mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 20:32:16 +00:00
42ed195f01
now stored in a separate struct so they can be stored for application program objects as well. * clutter/cogl/gles/cogl.c: Moved stub shader functions into separate files. (_cogl_features_init): Report support for the shaders feature on GLES 2 * clutter/cogl/gles/cogl-shader.h: * clutter/cogl/gles/cogl-shader.c: * clutter/cogl/gles/cogl-program.h: * clutter/cogl/gles/cogl-program.c: Separate files to handle shaders on programs on GLES. If version 1.1 is being used then the stub functions which all fail are still used. * clutter/cogl/gles/cogl-gles2-wrapper.c (cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes), (cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute bindings into a separate function so they can be used to bind on application shaders as well. (cogl_gles2_wrapper_update_matrix): Now takes a parameter and is no longer static so that it can be used to update all of the matrices when a new shader is bound. * clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for example on GLES 2). * clutter/cogl/gles/cogl-context.h (CoglContext): Added handle arrays for programs and shaders. * clutter/cogl/gles/cogl-context.c (cogl_create_context) (cogl_destroy_context): Initialize and destroy program and shader handle array. * clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add cogl-{shader,program}.{c,h}
795 lines
19 KiB
C
795 lines
19 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2008 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <clutter/clutter-fixed.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-gles2-wrapper.h"
|
|
#include "cogl-fixed-vertex-shader.h"
|
|
#include "cogl-fixed-fragment-shader.h"
|
|
#include "cogl-context.h"
|
|
|
|
#define _COGL_GET_GLES2_WRAPPER(wvar, retval) \
|
|
CoglGles2Wrapper *wvar; \
|
|
{ \
|
|
CoglContext *__ctxvar = _cogl_context_get_default (); \
|
|
if (__ctxvar == NULL) return retval; \
|
|
wvar = &__ctxvar->gles2; \
|
|
}
|
|
|
|
#define COGL_GLES2_WRAPPER_VERTEX_ATTRIB 0
|
|
#define COGL_GLES2_WRAPPER_TEX_COORD_ATTRIB 1
|
|
#define COGL_GLES2_WRAPPER_COLOR_ATTRIB 2
|
|
|
|
static GLuint
|
|
cogl_gles2_wrapper_create_shader (GLenum type, const char *source)
|
|
{
|
|
GLuint shader;
|
|
GLint source_len = strlen (source);
|
|
GLint status;
|
|
|
|
shader = glCreateShader (type);
|
|
glShaderSource (shader, 1, &source, &source_len);
|
|
glCompileShader (shader);
|
|
|
|
glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
|
|
|
|
if (!status)
|
|
{
|
|
char log[1024];
|
|
GLint len;
|
|
|
|
glGetShaderInfoLog (shader, sizeof (log) - 1, &len, log);
|
|
log[len] = '\0';
|
|
|
|
g_critical ("%s", log);
|
|
|
|
glDeleteShader (shader);
|
|
|
|
return 0;
|
|
}
|
|
|
|
return shader;
|
|
}
|
|
|
|
void
|
|
cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
|
|
{
|
|
GLint status;
|
|
GLfixed default_fog_color[4] = { 0, 0, 0, 0 };
|
|
|
|
memset (wrapper, 0, sizeof (CoglGles2Wrapper));
|
|
|
|
