
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void
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_cogl_texture_ensure_non_quad_rendering (CoglTexture *texture)
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{
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texture->vtable->ensure_non_quad_rendering (texture);
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}
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CoglBool
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_cogl_texture_set_region_from_bitmap (CoglTexture *texture,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglBitmap *bmp,
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int dst_x,
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int dst_y,
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int level,
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CoglError **error)
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{
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_COGL_RETURN_VAL_IF_FAIL ((cogl_bitmap_get_width (bmp) - src_x)
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>= width, FALSE);
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_COGL_RETURN_VAL_IF_FAIL ((cogl_bitmap_get_height (bmp) - src_y)
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>= height, FALSE);
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_COGL_RETURN_VAL_IF_FAIL (width > 0, FALSE);
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_COGL_RETURN_VAL_IF_FAIL (height > 0, FALSE);
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|
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/* Assert that the storage for this texture has been allocated */
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if (!cogl_texture_allocate (texture, error))
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return FALSE;
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|
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/* Note that we don't prepare the bitmap for upload here because
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some backends may be internally using a different format for the
|
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actual GL texture than that reported by
|
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cogl_texture_get_format. For example the atlas textures are
|
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always stored in an RGBA texture even if the texture format is
|
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advertised as RGB. */
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return texture->vtable->set_region (texture,
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src_x, src_y,
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dst_x, dst_y,
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width, height,
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level,
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bmp,
|
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error);
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}
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|
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CoglBool
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cogl_texture_set_region_from_bitmap (CoglTexture *texture,
|
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int src_x,
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int src_y,
|
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int dst_x,
|
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int dst_y,
|
|
unsigned int dst_width,
|
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unsigned int dst_height,
|
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CoglBitmap *bitmap)
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{
|
|
CoglError *ignore_error = NULL;
|
|
CoglBool status =
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_cogl_texture_set_region_from_bitmap (texture,
|
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src_x, src_y,
|
|
dst_width, dst_height,
|
|
bitmap,
|
|
dst_x, dst_y,
|
|
0, /* level */
|
|
&ignore_error);
|
|
|
|
if (!status)
|
|
cogl_error_free (ignore_error);
|
|
return status;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_texture_set_region (CoglTexture *texture,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
int dst_x,
|
|
int dst_y,
|
|
int level,
|
|
CoglError **error)
|
|
{
|
|
CoglContext *ctx = texture->context;
|
|
CoglBitmap *source_bmp;
|
|
CoglBool ret;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, FALSE);
|
|
|
|
/* Rowstride from width if none specified */
|
|
if (rowstride == 0)
|
|
rowstride = _cogl_pixel_format_get_bytes_per_pixel (format) * width;
|
|
|
|
/* Init source bitmap */
|
|
source_bmp = cogl_bitmap_new_for_data (ctx,
|
|
width, height,
|
|
format,
|
|
rowstride,
|
|
(uint8_t *) data);
|
|
|
|
ret = _cogl_texture_set_region_from_bitmap (texture,
|
|
0, 0,
|
|
width, height,
|
|
source_bmp,
|
|
dst_x, dst_y,
|
|
level,
|
|
error);
|
|
|
|
cogl_object_unref (source_bmp);
|
|
|
|
return ret;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_texture_set_region (CoglTexture *texture,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
const uint8_t *data)
|
|
{
|
|
CoglError *ignore_error = NULL;
|
|
const uint8_t *first_pixel;
|
|
int bytes_per_pixel = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
CoglBool status;
|
|
|
|
/* Rowstride from width if none specified */
|
|
if (rowstride == 0)
|
|
rowstride = bytes_per_pixel * width;
|
|
|
|
first_pixel = data + rowstride * src_y + bytes_per_pixel * src_x;
|
|
|
|
status = _cogl_texture_set_region (texture,
|
|
dst_width,
|
|
dst_height,
|
|
format,
|
|
rowstride,
|
|
first_pixel,
|
|
dst_x,
|
|
dst_y,
|
|
0,
|
|
&ignore_error);
|
|
if (!status)
|
|
cogl_error_free (ignore_error);
|
|
return status;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_texture_set_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
int level,
|
|
CoglError **error)
|
|
{
|
|
int level_width;
|
|
int level_height;
|
|
|
|
_cogl_texture_get_level_size (texture,
|
|
level,
|
|
&level_width,
|
|
&level_height,
|
|
NULL);
|
|
|
|
return _cogl_texture_set_region (texture,
|
|
level_width,
|
|
level_height,
|
|
format,
|
|
rowstride,
|
|
data,
|
|
0, 0, /* dest x, y */
|
|
level,
|
|
error);
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* It will perform multiple renders if the texture is larger than the
|
|
* current glViewport.
