mutter/clutter/wayland/clutter-backend-wayland.c
Daniel Stone 8f4e39b6d7 Port to new Wayland and xkbcommon APIs
For Wayland, this is mostly the input protocol having changed, although
there's also the SHM pool API, the cursor API, as well as fullscreen and
ping.

Also port to the new (months-old) xkbcommon API, as used by Weston 0.95.
This involves having xkbcommon manage the state for us, where
appropriate.  Fans of multi-layout keyboards (or just caps lock) will no
doubt appreciate these changes.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-10-12 15:12:55 +01:00

453 lines
13 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010, 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Robert Bragg
* Kristian Høgsberg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>
#include <errno.h>
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-main.h"
#include "clutter-stage-private.h"
#include "wayland/clutter-backend-wayland.h"
#include "wayland/clutter-device-manager-wayland.h"
#include "wayland/clutter-event-wayland.h"
#include "wayland/clutter-stage-wayland.h"
#include "cogl/clutter-stage-cogl.h"
#include <wayland-client.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <cogl/cogl.h>
#include <cogl/cogl-wayland-client.h>
#define clutter_backend_wayland_get_type _clutter_backend_wayland_get_type
G_DEFINE_TYPE (ClutterBackendWayland, clutter_backend_wayland, CLUTTER_TYPE_BACKEND);
static void clutter_backend_wayland_load_cursor (ClutterBackendWayland *backend_wayland);
static void
clutter_backend_wayland_dispose (GObject *gobject)
{
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (gobject);
if (backend_wayland->device_manager)
{
g_object_unref (backend_wayland->device_manager);
backend_wayland->device_manager = NULL;
}
if (backend_wayland->cursor_buffer)
{
wl_buffer_destroy (backend_wayland->cursor_buffer);
backend_wayland->cursor_buffer = NULL;
}
G_OBJECT_CLASS (clutter_backend_wayland_parent_class)->dispose (gobject);
}
static void
output_handle_mode (void *data,
struct wl_output *wl_output,
uint32_t flags,
int width,
int height,
int refresh)
{
ClutterBackendWayland *backend_wayland = data;
if (flags & WL_OUTPUT_MODE_CURRENT)
{
backend_wayland->output_width = width;
backend_wayland->output_height = height;
}
}
static void
output_handle_geometry (void *data,
struct wl_output *wl_output,
int x,
int y,
int physical_width,
int physical_height,
int subpixel,
const char *make,
const char *model,
int32_t transform)
{
}
static const struct wl_output_listener wayland_output_listener = {
output_handle_geometry,
output_handle_mode,
};
static void
display_handle_global (struct wl_display *display,
uint32_t id,
const char *interface,
uint32_t version,
void *data)
{
ClutterBackendWayland *backend_wayland = data;
if (strcmp (interface, "wl_compositor") == 0)
backend_wayland->wayland_compositor =
wl_display_bind (display, id, &wl_compositor_interface);
else if (strcmp (interface, "wl_seat") == 0)
{
ClutterDeviceManager *device_manager = backend_wayland->device_manager;
_clutter_device_manager_wayland_add_input_group (device_manager, id);
}
else if (strcmp (interface, "wl_shell") == 0)
{
backend_wayland->wayland_shell =
wl_display_bind (display, id, &wl_shell_interface);
}
else if (strcmp (interface, "wl_shm") == 0)
{
backend_wayland->wayland_shm =
wl_display_bind (display, id, &wl_shm_interface);
}
else if (strcmp (interface, "wl_output") == 0)
{
/* FIXME: Support multiple outputs */
backend_wayland->wayland_output =
wl_display_bind (display, id, &wl_output_interface);
wl_output_add_listener (backend_wayland->wayland_output,
&wayland_output_listener,
backend_wayland);
}
}
static gboolean
clutter_backend_wayland_post_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
/* TODO: expose environment variable/commandline option for this... */
backend_wayland->wayland_display = wl_display_connect (NULL);
if (!backend_wayland->wayland_display)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Failed to open Wayland display socket");
return FALSE;
}
backend_wayland->wayland_source =
_clutter_event_source_wayland_new (backend_wayland->wayland_display);
g_source_attach (backend_wayland->wayland_source, NULL);
/* XXX: We require the device manager to exist as soon as we connect to the
* compositor and setup an event handler because we will immediately be
* notified of the available input devices which need to be associated with
* the device-manager.
*
* FIXME: At some point we could perhaps just collapse the
* _clutter_backend_post_parse(), and _clutter_backend_init_events()
* functions into one called something like _clutter_backend_init() which
* would allow the real backend to manage the precise order of
* initialization.
*/
backend_wayland->device_manager =
_clutter_device_manager_wayland_new (backend);
/* Set up listener so we'll catch all events. */
wl_display_add_global_listener (backend_wayland->wayland_display,
display_handle_global,
backend_wayland);
/* Wait until we have been notified about the compositor and shell objects */
while (!(backend_wayland->wayland_compositor &&
backend_wayland->wayland_shell))
wl_display_roundtrip (backend_wayland->wayland_display);
/* We need the shm object before we can create the cursor */
clutter_backend_wayland_load_cursor (backend_wayland);
return TRUE;
}
static CoglRenderer *
clutter_backend_wayland_get_renderer (ClutterBackend *backend,
GError **error)
{
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
CoglRenderer *renderer;
CLUTTER_NOTE (BACKEND, "Creating a new wayland renderer");
renderer = cogl_renderer_new ();
cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_EGL_WAYLAND);
cogl_wayland_renderer_set_foreign_display (renderer,
backend_wayland->wayland_display);
cogl_wayland_renderer_set_foreign_compositor (renderer,
backend_wayland->wayland_compositor);
cogl_wayland_renderer_set_foreign_shell (renderer,
backend_wayland->wayland_shell);
return renderer;
}
static CoglDisplay *
clutter_backend_wayland_get_display (ClutterBackend *backend,
CoglRenderer *renderer,
CoglSwapChain *swap_chain,
GError **error)
{
CoglOnscreenTemplate *onscreen_template = NULL;
CoglDisplay *display;
onscreen_template = cogl_onscreen_template_new (swap_chain);
/* XXX: I have some doubts that this is a good design.