/* Create the shader program */
|
|
wrapper->vertex_shader
|
|
= cogl_gles2_wrapper_create_shader (GL_VERTEX_SHADER,
|
|
cogl_fixed_vertex_shader);
|
|
|
|
if (wrapper->vertex_shader == 0)
|
|
return;
|
|
|
|
wrapper->fragment_shader
|
|
= cogl_gles2_wrapper_create_shader (GL_FRAGMENT_SHADER,
|
|
cogl_fixed_fragment_shader);
|
|
|
|
if (wrapper->fragment_shader == 0)
|
|
{
|
|
glDeleteShader (wrapper->vertex_shader);
|
|
return;
|
|
}
|
|
|
|
wrapper->program = glCreateProgram ();
|
|
glAttachShader (wrapper->program, wrapper->fragment_shader);
|
|
glAttachShader (wrapper->program, wrapper->vertex_shader);
|
|
cogl_gles2_wrapper_bind_attributes (wrapper->program);
|
|
glLinkProgram (wrapper->program);
|
|
|
|
glGetProgramiv (wrapper->program, GL_LINK_STATUS, &status);
|
|
|
|
if (!status)
|
|
{
|
|
char log[1024];
|
|
GLint len;
|
|
|
|
glGetProgramInfoLog (wrapper->program, sizeof (log) - 1, &len, log);
|
|
log[len] = '\0';
|
|
|
|
g_critical ("%s", log);
|
|
|
|
glDeleteProgram (wrapper->program);
|
|
glDeleteShader (wrapper->vertex_shader);
|
|
glDeleteShader (wrapper->fragment_shader);
|
|
|
|
return;
|
|
}
|
|
|
|
glUseProgram (wrapper->program);
|
|
|
|
wrapper->uniforms = &wrapper->fixed_uniforms;
|
|
cogl_gles2_wrapper_get_uniforms (wrapper->program, wrapper->uniforms);
|
|
|
|
/* Always use the first texture unit */
|
|
glUniform1i (wrapper->uniforms->bound_texture_uniform, 0);
|
|
|
|
/* Initialize the stacks */
|
|
cogl_wrap_glMatrixMode (GL_TEXTURE);
|
|
cogl_wrap_glLoadIdentity ();
|
|
cogl_wrap_glMatrixMode (GL_PROJECTION);
|
|
cogl_wrap_glLoadIdentity ();
|
|
cogl_wrap_glMatrixMode (GL_MODELVIEW);
|
|
cogl_wrap_glLoadIdentity ();
|
|
|
|
wrapper->mvp_uptodate = GL_FALSE;
|
|
|
|
/* Initialize the fogging options */
|
|
cogl_wrap_glDisable (GL_FOG);
|
|
cogl_wrap_glFogx (GL_FOG_MODE, GL_LINEAR);
|
|
cogl_wrap_glFogx (GL_FOG_DENSITY, CFX_ONE);
|
|
cogl_wrap_glFogx (GL_FOG_START, 0);
|
|
cogl_wrap_glFogx (GL_FOG_END, 1);
|
|
cogl_wrap_glFogxv (GL_FOG_COLOR, default_fog_color);
|
|
|
|
/* Initialize alpha testing */
|
|
cogl_wrap_glDisable (GL_ALPHA_TEST);
|
|
cogl_wrap_glAlphaFunc (GL_ALWAYS, 0.0f);
|
|
}
|
|
|
|
void
|
|
cogl_gles2_wrapper_bind_attributes (GLuint program)
|
|
{
|
|
glBindAttribLocation (program, COGL_GLES2_WRAPPER_VERTEX_ATTRIB,
|
|
"vertex_attrib");
|
|
glBindAttribLocation (program, COGL_GLES2_WRAPPER_TEX_COORD_ATTRIB,
|
|
"tex_coord_attrib");
|
|
glBindAttribLocation (program, COGL_GLES2_WRAPPER_COLOR_ATTRIB,
|
|
"color_attrib");
|
|
}
|
|
|
|
void
|
|
cogl_gles2_wrapper_get_uniforms (GLuint program,
|
|
CoglGles2WrapperUniforms *uniforms)
|
|
{
|
|
uniforms->mvp_matrix_uniform
|
|
= glGetUniformLocation (program, "mvp_matrix");
|
|
uniforms->modelview_matrix_uniform
|
|
= glGetUniformLocation (program, "modelview_matrix");
|
|
uniforms->texture_matrix_uniform
|
|
= glGetUniformLocation (program, "texture_matrix");
|
|
uniforms->texture_2d_enabled_uniform
|
|
= glGetUniformLocation (program, "texture_2d_enabled");
|
|
