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![Jasper St. Pierre](/assets/img/avatar_default.png)
This allows creating the stage much earlier than it otherwise would have been. Our initialization sequence has always been a bit haphazard, with first the MetaBackend created, then the MetaDisplay, and inside of that, the MetaScreen and MetaCompositor. Refactor this out so that the MetaBackend creates the Clutter stage. Besides the clarity of early initialization, we now have much easier access to the stage, allowing us to use it for things such as key focus and beyond.
177 lines
4.8 KiB
C
177 lines
4.8 KiB
C
/*
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* Copyright (C) 2014 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Jasper St. Pierre <jstpierre@mecheye.net>
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*/
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#include <config.h>
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#include "meta-stage.h"
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#include "meta-cursor-private.h"
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#include <meta/meta-backend.h>
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#include <meta/util.h>
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struct _MetaStagePrivate {
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CoglPipeline *pipeline;
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gboolean should_paint_cursor;
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MetaCursorReference *cursor;
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MetaRectangle current_rect;
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MetaRectangle previous_rect;
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gboolean previous_is_valid;
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};
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typedef struct _MetaStagePrivate MetaStagePrivate;
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G_DEFINE_TYPE_WITH_PRIVATE (MetaStage, meta_stage, CLUTTER_TYPE_STAGE);
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static void
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update_pipeline (MetaStage *stage)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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if (priv->cursor)
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{
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CoglTexture *texture = meta_cursor_reference_get_cogl_texture (priv->cursor, NULL, NULL);
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
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}
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else
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, NULL);
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}
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static void
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meta_stage_finalize (GObject *object)
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{
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MetaStage *stage = META_STAGE (object);
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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if (priv->pipeline)
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cogl_object_unref (priv->pipeline);
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}
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static void
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paint_cursor (MetaStage *stage)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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g_assert (meta_is_wayland_compositor ());
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if (!priv->cursor)
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return;
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cogl_framebuffer_draw_rectangle (cogl_get_draw_framebuffer (),
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priv->pipeline,
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priv->current_rect.x,
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priv->current_rect.y,
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priv->current_rect.x +
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priv->current_rect.width,
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priv->current_rect.y +
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priv->current_rect.height);
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priv->previous_rect = priv->current_rect;
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priv->previous_is_valid = TRUE;
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}
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static void
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meta_stage_paint (ClutterActor *actor)
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{
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MetaStage *stage = META_STAGE (actor);
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CLUTTER_ACTOR_CLASS (meta_stage_parent_class)->paint (actor);
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if (meta_is_wayland_compositor ())
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paint_cursor (stage);
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}
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static void
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meta_stage_class_init (MetaStageClass *klass)
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{
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ClutterActorClass *actor_class = (ClutterActorClass *) klass;
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GObjectClass *object_class = (GObjectClass *) klass;
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object_class->finalize = meta_stage_finalize;
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actor_class->paint = meta_stage_paint;
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}
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static void
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meta_stage_init (MetaStage *stage)
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{
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CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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priv->pipeline = cogl_pipeline_new (ctx);
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), FALSE);
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}
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ClutterActor *
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meta_stage_new (void)
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{
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return g_object_new (META_TYPE_STAGE,
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"cursor-visible", FALSE,
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NULL);
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}
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static void
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queue_redraw (MetaStage *stage)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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cairo_rectangle_int_t clip;
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/* Clear the location the cursor was at before, if we need to. */
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if (priv->previous_is_valid)
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{
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clip.x = priv->previous_rect.x;
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clip.y = priv->previous_rect.y;
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clip.width = priv->previous_rect.width;
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clip.height = priv->previous_rect.height;
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip);
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priv->previous_is_valid = FALSE;
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}
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/* And queue a redraw for the current cursor location. */
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if (priv->cursor)
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{
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clip.x = priv->current_rect.x;
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clip.y = priv->current_rect.y;
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clip.width = priv->current_rect.width;
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clip.height = priv->current_rect.height;
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), &clip);
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}
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}
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void
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meta_stage_set_cursor (MetaStage *stage,
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MetaCursorReference *cursor,
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MetaRectangle *rect)
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{
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MetaStagePrivate *priv = meta_stage_get_instance_private (stage);
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if (priv->cursor != cursor)
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{
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priv->cursor = cursor;
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update_pipeline (stage);
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}
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priv->current_rect = *rect;
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queue_redraw (stage);
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}
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