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b8e5603a85
It should be possible to do: clutter_stage_set_fullscreen (stage, TRUE); clutter_actor_show (stage); and have the stage be full screen as soon as it is shown. Currently, we need to call clutter_actor_realize() prior to calling set_fullscreen(), otherwise the backing X window will not be set, and ClutterStageX11 will silently discard the change. If set_fullscreen() was called prior to realization, ClutterStageX11 should delay setting the fullscreen hint until the realize() chain has been successfully executed. http://bugzilla.clutter-project.org/show_bug.cgi?id=2515
106 lines
3.5 KiB
C
106 lines
3.5 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_STAGE_X11_H__
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#define __CLUTTER_STAGE_X11_H__
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#include <clutter/clutter-group.h>
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#include <clutter/clutter-stage.h>
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include "clutter-backend-x11.h"
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#include "cogl/clutter-stage-cogl.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STAGE_X11 (_clutter_stage_x11_get_type ())
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#define CLUTTER_STAGE_X11(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_X11, ClutterStageX11))
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#define CLUTTER_IS_STAGE_X11(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_X11))
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#define CLUTTER_STAGE_X11_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_X11, ClutterStageX11Class))
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#define CLUTTER_IS_STAGE_X11_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_X11))
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#define CLUTTER_STAGE_X11_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_X11, ClutterStageX11Class))
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typedef struct _ClutterStageX11 ClutterStageX11;
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typedef struct _ClutterStageX11Class ClutterStageX11Class;
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typedef enum
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{
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STAGE_X11_WITHDRAWN = 1 << 1
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} ClutterStageX11State;
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struct _ClutterStageX11
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{
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ClutterStageCogl parent_instance;
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Window xwin;
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gint xwin_width;
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gint xwin_height; /* FIXME target_width / height */
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gchar *title;
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guint clipped_redraws_cool_off;
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ClutterStageX11State wm_state;
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guint is_foreign_xwin : 1;
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guint fullscreening : 1;
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guint is_cursor_visible : 1;
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guint viewport_initialized : 1;
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guint accept_focus : 1;
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guint fullscreen_on_realize : 1;
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};
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struct _ClutterStageX11Class
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{
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ClutterStageCoglClass parent_class;
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};
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#define CLUTTER_STAGE_X11_EVENT_MASK \
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StructureNotifyMask | \
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FocusChangeMask | \
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ExposureMask | \
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PropertyChangeMask | \
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EnterWindowMask | \
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LeaveWindowMask | \
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KeyPressMask | \
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KeyReleaseMask | \
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ButtonPressMask | \
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ButtonReleaseMask | \
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PointerMotionMask;
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GType _clutter_stage_x11_get_type (void) G_GNUC_CONST;
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void _clutter_stage_x11_update_foreign_event_mask (CoglOnscreen *onscreen,
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guint32 event_mask,
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void *user_data);
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/* Private to subclasses */
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void _clutter_stage_x11_set_user_time (ClutterStageX11 *stage_x11,
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guint32 user_time);
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gboolean _clutter_stage_x11_get_root_coords (ClutterStageX11 *stage_x11,
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gint *root_x,
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gint *root_y);
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_H__ */
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