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* clutter/cogl/gles/cogl-fbo.c: Copy the code from gl/cogl-fbo but use the API calls directly instead of loading an extension because it is part of the core in GLES 2. * clutter/cogl/gles/cogl.c (_cogl_features_init): Report COGL_FEATURE_OFFSCREEN. * clutter/cogl/gles/cogl-fbo.h (CoglFbo): Add gl_stencil_handle. * clutter/cogl/gles/cogl-context.h (CoglContext): Add viewport_store * tests/test-fbo.c (make_shader): Conditionally use the GLES 2 names of the shader variables |
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.. | ||
cogl-context.c | ||
cogl-context.h | ||
cogl-defines.h.in | ||
cogl-fbo.c | ||
cogl-fbo.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-internal.h | ||
cogl-primitives.c | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader.c | ||
cogl-shader.h | ||
cogl-texture.c | ||
cogl-texture.h | ||
cogl-util.c | ||
cogl-util.h | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |