mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
864e5562df
Argument names and @$arg suffered from various little mismatches, fix them in a batch commit. (cherry picked from commit d2ac3c5a88d980e7519c98bd261111b93cf73a6e)
193 lines
6.3 KiB
C
193 lines
6.3 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*
|
|
*/
|
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __COGL_DISPLAY_H__
|
|
#define __COGL_DISPLAY_H__
|
|
|
|
#include <cogl/cogl-renderer.h>
|
|
#include <cogl/cogl-onscreen-template.h>
|
|
|
|
COGL_BEGIN_DECLS
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
|
#include <libgdl.h>
|
|
#endif
|
|
|
|
/**
|
|
* SECTION:cogl-display
|
|
* @short_description: Common aspects of a display pipeline
|
|
*
|
|
* The basic intention for this object is to let the application
|
|
* configure common display preferences before creating a context, and
|
|
* there are a few different aspects to this...
|
|
*
|
|
* Firstly there are options directly relating to the physical display
|
|
* pipeline that is currently being used including the digital to
|
|
* analogue conversion hardware and the screens the user sees.
|
|
*
|
|
* Another aspect is that display options may constrain or affect how
|
|
* onscreen framebuffers should later be configured. The original
|
|
* rationale for the display object in fact was to let us handle GLX
|
|
* and EGLs requirements that framebuffers must be "compatible" with
|
|
* the config associated with the current context meaning we have to
|
|
* force the user to describe how they would like to create their
|
|
* onscreen windows before we can choose a suitable fbconfig and
|
|
* create a GLContext.
|
|
*/
|
|
|
|
typedef struct _CoglDisplay CoglDisplay;
|
|
|
|
#define COGL_DISPLAY(OBJECT) ((CoglDisplay *)OBJECT)
|
|
|
|
/**
|
|
* cogl_display_new:
|
|
* @renderer: A #CoglRenderer
|
|
* @onscreen_template: A #CoglOnscreenTemplate
|
|
*
|
|
* Explicitly allocates a new #CoglDisplay object to encapsulate the
|
|
* common state of the display pipeline that applies to the whole
|
|
* application.
|
|
*
|
|
* <note>Many applications don't need to explicitly use
|
|
* cogl_display_new() and can just jump straight to cogl_context_new()
|
|
* and pass a %NULL display argument so Cogl will automatically
|
|
* connect and setup a renderer and display.</note>
|
|
*
|
|
* A @display can only be made for a specific choice of renderer which
|
|
* is why this takes the @renderer argument.
|
|
*
|
|
* A common use for explicitly allocating a display object is to
|
|
* define a template for allocating onscreen framebuffers which is
|
|
* what the @onscreen_template argument is for.
|
|
*
|
|
* When a display is first allocated via cogl_display_new() it is in a
|
|
* mutable configuration mode. It's designed this way so we can
|
|
* extend the apis available for configuring a display without
|
|
* requiring huge numbers of constructor arguments.
|
|
*
|
|
* When you have finished configuring a display object you can
|
|
* optionally call cogl_display_setup() to explicitly apply the
|
|
* configuration and check for errors. Alternaitvely you can pass the
|
|
* display to cogl_context_new() and Cogl will implicitly apply your
|
|
* configuration but if there are errors then the application will
|
|
* abort with a message. For simple applications with no fallback
|
|
* options then relying on the implicit setup can be fine.
|
|
*
|
|
* Return value: A newly allocated #CoglDisplay object in a mutable
|
|
* configuration mode.
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
*/
|
|
CoglDisplay *
|
|
cogl_display_new (CoglRenderer *renderer,
|
|
CoglOnscreenTemplate *onscreen_template);
|
|
|
|
/**
|
|
* cogl_display_get_renderer:
|
|
* @display: a #CoglDisplay
|
|
*
|
|
* Queries the #CoglRenderer associated with the given @display.
|
|
*
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
*/
|
|
CoglRenderer *
|
|
cogl_display_get_renderer (CoglDisplay *display);
|
|
|
|
/**
|
|
* cogl_display_setup:
|
|
* @display: a #CoglDisplay
|
|
* @error: return location for a #CoglError
|
|
*
|
|
* Explicitly sets up the given @display object. Use of this api is
|
|
* optional since Cogl will internally setup the display if not done
|
|
* explicitly.
|
|
*
|
|
* When a display is first allocated via cogl_display_new() it is in a
|
|
* mutable configuration mode. This allows us to extend the apis
|
|
* available for configuring a display without requiring huge numbers
|
|
* of constructor arguments.
|
|
*
|
|
* Its possible to request a configuration that might not be
|
|
* supportable on the current system and so this api provides a means
|
|
* to apply the configuration explicitly but if it fails then an
|
|
* exception will be returned so you can handle the error gracefully
|
|
* and perhaps fall back to an alternative configuration.
|
|
*
|
|
* If you instead rely on Cogl implicitly calling cogl_display_setup()
|
|
* for you then if there is an error with the configuration you won't
|
|
* get an opportunity to handle that and the application may abort
|
|
* with a message. For simple applications that don't have any
|
|
* fallback options this behaviour may be fine.
|
|
*
|
|
* Return value: Returns %TRUE if there was no error, else it returns
|
|
* %FALSE and returns an exception via @error.
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
*/
|
|
CoglBool
|
|
cogl_display_setup (CoglDisplay *display,
|
|
CoglError **error);
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
|
/**
|
|
* cogl_gdl_display_set_plane:
|
|
* @display: a #CoglDisplay
|
|
* @plane: the GDL plane id
|
|
*
|
|
* Request that Cogl output to a specific GDL overlay @plane.
|
|
*
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
*/
|
|
void
|
|
cogl_gdl_display_set_plane (CoglDisplay *display,
|
|
gdl_plane_id_t plane);
|
|
#endif
|
|
|
|
/**
|
|
* cogl_is_display:
|
|
* @object: A #CoglObject pointer
|
|
*
|
|
* Gets whether the given object references a #CoglDisplay.
|
|
*
|
|
* Return value: %TRUE if the object references a #CoglDisplay
|
|
* and %FALSE otherwise.
|
|
* Since: 1.10
|
|
* Stability: unstable
|
|
*/
|
|
CoglBool
|
|
cogl_is_display (void *object);
|
|
|
|
COGL_END_DECLS
|
|
|
|
#endif /* __COGL_DISPLAY_H__ */
|
|
|