|
|
*
|
|
* It assumes the projection and modelview have already been setup so
|
|
* that rendering to 0,0 with the same width and height of the viewport
|
|
* will exactly cover the viewport.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static CoglBool
|
|
do_texture_draw_and_read (CoglFramebuffer *fb,
|
|
CoglPipeline *pipeline,
|
|
CoglTexture *texture,
|
|
CoglBitmap *target_bmp,
|
|
float *viewport,
|
|
CoglError **error)
|
|
{
|
|
float rx1, ry1;
|
|
float rx2, ry2;
|
|
float tx1, ty1;
|
|
float tx2, ty2;
|
|
int bw, bh;
|
|
CoglBitmap *rect_bmp;
|
|
unsigned int tex_width, tex_height;
|
|
CoglContext *ctx = fb->context;
|
|
|
|
tex_width = cogl_texture_get_width (texture);
|
|
tex_height = cogl_texture_get_height (texture);
|
|
|
|
ry2 = 0;
|
|
ty2 = 0;
|
|
|
|
/* Walk Y axis until whole bitmap height consumed */
|
|
for (bh = tex_height; bh > 0; bh -= viewport[3])
|
|
{
|
|
/* Rectangle Y coords */
|
|
ry1 = ry2;
|
|
ry2 += (bh < viewport[3]) ? bh : viewport[3];
|
|
|
|
/* Normalized texture Y coords */
|
|
ty1 = ty2;
|
|
ty2 = (ry2 / (float) tex_height);
|
|
|
|
rx2 = 0;
|
|
tx2 = 0;
|
|
|
|
/* Walk X axis until whole bitmap width consumed */
|
|
for (bw = tex_width; bw > 0; bw-=viewport[2])
|
|
{
|
|
int width;
|
|
int height;
|
|
|
|
/* Rectangle X coords */
|
|
rx1 = rx2;
|
|
rx2 += (bw < viewport[2]) ? bw : viewport[2];
|
|
|
|
width = rx2 - rx1;
|
|
height = ry2 - ry1;
|
|
|
|
/* Normalized texture X coords */
|
|
tx1 = tx2;
|
|
tx2 = (rx2 / (float) tex_width);
|
|
|
|
/* Draw a portion of texture */
|
|
cogl_framebuffer_draw_textured_rectangle (fb,
|
|
pipeline,
|
|
0, 0,
|
|
rx2 - rx1,
|
|
ry2 - ry1,
|
|
tx1, ty1,
|
|
tx2, ty2);
|
|
|
|
/* Read into a temporary bitmap */
|
|
rect_bmp = _cogl_bitmap_new_with_malloc_buffer
|
|
(ctx,
|
|
width, height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
error);
|
|
if (!rect_bmp)
|
|
return FALSE;
|
|
|
|
if (!_cogl_framebuffer_read_pixels_into_bitmap
|
|
(fb,
|
|
viewport[0], viewport[1],
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
rect_bmp,
|
|
error))
|
|
{
|
|
cogl_object_unref (rect_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Copy to target bitmap */
|
|
if (!_cogl_bitmap_copy_subregion (rect_bmp,
|
|
target_bmp,
|
|
0, 0,
|
|
rx1, ry1,
|
|
width,
|
|
height,
|
|
error))
|
|
{
|
|
cogl_object_unref (rect_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Free temp bitmap */
|
|
cogl_object_unref (rect_bmp);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static CoglBool
|
|
_cogl_texture_draw_and_read (CoglTexture *texture,
|
|
CoglBitmap *target_bmp,
|
|
GLuint target_gl_format,
|
|
GLuint target_gl_type,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
|
CoglContext *ctx = framebuffer->context;
|
|
float save_viewport[4];
|
|
float viewport[4];
|
|
CoglBool status = FALSE;
|
|
|
|
viewport[0] = 0;
|
|
viewport[1] = 0;
|
|
viewport[2] = cogl_framebuffer_get_width (framebuffer);
|
|
viewport[3] = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
cogl_framebuffer_get_viewport4fv (framebuffer, save_viewport);
|
|
_cogl_framebuffer_push_projection (framebuffer);
|
|
cogl_framebuffer_orthographic (framebuffer,
|
|
0, 0,
|
|
viewport[2],
|
|
viewport[3],
|
|
0, 100);
|
|
|
|
cogl_framebuffer_push_matrix (framebuffer);
|
|
cogl_framebuffer_identity_matrix (framebuffer);
