mutter/build/win32/vs10/cogl.props
Chun-wei Fan d16131a09f VS Property sheets update
Add the CLUTTER_COMPILATION macro for compiling the conformance tests
2011-12-07 17:33:43 +08:00

281 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<GlibEtcInstallRoot>..\..\..\..\vs10\$(Platform)</GlibEtcInstallRoot>
<CoglApiVersion>1.0</CoglApiVersion>
<BaseBuildDefines>_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG</BaseBuildDefines>
<LibBuildDefines>HAVE_CONFIG_H;CLUTTER_COMPILATION;$(BaseBuildDefines)</LibBuildDefines>
<ReleaseLibBuildDefines>$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS</ReleaseLibBuildDefines>
<DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines>
<CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
<CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
<TestProgDef>CLUTTER_COMPILATION;TESTS_DATADIR="../share/cogl-$(CoglApiVersion)/tests"</TestProgDef>
<CopyDir>$(GlibEtcInstallRoot)</CopyDir>
<PreBuildCmd>
if exist ..\..\..\config.h goto DONE_CONFIG_H
copy ..\..\..\config.h.win32 ..\..\..\config.h
:DONE_CONFIG_H
if exist ..\..\..\cogl\cogl-defines.h goto DONE_COGL_DEFINES_H
copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\cogl-defines.h
:DONE_COGL_DEFINES_H
if exist ..\..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H
cd ..\..\..\cogl
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.h
cd ..\build\win32\vs10
:DONE_COGL_ENUMS_H
if exist ..\..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C
cd ..\..\..\cogl
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.c
cd ..\build\win32\vs10
:DONE_COGL_ENUMS_C
</PreBuildCmd>
<CoglDoInstall>
mkdir $(CopyDir)
mkdir $(CopyDir)\bin
copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*.dll $(CopyDir)\bin
copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*.exe $(CopyDir)\bin
copy ..\*.bat $(CopyDir)\bin
mkdir $(CopyDir)\share\cogl-$(CoglApiVersion)\examples-data
copy ..\..\..\examples\*.jpg $(CopyDir)\share\cogl-$(CoglApiVersion)\examples-data
mkdir $(CopyDir)\lib
copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*-$(CoglApiVersion).lib $(CopyDir)\lib
mkdir $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
mkdir $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl-pango
copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl-pango
copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-pixel-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-meta-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitive.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-clip-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-framebuffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-clutter.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-defines.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-enum-types.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-renderer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-swap-chain.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen-template.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl2-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl2-clip-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
</CoglDoInstall>
<GenerateCoglDef>
echo EXPORTS &gt; ..\..\..\cogl\cogl.def
cl -EP -DCOGL_ENABLE_EXPERIMENTAL_API -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def
</GenerateCoglDef>
<GenerateCoglPangoDef>
echo EXPORTS &gt; ..\..\..\cogl-pango\cogl-pango.def
cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; ..\..\..\cogl-pango\cogl-pango.def
</GenerateCoglPangoDef>
<CoglLibtoolCompatibleDllPrefix>lib</CoglLibtoolCompatibleDllPrefix>
<CoglLibtoolCompatibleDllSuffix>-$(CoglApiVersion)-0</CoglLibtoolCompatibleDllSuffix>
<CoglSeparateVS10DllPrefix />
<CoglSeparateVS10DllSuffix>-1-vs10</CoglSeparateVS10DllSuffix>
<CoglDllPrefix>$(CoglSeparateVS10DllPrefix)</CoglDllPrefix>
<CoglDllSuffix>$(CoglSeparateVS10DllSuffix)</CoglDllSuffix>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>coglprops</_PropertySheetDisplayName>
<OutDir>$(SolutionDir)$(Configuration)\$(PlatformName)\bin\</OutDir>
<IntDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>G_DISABLE_SINGLE_INCLUDES;COGL_HAS_GLIB_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>msvc_recommended_pragmas.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<DisableSpecificWarnings>4819;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>glib-2.0.lib;gobject-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(GlibEtcInstallRoot)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="GlibEtcInstallRoot">
<Value>$(GlibEtcInstallRoot)</Value>
</BuildMacro>
<BuildMacro Include="CoglApiVersion">
<Value>$(CoglApiVersion)</Value>
</BuildMacro>
<BuildMacro Include="BaseBuildDefines">
<Value>$(BaseBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="LibBuildDefines">
<Value>$(LibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="ReleaseLibBuildDefines">
<Value>$(ReleaseLibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="DebugLibBuildDefines">
<Value>$(DebugLibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglBuildDefines">
<Value>$(CoglBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglPangoBuildDefines">
<Value>$(CoglPangoBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="TestProgDef">
<Value>$(TestProgDef)</Value>
</BuildMacro>
<BuildMacro Include="PreBuildCmd">
<Value>$(PreBuildCmd)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstall">
<Value>$(CoglDoInstall)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglDef">
<Value>$(GenerateCoglDef)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglPangoDef">
<Value>$(GenerateCoglPangoDef)</Value>
</BuildMacro>
<BuildMacro Include="CoglLibtoolCompatibleDllPrefix">
<Value>$(CoglLibtoolCompatibleDllPrefix)</Value>
</BuildMacro>
<BuildMacro Include="CoglLibtoolCompatibleDllSuffix">
<Value>$(CoglLibtoolCompatibleDllSuffix)</Value>
</BuildMacro>
<BuildMacro Include="CoglSeparateVS10DllPrefix">
<Value>$(CoglSeparateVS10DllPrefix)</Value>
</BuildMacro>
<BuildMacro Include="CoglSeparateVS10DllSuffix">
<Value>$(CoglSeparateVS10DllSuffix)</Value>
</BuildMacro>
<BuildMacro Include="CoglDllPrefix">
<Value>$(CoglDllPrefix)</Value>
</BuildMacro>
<BuildMacro Include="CoglDllSuffix">
<Value>$(CoglDllSuffix)</Value>
</BuildMacro>
</ItemGroup>
</Project>