uniforms->bound_texture_uniform
|
|
= glGetUniformLocation (program, "texture_unit");
|
|
uniforms->alpha_only_uniform
|
|
= glGetUniformLocation (program, "alpha_only");
|
|
|
|
uniforms->fog_enabled_uniform
|
|
= glGetUniformLocation (program, "fog_enabled");
|
|
uniforms->fog_mode_uniform
|
|
= glGetUniformLocation (program, "fog_mode");
|
|
uniforms->fog_density_uniform
|
|
= glGetUniformLocation (program, "fog_density");
|
|
uniforms->fog_start_uniform
|
|
= glGetUniformLocation (program, "fog_start");
|
|
uniforms->fog_end_uniform
|
|
= glGetUniformLocation (program, "fog_end");
|
|
uniforms->fog_color_uniform
|
|
= glGetUniformLocation (program, "fog_color");
|
|
|
|
uniforms->alpha_test_enabled_uniform
|
|
= glGetUniformLocation (program, "alpha_test_enabled");
|
|
uniforms->alpha_test_func_uniform
|
|
= glGetUniformLocation (program, "alpha_test_func");
|
|
uniforms->alpha_test_ref_uniform
|
|
= glGetUniformLocation (program, "alpha_test_ref");
|
|
}
|
|
|
|
void
|
|
cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper)
|
|
{
|
|
if (wrapper->program)
|
|
{
|
|
glDeleteProgram (wrapper->program);
|
|
wrapper->program = 0;
|
|
}
|
|
if (wrapper->vertex_shader)
|
|
{
|
|
glDeleteShader (wrapper->vertex_shader);
|
|
wrapper->vertex_shader = 0;
|
|
}
|
|
if (wrapper->fragment_shader)
|
|
{
|
|
glDeleteShader (wrapper->fragment_shader);
|
|
wrapper->fragment_shader = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
|
|
{
|
|
const float *matrix;
|
|
|
|
switch (matrix_num)
|
|
{
|
|
default:
|
|
case GL_MODELVIEW:
|
|
case GL_PROJECTION:
|
|
/* Queue a recalculation of the combined modelview and
|
|
projection matrix at the next draw */
|
|
wrapper->mvp_uptodate = GL_FALSE;
|
|
break;
|
|
|
|
case GL_TEXTURE:
|
|
matrix = wrapper->texture_stack + wrapper->texture_stack_pos * 16;
|
|
glUniformMatrix4fv (wrapper->uniforms->texture_matrix_uniform,
|
|
1, GL_FALSE, matrix);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
|
{
|
|
glClearColor (CLUTTER_FIXED_TO_FLOAT (r),
|
|
CLUTTER_FIXED_TO_FLOAT (g),
|
|
CLUTTER_FIXED_TO_FLOAT (b),
|
|
CLUTTER_FIXED_TO_FLOAT (a));
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glPushMatrix ()
|
|
{
|
|
const float *src;
|
|
float *dst;
|
|
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
/* Get a pointer to the old and new matrix position and increment
|
|
the stack pointer */
|
|
switch (w->matrix_mode)
|
|
{
|
|
default:
|
|
case GL_MODELVIEW:
|
|
src = w->modelview_stack + w->modelview_stack_pos * 16;
|
|
w->modelview_stack_pos = (w->modelview_stack_pos + 1)
|
|
& (COGL_GLES2_MODELVIEW_STACK_SIZE - 1);
|
|
dst = w->modelview_stack + w->modelview_stack_pos * 16;
|
|
break;
|
|
|
|
case GL_PROJECTION:
|
|
src = w->projection_stack + w->projection_stack_pos * 16;
|
|
w->projection_stack_pos = (w->projection_stack_pos + 1)
|
|
& (COGL_GLES2_PROJECTION_STACK_SIZE - 1);
|
|
dst = w->projection_stack + w->projection_stack_pos * 16;
|
|
break;
|
|
|
|
case GL_TEXTURE:
|
|
src = w->texture_stack + w->texture_stack_pos * 16;