|
|
|
|
/* Direct copy operation */
|
|
|
|
if (ctx->texture_download_pipeline == NULL)
|
|
{
|
|
ctx->texture_download_pipeline = cogl_pipeline_new (ctx);
|
|
cogl_pipeline_set_blend (ctx->texture_download_pipeline,
|
|
"RGBA = ADD (SRC_COLOR, 0)",
|
|
NULL);
|
|
}
|
|
|
|
cogl_pipeline_set_layer_texture (ctx->texture_download_pipeline, 0, texture);
|
|
|
|
cogl_pipeline_set_layer_combine (ctx->texture_download_pipeline,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE)",
|
|
NULL);
|
|
|
|
cogl_pipeline_set_layer_filters (ctx->texture_download_pipeline, 0,
|
|
COGL_PIPELINE_FILTER_NEAREST,
|
|
COGL_PIPELINE_FILTER_NEAREST);
|
|
|
|
if (!do_texture_draw_and_read (framebuffer,
|
|
ctx->texture_download_pipeline,
|
|
texture, target_bmp, viewport,
|
|
error))
|
|
return FALSE;
|
|
|
|
/* XXX: As an alleged PowerVR driver bug workaround where the driver
|
|
* is apparently not maintaining the alpha component of some
|
|
* framebuffers we render the alpha component of the texture
|
|
* separately to be sure we retrieve all components of the texture.
|
|
*
|
|
* TODO: verify if this is still an issue
|
|
*/
|
|
if ((cogl_texture_get_format (texture) & COGL_A_BIT)/* && a_bits == 0*/)
|
|
{
|
|
uint8_t *srcdata;
|
|
uint8_t *dstdata;
|
|
uint8_t *srcpixel;
|
|
uint8_t *dstpixel;
|
|
int target_width = cogl_bitmap_get_width (target_bmp);
|
|
int target_height = cogl_bitmap_get_height (target_bmp);
|
|
int target_rowstride = cogl_bitmap_get_rowstride (target_bmp);
|
|
int bpp = _cogl_pixel_format_get_bytes_per_pixel (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
int alpha_rowstride = bpp * target_width;
|
|
CoglBitmap *alpha_bmp;
|
|
int x,y;
|
|
|
|
if ((dstdata = _cogl_bitmap_map (target_bmp,
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD,
|
|
error)) == NULL)
|
|
goto EXIT;
|
|
|
|
/* Create temp bitmap for alpha values */
|
|
alpha_bmp =
|
|
_cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
target_width,
|
|
target_height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
error);
|
|
if (!alpha_bmp)
|
|
{
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
goto EXIT;
|
|
}
|
|
|
|
|
|
/* Draw alpha values into RGB channels */
|
|
cogl_pipeline_set_layer_combine (ctx->texture_download_pipeline,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE[A])",
|
|
NULL);
|
|
|
|
if (!do_texture_draw_and_read (framebuffer,
|
|
ctx->texture_download_pipeline,
|
|
texture, alpha_bmp, viewport,
|
|
error))
|
|
{
|
|
cogl_object_unref (alpha_bmp);
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
goto EXIT;
|
|
}
|
|
|
|
/* Copy temp R to target A */
|
|
|
|
/* Note: we don't try to catch errors since "mapping" an
|
|
* malloc buffer should never fail */
|
|
srcdata = _cogl_bitmap_map (alpha_bmp,
|
|
COGL_BUFFER_ACCESS_READ,
|
|
0 /* hints */,
|
|
NULL);
|
|
|
|
for (y=0; y<target_height; ++y)
|
|
{
|
|
for (x=0; x<target_width; ++x)
|
|
{
|
|
srcpixel = srcdata + x*bpp;
|
|
dstpixel = dstdata + x*bpp;
|
|
dstpixel[3] = srcpixel[0];
|
|
}
|
|
srcdata += alpha_rowstride;
|
|
dstdata += target_rowstride;
|
|
}
|
|
|
|
_cogl_bitmap_unmap (alpha_bmp);
|
|
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
|
|
cogl_object_unref (alpha_bmp);
|
|
}
|
|
|
|
status = TRUE;
|
|
|
|
EXIT:
|
|
/* Restore old state */
|
|
cogl_framebuffer_pop_matrix (framebuffer);
|
|
_cogl_framebuffer_pop_projection (framebuffer);
|
|
cogl_framebuffer_set_viewport (framebuffer,
|
|
save_viewport[0],
|
|
save_viewport[1],
|
|
save_viewport[2],
|
|
save_viewport[3]);
|
|
|
|
return status;
|
|
}
|
|
|
|
static CoglBool
|
|
get_texture_bits_via_offscreen (CoglTexture *texture,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint8_t *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat dst_format)
|
|
{
|
|
CoglContext *ctx = texture->context;
|
|
CoglOffscreen *offscreen;
|
|
CoglFramebuffer *framebuffer;
|
|
CoglBitmap *bitmap;
|
|
CoglBool ret;
|
|
CoglError *ignore_error = NULL;
|
|
|
|
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
return FALSE;
|
|
|
|
offscreen = _cogl_offscreen_new_to_texture_full
|
|
(texture,
|
|
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
|
|
0);
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
|
if (!cogl_framebuffer_allocate (framebuffer, &ignore_error))
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
return FALSE;
|
|
}
|
|
|
|
bitmap = cogl_bitmap_new_for_data (ctx,
|
|
width, height,
|
|
dst_format,
|
|
dst_rowstride,
|
|
dst_bits);
|
|
ret = _cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
|
|
x, y,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
bitmap,
|
|
&ignore_error);
|
|
|
|
if (!ret)
|
|
cogl_error_free (ignore_error);
|
|
|
|
cogl_object_unref (bitmap);
|
|
|
|
cogl_object_unref (framebuffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static CoglBool
|
|
get_texture_bits_via_copy (CoglTexture *texture,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint8_t *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat dst_format)
|
|
{
|
|
unsigned int full_rowstride;
|
|
uint8_t *full_bits;
|
|
CoglBool ret = TRUE;
|
|
int bpp;
|
|
int full_tex_width, full_tex_height;
|
|
|
|
full_tex_width = cogl_texture_get_width (texture);
|
|
full_tex_height = cogl_texture_get_height (texture);
|
|
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (dst_format);
|
|
|
|
full_rowstride = bpp * full_tex_width;
|
|
full_bits = g_malloc (full_rowstride * full_tex_height);
|
|
|
|
if (texture->vtable->get_data (texture,
|
|
dst_format,
|
|
full_rowstride,
|
|
full_bits))
|
|
{
|
|
uint8_t *dst = dst_bits;
|
|
uint8_t *src = full_bits + x * bpp + y * full_rowstride;
|
|
int i;
|
|
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
memcpy (dst, src, bpp * width);
|
|
dst += dst_rowstride;
|
|
src += full_rowstride;
|
|
}
|
|
}
|
|
else
|
|
ret = FALSE;
|
|
|
|
g_free (full_bits);
|
|
|
|
return ret;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int orig_width;
|
|
int orig_height;
|
|
CoglBitmap *target_bmp;
|
|
uint8_t *target_bits;
|
|
CoglBool success;
|
|
CoglError *error;
|
|
} CoglTextureGetData;
|
|
|
|
static void
|
|
texture_get_cb (CoglTexture *texture,
|
|
const float *subtexture_coords,
|
|
const float *virtual_coords,
|
|
void *user_data)
|
|
{
|
|
CoglTextureGetData *tg_data = user_data;
|
|
CoglPixelFormat format = cogl_bitmap_get_format (tg_data->target_bmp);
|
|
int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
unsigned int rowstride = cogl_bitmap_get_rowstride (tg_data->target_bmp);
|
|
int subtexture_width = cogl_texture_get_width (texture);
|
|
int subtexture_height = cogl_texture_get_height (texture);
|
|
|
|
int x_in_subtexture = (int) (0.5 + subtexture_width * subtexture_coords[0]);
|
|
int y_in_subtexture = (int) (0.5 + subtexture_height * subtexture_coords[1]);
|
|
int width = ((int) (0.5 + subtexture_width * subtexture_coords[2])
|
|
- x_in_subtexture);
|
|
int height = ((int) (0.5 + subtexture_height * subtexture_coords[3])
|
|
- y_in_subtexture);
|
|
int x_in_bitmap = (int) (0.5 + tg_data->orig_width * virtual_coords[0]);
|
|
int y_in_bitmap = (int) (0.5 + tg_data->orig_height * virtual_coords[1]);
|
|
|
|
uint8_t *dst_bits;
|
|
|
|
if (!tg_data->success)
|
|
return;
|
|
|
|
dst_bits = tg_data->target_bits + x_in_bitmap * bpp + y_in_bitmap * rowstride;
|
|
|
|
/* If we can read everything as a single slice, then go ahead and do that
|
|
* to avoid allocating an FBO. We'll leave it up to the GL implementation to
|
|
* do glGetTexImage as efficiently as possible. (GLES doesn't have that,
|
|
* so we'll fall through) */
|
|
if (x_in_subtexture == 0 && y_in_subtexture == 0 &&
|
|
width == subtexture_width && height == subtexture_height)
|
|
{
|
|
if (texture->vtable->get_data (texture,
|
|
format,
|
|
rowstride,
|
|
dst_bits))
|
|
return;
|
|
}
|
|
|
|
/* Next best option is a FBO and glReadPixels */
|
|
if (get_texture_bits_via_offscreen (texture,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
format))
|
|
return;
|
|
|
|
/* Getting ugly: read the entire texture, copy out the part we want */
|
|
if (get_texture_bits_via_copy (texture,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
format))
|
|
return;
|
|
|
|
/* No luck, the caller will fall back to the draw-to-backbuffer and
|
|
* read implementation */
|
|
tg_data->success = FALSE;
|
|
}
|
|
|
|
int
|
|
cogl_texture_get_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
CoglContext *ctx = texture->context;
|
|
int bpp;
|
|
int byte_size;
|
|
CoglPixelFormat closest_format;
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
CoglBitmap *target_bmp;
|
|
int tex_width;
|
|
int tex_height;
|
|
CoglPixelFormat texture_format;
|
|
CoglError *ignore_error = NULL;
|
|
|
|
CoglTextureGetData tg_data;
|
|
|
|
texture_format = cogl_texture_get_format (texture);
|
|
|
|
/* Default to internal format if none specified */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
format = texture_format;
|
|
|
|
tex_width = cogl_texture_get_width (texture);
|
|
tex_height = cogl_texture_get_height (texture);
|
|
|
|
/* Rowstride from texture width if none specified */
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
if (rowstride == 0)
|
|
rowstride = tex_width * bpp;
|
|
|
|
/* Return byte size if only that requested */
|
|
byte_size = tex_height * rowstride;
|
|
if (data == NULL)
|
|
return byte_size;
|
|
|
|
closest_format =
|
|
ctx->texture_driver->find_best_gl_get_data_format (ctx,
|
|
format,
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
|
|
/* We can assume that whatever data GL gives us will have the
|
|
premult status of the original texture */
|
|
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (closest_format))
|
|
closest_format = ((closest_format & ~COGL_PREMULT_BIT) |
|
|
(texture_format & COGL_PREMULT_BIT));
|
|
|
|
/* If the application is requesting a conversion from a
|
|
* component-alpha texture and the driver doesn't support them
|
|
* natively then we can only read into an alpha-format buffer. In
|
|
* this case the driver will be faking the alpha textures with a
|
|
* red-component texture and it won't swizzle to the correct format
|
|
* while reading */
|
|
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) == 0)
|
|
{
|
|
if (texture_format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
closest_format = COGL_PIXEL_FORMAT_A_8;
|
|
closest_gl_format = GL_RED;
|
|
closest_gl_type = GL_UNSIGNED_BYTE;
|
|
}
|
|
else if (format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
/* If we are converting to a component-alpha texture then we
|
|
* need to read all of the components to a temporary buffer
|
|
* because there is no way to get just the 4th component.
|
|
* Note: it doesn't matter whether the texture is
|
|
* pre-multiplied here because we're only going to look at
|
|
* the alpha component */
|
|
closest_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
closest_gl_format = GL_RGBA;
|
|
closest_gl_type = GL_UNSIGNED_BYTE;
|
|
}
|
|
}
|
|
|
|
/* Is the requested format supported? */
|
|
if (closest_format == format)
|
|
/* Target user data directly */
|
|
target_bmp = cogl_bitmap_new_for_data (ctx,
|
|
tex_width,
|
|
tex_height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
else
|
|
{
|
|
target_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
tex_width, tex_height,
|
|
closest_format,
|
|
&ignore_error);
|
|
if (!target_bmp)
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
tg_data.target_bits = _cogl_bitmap_map (target_bmp, COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD,
|
|
&ignore_error);
|
|
if (tg_data.target_bits)
|
|
{
|
|
tg_data.orig_width = tex_width;
|
|
tg_data.orig_height = tex_height;
|
|
tg_data.target_bmp = target_bmp;
|
|
tg_data.error = NULL;
|
|
tg_data.success = TRUE;
|
|
|
|
/* If there are any dependent framebuffers on the texture then we
|
|
need to flush their journals so the texture contents will be
|
|
up-to-date */
|
|
_cogl_texture_flush_journal_rendering (texture);
|
|
|
|
/* Iterating through the subtextures allows piecing together
|
|
* the data for a sliced texture, and allows us to do the
|
|
* read-from-framebuffer logic here in a simple fashion rather than
|
|
* passing offsets down through the code. */
|
|
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
|
|
0, 0, 1, 1,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
texture_get_cb,
|
|
&tg_data);
|
|
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
}
|
|
else
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
tg_data.success = FALSE;
|
|
}
|
|
|
|
/* XXX: In some cases _cogl_texture_2d_download_from_gl may fail
|
|
* to read back the texture data; such as for GLES which doesn't
|
|
* support glGetTexImage, so here we fallback to drawing the
|
|
* texture and reading the pixels from the framebuffer. */
|
|
if (!tg_data.success)
|
|
{
|
|
if (!_cogl_texture_draw_and_read (texture, target_bmp,
|
|
closest_gl_format,
|
|
closest_gl_type,
|
|
&ignore_error))
|
|
{
|
|
/* We have no more fallbacks so we just give up and
|
|
* hope for the best */
|
|
g_warning ("Failed to read texture since draw-and-read "
|
|
"fallback failed: %s", ignore_error->message);
|
|
cogl_error_free (ignore_error);
|
|
