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https://github.com/brl/mutter.git
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9c572ff45a
* clutter/clutter-main.c: * clutter/clutter-private.h: * clutter/clutter-stage.c: Rework and fix offscreen rendering, also rejig GLX context handling, moving mostly into stage. Require at least OpenGL 1.2 ( CLAMP_TO_EDGE ) * clutter/clutter-texture.c: Explicity set props on _init() as to avoid nasty can_create bug failing miserably in certain situations. Switch to CLAMP_TO_EDGE for textures to avoid tile seams. Add some more GL error checks. * clutter/clutter-label.c: Extra debug info * configure.ac: Require gdk-pixbuf-xlib-2.0
74 lines
1.8 KiB
C
74 lines
1.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_PRIVATE_H
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#define _HAVE_CLUTTER_PRIVATE_H
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#include <config.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <math.h>
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <X11/keysym.h>
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#include <GL/glx.h>
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#include <GL/gl.h>
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#include <glib.h>
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#include <pango/pangoft2.h>
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typedef struct _ClutterMainContext ClutterMainContext;
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struct _ClutterMainContext
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{
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Display *xdpy;
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Window xwin_root;
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int xscreen;
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GC xgc;
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PangoFT2FontMap *font_map;
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GMutex *gl_lock;
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guint update_idle;
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guint main_loop_level;
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GSList *main_loops;
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ClutterStage *stage;
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guint is_initialized : 1;
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};
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#define CLUTTER_CONTEXT() (clutter_context_get_default ())
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ClutterMainContext *clutter_context_get_default (void);
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#endif
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