|
|
w->texture_stack_pos = (w->texture_stack_pos + 1)
|
|
& (COGL_GLES2_TEXTURE_STACK_SIZE - 1);
|
|
dst = w->texture_stack + w->texture_stack_pos * 16;
|
|
break;
|
|
}
|
|
|
|
/* Copy the old matrix to the new position */
|
|
memcpy (dst, src, sizeof (float) * 16);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glPopMatrix ()
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
/* Decrement the stack pointer */
|
|
switch (w->matrix_mode)
|
|
{
|
|
default:
|
|
case GL_MODELVIEW:
|
|
w->modelview_stack_pos = (w->modelview_stack_pos - 1)
|
|
& (COGL_GLES2_MODELVIEW_STACK_SIZE - 1);
|
|
break;
|
|
|
|
case GL_PROJECTION:
|
|
w->projection_stack_pos = (w->projection_stack_pos - 1)
|
|
& (COGL_GLES2_PROJECTION_STACK_SIZE - 1);
|
|
break;
|
|
|
|
case GL_TEXTURE:
|
|
w->texture_stack_pos = (w->texture_stack_pos - 1)
|
|
& (COGL_GLES2_TEXTURE_STACK_SIZE - 1);
|
|
break;
|
|
}
|
|
|
|
/* Update the matrix in the program object */
|
|
cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glMatrixMode (GLenum mode)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
w->matrix_mode = mode;
|
|
}
|
|
|
|
static float *
|
|
cogl_gles2_get_matrix_stack_top (CoglGles2Wrapper *wrapper)
|
|
{
|
|
switch (wrapper->matrix_mode)
|
|
{
|
|
default:
|
|
case GL_MODELVIEW:
|
|
return wrapper->modelview_stack + wrapper->modelview_stack_pos * 16;
|
|
|
|
case GL_PROJECTION:
|
|
return wrapper->projection_stack + wrapper->projection_stack_pos * 16;
|
|
|
|
case GL_TEXTURE:
|
|
return wrapper->texture_stack + wrapper->texture_stack_pos * 16;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glLoadIdentity ()
|
|
{
|
|
float *matrix;
|
|
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
matrix = cogl_gles2_get_matrix_stack_top (w);
|
|
memset (matrix, 0, sizeof (float) * 16);
|
|
matrix[0] = 1.0f;
|
|
matrix[5] = 1.0f;
|
|
matrix[10] = 1.0f;
|
|
matrix[15] = 1.0f;
|
|
|
|
cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
|
|
}
|
|
|
|
static void
|
|
cogl_gles2_wrapper_mult_matrix (float *dst, const float *a, const float *b)
|
|
{
|
|
int i, j, k;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
float sum = 0.0f;
|
|
for (k = 0; k < 4; k++)
|
|
sum += a[k * 4 + j] * b[i * 4 + k];
|
|
dst[i * 4 + j] = sum;
|
|
}
|
|
}
|
|
|
|
static void
|
|
cogl_wrap_glMultMatrix (const float *m)
|
|
{
|
|
float new_matrix[16];
|
|
float *old_matrix;
|
|
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
old_matrix = cogl_gles2_get_matrix_stack_top (w);
|
|
|
|
cogl_gles2_wrapper_mult_matrix (new_matrix, old_matrix, m);
|
|
|
|
memcpy (old_matrix, new_matrix, sizeof (float) * 16);
|
|
|
|
cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glMultMatrixx (const GLfixed *m)
|
|
{
|
|
float new_matrix[16];
|
|
int i;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
new_matrix[i] = CLUTTER_FIXED_TO_FLOAT (m[i]);
|
|
|
|
cogl_wrap_glMultMatrix (new_matrix);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glScalex (GLfixed x, GLfixed y, GLfixed z)