cogl_object_unref (target_bmp);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Was intermediate used? */
|
|
if (closest_format != format)
|
|
{
|
|
CoglBitmap *new_bmp;
|
|
CoglBool result;
|
|
CoglError *error = NULL;
|
|
|
|
/* Convert to requested format directly into the user's buffer */
|
|
new_bmp = cogl_bitmap_new_for_data (ctx,
|
|
tex_width, tex_height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
result = _cogl_bitmap_convert_into_bitmap (target_bmp, new_bmp, &error);
|
|
|
|
if (!result)
|
|
{
|
|
cogl_error_free (error);
|
|
/* Return failure after cleaning up */
|
|
byte_size = 0;
|
|
}
|
|
|
|
cogl_object_unref (new_bmp);
|
|
}
|
|
|
|
cogl_object_unref (target_bmp);
|
|
|
|
return byte_size;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_framebuffer_destroy_cb (void *user_data,
|
|
void *instance)
|
|
{
|
|
CoglTexture *tex = user_data;
|
|
CoglFramebuffer *framebuffer = instance;
|
|
|
|
tex->framebuffers = g_list_remove (tex->framebuffers, framebuffer);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_associate_framebuffer (CoglTexture *texture,
|
|
CoglFramebuffer *framebuffer)
|
|
{
|
|
static CoglUserDataKey framebuffer_destroy_notify_key;
|
|
|
|
/* Note: we don't take a reference on the framebuffer here because
|
|
* that would introduce a circular reference. */
|
|
texture->framebuffers = g_list_prepend (texture->framebuffers, framebuffer);
|
|
|
|
/* Since we haven't taken a reference on the framebuffer we setup
|
|
* some private data so we will be notified if it is destroyed... */
|
|
_cogl_object_set_user_data (COGL_OBJECT (framebuffer),
|
|
&framebuffer_destroy_notify_key,
|
|
texture,
|
|
_cogl_texture_framebuffer_destroy_cb);
|
|
}
|
|
|
|
const GList *
|
|
_cogl_texture_get_associated_framebuffers (CoglTexture *texture)
|
|
{
|
|
return texture->framebuffers;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_flush_journal_rendering (CoglTexture *texture)
|
|
{
|
|
GList *l;
|
|
|
|
/* It could be that a referenced texture is part of a framebuffer
|
|
* which has an associated journal that must be flushed before it
|
|
* can be sampled from by the current primitive... */
|
|
for (l = texture->framebuffers; l; l = l->next)
|
|
_cogl_framebuffer_flush_journal (l->data);
|
|
}
|
|
|
|
/* This function lets you define a meta texture as a grid of textures
|
|
* whereby the x and y grid-lines are defined by an array of
|
|
* CoglSpans. With that grid based description this function can then
|
|
* iterate all the cells of the grid that lye within a region
|
|
* specified as virtual, meta-texture, coordinates. This function can
|
|
* also cope with regions that extend beyond the original meta-texture
|
|
* grid by iterating cells repeatedly according to the wrap_x/y
|
|
* arguments.
|
|
*
|
|
* To differentiate between texture coordinates of a specific, real,
|
|
* slice texture and the texture coordinates of a composite, meta
|
|
* texture, the coordinates of the meta texture are called "virtual"
|
|
* coordinates and the coordinates of spans are called "slice"
|
|
* coordinates.
|
|
*
|
|
* Note: no guarantee is given about the order in which the slices
|
|
* will be visited.
|
|
*
|
|
* Note: The slice coordinates passed to @callback are always
|
|
* normalized coordinates even if the span coordinates aren't
|
|
* normalized.
