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COGL types should be registered inside the GType system, for bindings and type checking inside properties and signals. CoglHandle is a boxed type with a ref+unref semantics; slightly evil from a bindings perspective (we cannot associate custom data to it), but better than nothing. The rest of the exposed types are enumerations or bitmasks. |
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common | ||
doc/reference/cogl | ||
gl | ||
gles | ||
cogl-color.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
Makefile.am | ||
TODO |