|
|
{
|
|
float matrix[16];
|
|
|
|
memset (matrix, 0, sizeof (matrix));
|
|
matrix[0] = CLUTTER_FIXED_TO_FLOAT (x);
|
|
matrix[5] = CLUTTER_FIXED_TO_FLOAT (y);
|
|
matrix[10] = CLUTTER_FIXED_TO_FLOAT (z);
|
|
matrix[15] = 1.0f;
|
|
|
|
cogl_wrap_glMultMatrix (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glTranslatex (GLfixed x, GLfixed y, GLfixed z)
|
|
{
|
|
float matrix[16];
|
|
|
|
memset (matrix, 0, sizeof (matrix));
|
|
matrix[0] = 1.0f;
|
|
matrix[5] = 1.0f;
|
|
matrix[10] = 1.0f;
|
|
matrix[12] = CLUTTER_FIXED_TO_FLOAT (x);
|
|
matrix[13] = CLUTTER_FIXED_TO_FLOAT (y);
|
|
matrix[14] = CLUTTER_FIXED_TO_FLOAT (z);
|
|
matrix[15] = 1.0f;
|
|
|
|
cogl_wrap_glMultMatrix (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
|
|
{
|
|
float matrix[16];
|
|
float xf = CLUTTER_FIXED_TO_FLOAT (x);
|
|
float yf = CLUTTER_FIXED_TO_FLOAT (y);
|
|
float zf = CLUTTER_FIXED_TO_FLOAT (z);
|
|
float anglef = CLUTTER_FIXED_TO_FLOAT (angle) * G_PI / 180.0f;
|
|
float c = cosf (anglef);
|
|
float s = sinf (anglef);
|
|
|
|
matrix[0] = xf * xf * (1.0f - c) + c;
|
|
matrix[1] = yf * xf * (1.0f - c) + zf * s;
|
|
matrix[2] = xf * zf * (1.0f - c) - yf * s;
|
|
matrix[3] = 0.0f;
|
|
|
|
matrix[4] = xf * yf * (1.0f - c) - zf * s;
|
|
matrix[5] = yf * yf * (1.0f - c) + c;
|
|
matrix[6] = yf * zf * (1.0f - c) + xf * s;
|
|
matrix[7] = 0.0f;
|
|
|
|
matrix[8] = xf * zf * (1.0f - c) + yf * s;
|
|
matrix[9] = yf * zf * (1.0f - c) - xf * s;
|
|
matrix[10] = zf * zf * (1.0f - c) + c;
|
|
matrix[11] = 0.0f;
|
|
|
|
matrix[12] = 0.0f;
|
|
matrix[13] = 0.0f;
|
|
matrix[14] = 0.0f;
|
|
matrix[15] = 1.0f;
|
|
|
|
cogl_wrap_glMultMatrix (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
|
|
GLfixed near, GLfixed far)
|
|
{
|
|
float matrix[16];
|
|
float xrange = CLUTTER_FIXED_TO_FLOAT (right - left);
|
|
float yrange = CLUTTER_FIXED_TO_FLOAT (top - bottom);
|
|
float zrange = CLUTTER_FIXED_TO_FLOAT (far - near);
|
|
|
|
memset (matrix, 0, sizeof (matrix));
|
|
matrix[0] = 2.0f / xrange;
|
|
matrix[5] = 2.0f / yrange;
|
|
matrix[10] = 2.0f / zrange;
|
|
matrix[12] = CLUTTER_FIXED_TO_FLOAT (right + left) / xrange;
|
|
matrix[13] = CLUTTER_FIXED_TO_FLOAT (top + bottom) / yrange;
|
|
matrix[14] = CLUTTER_FIXED_TO_FLOAT (far + near) / zrange;
|
|
matrix[15] = 1.0f;
|
|
|
|
cogl_wrap_glMultMatrix (matrix);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glVertexPointer (GLint size, GLenum type, GLsizei stride,
|
|
const GLvoid *pointer)
|
|
{
|
|
glVertexAttribPointer (COGL_GLES2_WRAPPER_VERTEX_ATTRIB, size, type,
|
|
GL_FALSE, stride, pointer);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glTexCoordPointer (GLint size, GLenum type, GLsizei stride,
|
|
const GLvoid *pointer)
|
|
{
|
|
glVertexAttribPointer (COGL_GLES2_WRAPPER_TEX_COORD_ATTRIB, size, type,
|
|
GL_FALSE, stride, pointer);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
|
|
const GLvoid *pointer)
|
|
{
|
|
glVertexAttribPointer (COGL_GLES2_WRAPPER_COLOR_ATTRIB, size, type,
|
|