|
|
*/
|
|
void
|
|
_cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
|
|
int n_x_spans,
|
|
CoglSpan *y_spans,
|
|
int n_y_spans,
|
|
CoglTexture **textures,
|
|
float *virtual_coords,
|
|
float x_normalize_factor,
|
|
float y_normalize_factor,
|
|
CoglPipelineWrapMode wrap_x,
|
|
CoglPipelineWrapMode wrap_y,
|
|
CoglMetaTextureCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglSpanIter iter_x;
|
|
CoglSpanIter iter_y;
|
|
float slice_coords[4];
|
|
float span_virtual_coords[4];
|
|
|
|
/* Iterate the y axis of the virtual rectangle */
|
|
for (_cogl_span_iter_begin (&iter_y,
|
|
y_spans,
|
|
n_y_spans,
|
|
y_normalize_factor,
|
|
virtual_coords[1],
|
|
virtual_coords[3],
|
|
wrap_y);
|
|
!_cogl_span_iter_end (&iter_y);
|
|
_cogl_span_iter_next (&iter_y))
|
|
{
|
|
if (iter_y.flipped)
|
|
{
|
|
slice_coords[1] = iter_y.intersect_end;
|
|
slice_coords[3] = iter_y.intersect_start;
|
|
span_virtual_coords[1] = iter_y.intersect_end;
|
|
span_virtual_coords[3] = iter_y.intersect_start;
|
|
}
|
|
else
|
|
{
|
|
slice_coords[1] = iter_y.intersect_start;
|
|
slice_coords[3] = iter_y.intersect_end;
|
|
span_virtual_coords[1] = iter_y.intersect_start;
|
|
span_virtual_coords[3] = iter_y.intersect_end;
|
|
}
|
|
|
|
/* Map the current intersection to normalized slice coordinates */
|
|
slice_coords[1] = (slice_coords[1] - iter_y.pos) / iter_y.span->size;
|
|
slice_coords[3] = (slice_coords[3] - iter_y.pos) / iter_y.span->size;
|
|
|
|
/* Iterate the x axis of the virtual rectangle */
|
|
for (_cogl_span_iter_begin (&iter_x,
|
|
x_spans,
|
|
n_x_spans,
|
|
x_normalize_factor,
|
|
virtual_coords[0],
|
|
virtual_coords[2],
|
|
wrap_x);
|
|
!_cogl_span_iter_end (&iter_x);
|
|
_cogl_span_iter_next (&iter_x))
|
|
{
|
|
CoglTexture *span_tex;
|
|
|
|
if (iter_x.flipped)
|
|
{
|
|
slice_coords[0] = iter_x.intersect_end;
|
|
slice_coords[2] = iter_x.intersect_start;
|
|
span_virtual_coords[0] = iter_x.intersect_end;
|
|
span_virtual_coords[2] = iter_x.intersect_start;
|
|
}
|
|
else
|
|
{
|
|
slice_coords[0] = iter_x.intersect_start;
|
|
slice_coords[2] = iter_x.intersect_end;
|
|
span_virtual_coords[0] = iter_x.intersect_start;
|
|
span_virtual_coords[2] = iter_x.intersect_end;
|
|
}
|
|
|
|
/* Map the current intersection to normalized slice coordinates */
|
|
slice_coords[0] = (slice_coords[0] - iter_x.pos) / iter_x.span->size;
|
|
slice_coords[2] = (slice_coords[2] - iter_x.pos) / iter_x.span->size;
|
|
|
|
/* Pluck out the cogl texture for this span */
|
|
span_tex = textures[iter_y.index * n_x_spans + iter_x.index];
|
|
|
|
callback (COGL_TEXTURE (span_tex),
|
|
slice_coords,
|
|
span_virtual_coords,
|
|
user_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_allocated (CoglTexture *texture,
|
|
CoglBool allocated)
|
|
{
|
|
texture->allocated = allocated;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_texture_allocate (CoglTexture *texture,
|
|
CoglError **error)
|
|
{
|
|
if (texture->allocated)
|
|
return TRUE;
|
|
|
|
texture->allocated = texture->vtable->allocate (texture, error);
|
|
|
|
return texture->allocated;
|
|
}
|