mutter/clutter/wayland/clutter-input-device-wayland.c
Rob Bradford 320356e97f wayland: Refine enter/leave event handling
The Wayland protocol now has events represent when a pointer enters the
surface and when it leaves again.

For leaves the surface is not set in the event, for enters the surface is set.
Simply use this to determine whether to emit CLUTTER_ENTER or CLUTTER_LEAVE.
2011-12-08 17:44:53 +00:00

257 lines
7.8 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Robert Bragg
* Kristian Høgsberg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <wayland-util.h>
#include <wayland-client.h>
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-event-private.h"
#include "clutter-private.h"
#include "clutter-keysyms.h"
#include "evdev/clutter-xkb-utils.h"
#include "clutter-input-device-wayland.h"
#include "cogl/clutter-stage-cogl.h"
typedef struct _ClutterInputDeviceClass ClutterInputDeviceWaylandClass;
G_DEFINE_TYPE (ClutterInputDeviceWayland,
clutter_input_device_wayland,
CLUTTER_TYPE_INPUT_DEVICE);
static void
clutter_wayland_handle_motion (void *data,
struct wl_input_device *input_device,
uint32_t _time,
int32_t x, int32_t y,
int32_t sx, int32_t sy)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl = device->pointer_focus;
ClutterEvent *event;
event = clutter_event_new (CLUTTER_MOTION);
event->motion.stage = stage_cogl->wrapper;
event->motion.device = CLUTTER_INPUT_DEVICE (device);
event->motion.time = _time;
event->motion.modifier_state = 0;
event->motion.x = sx;
event->motion.y = sy;
device->surface_x = sx;
device->surface_y = sy;
device->x = x;
device->y = y;
_clutter_event_push (event, FALSE);
}
static void
clutter_wayland_handle_button (void *data,
struct wl_input_device *input_device,
uint32_t _time,
uint32_t button, uint32_t state)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl = device->pointer_focus;
ClutterEvent *event;
ClutterEventType type;
if (state)
type = CLUTTER_BUTTON_PRESS;
else
type = CLUTTER_BUTTON_RELEASE;
event = clutter_event_new (type);
event->button.stage = stage_cogl->wrapper;
event->button.device = CLUTTER_INPUT_DEVICE (device);
event->button.time = _time;
event->button.x = device->surface_x;
event->button.y = device->surface_y;
event->button.modifier_state = device->modifier_state;
/* evdev button codes */
switch (button) {
case 272:
event->button.button = 1;
break;
case 273:
event->button.button = 3;
break;
case 274:
event->button.button = 2;
break;
}
_clutter_event_push (event, FALSE);
}
static void
clutter_wayland_handle_key (void *data,
struct wl_input_device *input_device,
uint32_t _time,
uint32_t key, uint32_t state)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl = device->keyboard_focus;
ClutterEvent *event;
event = _clutter_key_event_new_from_evdev ((ClutterInputDevice *) device,
stage_cogl->wrapper,
device->xkb,
_time, key, state,
&device->modifier_state);
_clutter_event_push (event, FALSE);
}
static void
clutter_wayland_handle_pointer_focus (void *data,
struct wl_input_device *input_device,
uint32_t _time,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t sx, int32_t sy)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl;
ClutterEvent *event;
if (!surface)
{
stage_cogl = device->pointer_focus;
event = clutter_event_new (CLUTTER_LEAVE);
event->crossing.stage = stage_cogl->wrapper;
event->crossing.time = _time;
event->crossing.x = sx;
event->crossing.y = sy;
event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
event->crossing.device = CLUTTER_INPUT_DEVICE (device);
_clutter_event_push (event, FALSE);
device->pointer_focus = NULL;
_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device), NULL);
}
if (surface)
{
stage_cogl = wl_surface_get_user_data (surface);
device->pointer_focus = stage_cogl;
_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device),
stage_cogl->wrapper);
event = clutter_event_new (CLUTTER_ENTER);
event->crossing.stage = stage_cogl->wrapper;
event->crossing.time = _time;
event->crossing.x = sx;
event->crossing.y = sy;
event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
event->crossing.device = CLUTTER_INPUT_DEVICE (device);
_clutter_event_push (event, FALSE);
device->surface_x = sx;
device->surface_y = sy;
device->x = x;
device->y = y;
/* Revert back to default pointer for now. */
wl_input_device_attach (input_device, _time, NULL, 0, 0);
}
}
static void
clutter_wayland_handle_keyboard_focus (void *data,
struct wl_input_device *input_device,
uint32_t _time,
struct wl_surface *surface,
struct wl_array *keys)
{
ClutterInputDeviceWayland *device = data;
ClutterStageCogl *stage_cogl;
ClutterEvent *event;
uint32_t *k, *end;
if (device->keyboard_focus)
{
stage_cogl = device->keyboard_focus;
device->keyboard_focus = NULL;
event = clutter_event_new (CLUTTER_STAGE_STATE);
event->stage_state.time = _time;
event->stage_state.stage = stage_cogl->wrapper;
event->stage_state.stage = stage_cogl->wrapper;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = 0;
_clutter_event_push (event, FALSE);
}
if (surface)
{
stage_cogl = wl_surface_get_user_data (surface);
device->keyboard_focus = stage_cogl;
event = clutter_event_new (CLUTTER_STAGE_STATE);
event->stage_state.stage = stage_cogl->wrapper;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = CLUTTER_STAGE_STATE_ACTIVATED;
end = (uint32_t *)((guint8 *)keys->data + keys->size);
device->modifier_state = 0;
for (k = keys->data; k < end; k++)
device->modifier_state |= device->xkb->map->modmap[*k];
_clutter_event_push (event, FALSE);
}
}
const struct wl_input_device_listener _clutter_input_device_wayland_listener = {
clutter_wayland_handle_motion,
clutter_wayland_handle_button,
clutter_wayland_handle_key,
clutter_wayland_handle_pointer_focus,
clutter_wayland_handle_keyboard_focus,
};
static void
clutter_input_device_wayland_class_init (ClutterInputDeviceWaylandClass *klass)
{
}
static void
clutter_input_device_wayland_init (ClutterInputDeviceWayland *self)
{
}