GL_FALSE, stride, pointer);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
/* Make sure the modelview+projection matrix is up to date */
|
|
if (!w->mvp_uptodate)
|
|
{
|
|
float mvp_matrix[16];
|
|
const float *modelview_matrix = w->modelview_stack
|
|
+ w->modelview_stack_pos * 16;
|
|
|
|
cogl_gles2_wrapper_mult_matrix (mvp_matrix,
|
|
w->projection_stack
|
|
+ w->projection_stack_pos * 16,
|
|
modelview_matrix);
|
|
|
|
glUniformMatrix4fv (w->uniforms->mvp_matrix_uniform, 1,
|
|
GL_FALSE, mvp_matrix);
|
|
glUniformMatrix4fv (w->uniforms->modelview_matrix_uniform, 1, GL_FALSE,
|
|
modelview_matrix);
|
|
|
|
w->mvp_uptodate = GL_TRUE;
|
|
}
|
|
|
|
glDrawArrays (mode, first, count);
|
|
}
|
|
|
|
void
|
|
cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
|
|
GLenum internal_format)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
glBindTexture (target, texture);
|
|
|
|
/* We need to keep track of whether the texture is alpha-only
|
|
because the emulation of GL_MODULATE needs to work differently in
|
|
that case */
|
|
glUniform1i (w->uniforms->alpha_only_uniform,
|
|
internal_format == GL_ALPHA ? GL_TRUE : GL_FALSE);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glTexEnvx (GLenum target, GLenum pname, GLfixed param)
|
|
{
|
|
/* This function is only used to set the texture mode once to
|
|
GL_MODULATE. The shader is hard-coded to modulate the texture so
|
|
nothing needs to be done here. */
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glEnable (GLenum cap)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
switch (cap)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
glUniform1i (w->uniforms->texture_2d_enabled_uniform, GL_TRUE);
|
|
break;
|
|
|
|
case GL_FOG:
|
|
glUniform1i (w->uniforms->fog_enabled_uniform, GL_TRUE);
|
|
break;
|
|
|
|
case GL_ALPHA_TEST:
|
|
glUniform1i (w->uniforms->alpha_test_enabled_uniform, GL_TRUE);
|
|
break;
|
|
|
|
default:
|
|
glEnable (cap);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glDisable (GLenum cap)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
switch (cap)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
glUniform1i (w->uniforms->texture_2d_enabled_uniform, GL_FALSE);
|
|
break;
|
|
|
|
case GL_FOG:
|
|
glUniform1i (w->uniforms->fog_enabled_uniform, GL_FALSE);
|
|
break;
|
|
|
|
case GL_ALPHA_TEST:
|
|
glUniform1i (w->uniforms->alpha_test_enabled_uniform, GL_FALSE);
|
|
break;
|
|
|
|
default:
|
|
glDisable (cap);
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glEnableClientState (GLenum array)
|
|
{
|
|
switch (array)
|
|
{
|
|
case GL_VERTEX_ARRAY:
|
|
glEnableVertexAttribArray (COGL_GLES2_WRAPPER_VERTEX_ATTRIB);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
glEnableVertexAttribArray (COGL_GLES2_WRAPPER_TEX_COORD_ATTRIB);
|
|
break;
|
|
case GL_COLOR_ARRAY:
|
|
glEnableVertexAttribArray (COGL_GLES2_WRAPPER_COLOR_ATTRIB);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glDisableClientState (GLenum array)
|
|
{
|
|
switch (array)
|
|
{
|
|
case GL_VERTEX_ARRAY:
