mutter/clutter/eglnative/Makefile.am
Neil Roberts 1bfeddaaee * clutter/eglnative/clutter-stage-egl.c
(clutter_stage_egl_realize): Use ES 2 renderable type when
	building for GLES 2.

	* clutter/eglnative/clutter-event-egl.c (get_backend_time): Added
	a NULL for the microseconds parameter of g_timer_elapsed.

	* clutter/eglnative/clutter-stage-egl.h: 
	* clutter/eglnative/clutter-egl.h: 
	* clutter/eglnative/clutter-backend-egl.h: Include
	clutter-egl-headers.h instead of including the GL headers directly
	so it can include gl2.h when building for GLES 2.

	* clutter/eglnative/clutter-egl-headers.h: 
	* clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES):
	Added clutter-egl-headers.h

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: GLES 2
	doesn't provide a default precision for floats in the fragment
	shader and it will reject the shader if there isn't one.
2008-06-06 14:21:22 +00:00

22 lines
494 B
Makefile

libclutterincludedir = $(includedir)/clutter-@CLUTTER_MAJORMINOR@/clutter
libclutterinclude_HEADERS = clutter-egl.h
INCLUDES = \
-DG_LOG_DOMAIN=\"ClutterEGL\" \
-I$(top_srcdir) \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS)
LDADD = $(CLUTTER_LIBS)
noinst_LTLIBRARIES = libclutter-eglnative.la
libclutter_eglnative_la_SOURCES = \
clutter-backend-egl.h \
clutter-backend-egl.c \
clutter-event-egl.c \
clutter-stage-egl.h \
clutter-stage-egl.c \
clutter-egl-headers.h