* Conceptually should we be able to check an onscreen_template
* without more details about the CoglDisplay configuration?
*/
if (!cogl_renderer_check_onscreen_template (renderer,
onscreen_template,
error))
goto error;
display = cogl_display_new (renderer, onscreen_template);
return display;
error:
if (onscreen_template)
cogl_object_unref (onscreen_template);
return NULL;
}
static void
clutter_backend_wayland_class_init (ClutterBackendWaylandClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->dispose = clutter_backend_wayland_dispose;
backend_class->stage_window_type = CLUTTER_TYPE_STAGE_WAYLAND;
backend_class->post_parse = clutter_backend_wayland_post_parse;
backend_class->get_renderer = clutter_backend_wayland_get_renderer;
backend_class->get_display = clutter_backend_wayland_get_display;
}
/*
* clutter_backend_wayland_load_cursor and the two functions below were copied
* from GTK+ and adapted for clutter
*/
static void
set_pixbuf (GdkPixbuf *pixbuf,
unsigned char *map,
int width,
int height)
{
int stride, i, n_channels;
unsigned char *pixels, *end, *argb_pixels, *s, *d;
stride = gdk_pixbuf_get_rowstride (pixbuf);
pixels = gdk_pixbuf_get_pixels (pixbuf);
n_channels = gdk_pixbuf_get_n_channels (pixbuf);
argb_pixels = map;
#define MULT(_d,c,a,t) \
do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
if (n_channels == 4)
{
for (i = 0; i < height; i++)
{
s = pixels + i * stride;
end = s + width * 4;
d = argb_pixels + i * width * 4;
while (s < end)
{
unsigned int t;
MULT(d[0], s[2], s[3], t);
MULT(d[1], s[1], s[3], t);
MULT(d[2], s[0], s[3], t);
d[3] = s[3];
s += 4;
d += 4;
}
}
}
else if (n_channels == 3)
{
for (i = 0; i < height; i++)
{
s = pixels + i * stride;
end = s + width * 3;
d = argb_pixels + i * width * 4;
while (s < end)
{
d[0] = s[2];
d[1] = s[1];
d[2] = s[0];
d[3] = 0xff;
s += 3;
d += 4;
}
}
}
}
static struct wl_buffer *
create_cursor (ClutterBackendWayland *backend_wayland,
GdkPixbuf *pixbuf)
{
int stride, fd;
char *filename;
GError *error = NULL;
struct wl_shm_pool *pool;
struct wl_buffer *buffer;
gint width, height;
gsize size;
unsigned char *map;
width = gdk_pixbuf_get_width (pixbuf);
height = gdk_pixbuf_get_height (pixbuf);
stride = width * 4;
size = stride * height;
fd = g_file_open_tmp ("wayland-shm-XXXXXX", &filename, &error);
if (fd < 0)
{
g_critical (G_STRLOC ": Opening temporary file failed: %s", error->message);
g_error_free (error);
return NULL;
}
unlink (filename);
g_free (filename);
if (ftruncate (fd, size) < 0)
{
g_critical (G_STRLOC ": Setting the size of temporary file failed: %s", g_strerror (errno));
close (fd);
return NULL;
}
map = mmap (NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (map == MAP_FAILED)
{
g_critical (G_STRLOC ": Memory mapping file failed: %s", g_strerror (errno));
close (fd);
return NULL;
}
set_pixbuf (pixbuf, map, width, height);
pool = wl_shm_create_pool (backend_wayland->wayland_shm, fd, size);
close (fd);
buffer = wl_shm_pool_create_buffer (pool,
0,
width,
height,
stride,
WL_SHM_FORMAT_ARGB8888);
wl_shm_pool_destroy (pool);
munmap (map, size);
return buffer;
}
static void
clutter_backend_wayland_load_cursor (ClutterBackendWayland *backend_wayland)
{
const gchar * const *directories;
gint j;
GdkPixbuf *pixbuf = NULL;
GError *error = NULL;
directories = g_get_system_data_dirs();
for (j = 0; directories[j] != NULL; j++)
{
gchar *filename;
filename = g_build_filename (directories[j],
"weston",
"left_ptr.png",
NULL);
if (g_file_test (filename, G_FILE_TEST_EXISTS))
{
pixbuf = gdk_pixbuf_new_from_file (filename, &error);
if (error != NULL)
{
g_warning ("Failed to load cursor: %s: %s",
filename, error->message);
g_error_free (error);
return;
}
break;
}
}
if (!pixbuf)
return;
backend_wayland->cursor_buffer = create_cursor (backend_wayland, pixbuf);
if (backend_wayland->cursor_buffer)
{
backend_wayland->cursor_x = 0;
backend_wayland->cursor_y = 0;
}
backend_wayland->cursor_surface =
wl_compositor_create_surface (backend_wayland->wayland_compositor);
g_object_unref (pixbuf);
}
static void
clutter_backend_wayland_init (ClutterBackendWayland *backend_wayland)
{
}