|
|
glDisableVertexAttribArray (COGL_GLES2_WRAPPER_VERTEX_ATTRIB);
|
|
break;
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
glDisableVertexAttribArray (COGL_GLES2_WRAPPER_TEX_COORD_ATTRIB);
|
|
break;
|
|
case GL_COLOR_ARRAY:
|
|
glDisableVertexAttribArray (COGL_GLES2_WRAPPER_COLOR_ATTRIB);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
if (ref < 0.0f)
|
|
ref = 0.0f;
|
|
else if (ref > 1.0f)
|
|
ref = 1.0f;
|
|
|
|
glUniform1i (w->uniforms->alpha_test_func_uniform, func);
|
|
glUniform1f (w->uniforms->alpha_test_ref_uniform, ref);
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
|
{
|
|
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
|
|
CLUTTER_FIXED_TO_FLOAT (r),
|
|
CLUTTER_FIXED_TO_FLOAT (g),
|
|
CLUTTER_FIXED_TO_FLOAT (b),
|
|
CLUTTER_FIXED_TO_FLOAT (a));
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glClipPlanex (GLenum plane, GLfixed *equation)
|
|
{
|
|
/* FIXME */
|
|
}
|
|
|
|
static void
|
|
cogl_gles2_float_array_to_fixed (int size, const GLfloat *floats,
|
|
GLfixed *fixeds)
|
|
{
|
|
while (size-- > 0)
|
|
*(fixeds++) = CLUTTER_FLOAT_TO_FIXED (*(floats++));
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_MAX_CLIP_PLANES:
|
|
*params = 0;
|
|
break;
|
|
|
|
default:
|
|
glGetIntegerv (pname, params);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glGetFixedv (GLenum pname, GLfixed *params)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_MODELVIEW_MATRIX:
|
|
cogl_gles2_float_array_to_fixed (16, w->modelview_stack
|
|
+ w->modelview_stack_pos * 16,
|
|
params);
|
|
break;
|
|
|
|
case GL_PROJECTION_MATRIX:
|
|
cogl_gles2_float_array_to_fixed (16, w->projection_stack
|
|
+ w->projection_stack_pos * 16,
|
|
params);
|
|
break;
|
|
|
|
case GL_VIEWPORT:
|
|
{
|
|
GLfloat v[4];
|
|
|
|
glGetFloatv (GL_VIEWPORT, v);
|
|
cogl_gles2_float_array_to_fixed (4, v, params);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glFogx (GLenum pname, GLfixed param)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_FOG_MODE:
|
|
glUniform1i (w->uniforms->fog_mode_uniform, param);
|
|
break;
|
|
|
|
case GL_FOG_DENSITY:
|
|
glUniform1f (w->uniforms->fog_density_uniform,
|
|
CLUTTER_FIXED_TO_FLOAT (param));
|
|
break;
|
|
|
|
case GL_FOG_START:
|
|
glUniform1f (w->uniforms->fog_start_uniform,
|
|
CLUTTER_FIXED_TO_FLOAT (param));
|
|
break;
|
|
|
|
case GL_FOG_END:
|
|
glUniform1f (w->uniforms->fog_end_uniform,
|
|
CLUTTER_FIXED_TO_FLOAT (param));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glFogxv (GLenum pname, const GLfixed *params)
|
|
{
|
|
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
|
|
|
if (pname == GL_FOG_COLOR)
|
|
glUniform4f (w->uniforms->fog_color_uniform,
|
|
CLUTTER_FIXED_TO_FLOAT (params[0]),
|
|
CLUTTER_FIXED_TO_FLOAT (params[1]),
|
|
CLUTTER_FIXED_TO_FLOAT (params[2]),
|
|
CLUTTER_FIXED_TO_FLOAT (params[3]));
|
|
}
|
|
|
|
void
|
|
cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
if (pname != GL_GENERATE_MIPMAP)
|
|
glTexParameteri (target, pname, param);
|
|
}
|