mutter/cogl/winsys/cogl-winsys-egl-x11.c
Neil Roberts 52a646abc5 Use the EGL_KHR_surfacless_context extension
The surfaceless context extension can be used to bind a context
without a surface. We can use this to avoid creating a dummy surface
when the CoglContext is first created. Otherwise we have to have the
dummy surface so that we can bind it before the first onscreen is
created.

The main awkward part of this patch is that theoretically according to
the GL and GLES spec if you first bind a context without a surface
then the default state for glDrawBuffers is GL_NONE instead of
GL_BACK. In practice Mesa doesn't seem to do this but we need to be
robust against a GL implementation that does. Therefore we track when
the CoglContext is first used with a CoglOnscreen and force the
glDrawBuffers state to be GL_BACK.

There is a further awkward part in that GLES2 doesn't actually have a
glDrawBuffers state but GLES3 does. GLES3 also defaults to GL_NONE in
this case so if GLES3 is available then we have to be sure to set the
state to GL_BACK. As far as I can tell that actually makes GLES3
incompatible with GLES2 because in theory if the application is not
aware of GLES3 then it should be able to assume the draw buffer is
always GL_BACK.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
(cherry picked from commit e5f28f1e75db9bdc4f2688f420a74f908f96cf76)

Conflicts:
	cogl/winsys/cogl-winsys-egl-kms.c
	cogl/winsys/cogl-winsys-egl-x11.c
2014-06-17 13:31:03 +01:00

875 lines
26 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011,2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <X11/Xlib.h>
#include "cogl-winsys-egl-x11-private.h"
#include "cogl-winsys-egl-private.h"
#include "cogl-xlib-renderer-private.h"
#include "cogl-xlib-renderer.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-private.h"
#include "cogl-display-private.h"
#include "cogl-renderer-private.h"
#include "cogl-texture-pixmap-x11-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-error-private.h"
#include "cogl-poll-private.h"
#define COGL_ONSCREEN_X11_EVENT_MASK (StructureNotifyMask | ExposureMask)
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
typedef struct _CoglDisplayXlib
{
Window dummy_xwin;
} CoglDisplayXlib;
typedef struct _CoglOnscreenXlib
{
Window xwin;
CoglBool is_foreign_xwin;
} CoglOnscreenXlib;
#ifdef EGL_KHR_image_pixmap
typedef struct _CoglTexturePixmapEGL
{
EGLImageKHR image;
CoglTexture *texture;
} CoglTexturePixmapEGL;
#endif
static CoglOnscreen *
find_onscreen_for_xid (CoglContext *context, uint32_t xid)
{
GList *l;
for (l = context->framebuffers; l; l = l->next)
{
CoglFramebuffer *framebuffer = l->data;
CoglOnscreenEGL *egl_onscreen;
CoglOnscreenXlib *xlib_onscreen;
if (!framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
continue;
egl_onscreen = COGL_ONSCREEN (framebuffer)->winsys;
xlib_onscreen = egl_onscreen->platform;
if (xlib_onscreen->xwin == (Window)xid)
return COGL_ONSCREEN (framebuffer);
}
return NULL;
}
static void
flush_pending_resize_notifications_cb (void *data,
void *user_data)
{
CoglFramebuffer *framebuffer = data;
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_onscreen->pending_resize_notify)
{
_cogl_onscreen_notify_resize (onscreen);
egl_onscreen->pending_resize_notify = FALSE;
}
}
}
static void
flush_pending_resize_notifications_idle (void *user_data)
{
CoglContext *context = user_data;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
/* This needs to be disconnected before invoking the callbacks in
* case the callbacks cause it to be queued again */
_cogl_closure_disconnect (egl_renderer->resize_notify_idle);
egl_renderer->resize_notify_idle = NULL;
g_list_foreach (context->framebuffers,
flush_pending_resize_notifications_cb,
NULL);
}
static void
notify_resize (CoglContext *context,
Window drawable,
int width,
int height)
{
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreen *onscreen = find_onscreen_for_xid (context, drawable);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenEGL *egl_onscreen;
if (!onscreen)
return;
egl_onscreen = onscreen->winsys;
_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
/* We only want to notify that a resize happened when the
* application calls cogl_context_dispatch so instead of immediately
* notifying we queue an idle callback */
if (!egl_renderer->resize_notify_idle)
{
egl_renderer->resize_notify_idle =
_cogl_poll_renderer_add_idle (renderer,
flush_pending_resize_notifications_idle,
context,
NULL);
}
egl_onscreen->pending_resize_notify = TRUE;
}
static CoglFilterReturn
event_filter_cb (XEvent *xevent, void *data)
{
CoglContext *context = data;
if (xevent->type == ConfigureNotify)
{
notify_resize (context,
xevent->xconfigure.window,
xevent->xconfigure.width,
xevent->xconfigure.height);
}
else if (xevent->type == Expose)
{
CoglOnscreen *onscreen =
find_onscreen_for_xid (context, xevent->xexpose.window);
if (onscreen)
{
CoglOnscreenDirtyInfo info;
info.x = xevent->xexpose.x;
info.y = xevent->xexpose.y;
info.width = xevent->xexpose.width;
info.height = xevent->xexpose.height;
_cogl_onscreen_queue_dirty (onscreen, &info);
}
}
return COGL_FILTER_CONTINUE;
}
static XVisualInfo *
get_visual_info (CoglDisplay *display, EGLConfig egl_config)
{
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (display->renderer);
CoglRendererEGL *egl_renderer = display->renderer->winsys;
XVisualInfo visinfo_template;
int template_mask = 0;
XVisualInfo *visinfo = NULL;
int visinfos_count;
EGLint visualid, red_size, green_size, blue_size, alpha_size;
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_NATIVE_VISUAL_ID, &visualid);
if (visualid != 0)
{
visinfo_template.visualid = visualid;
template_mask |= VisualIDMask;
}
else
{
/* some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
* attribute, so attempt to find the closest match. */
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_RED_SIZE, &red_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_GREEN_SIZE, &green_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_BLUE_SIZE, &blue_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_ALPHA_SIZE, &alpha_size);
visinfo_template.depth = red_size + green_size + blue_size + alpha_size;
template_mask |= VisualDepthMask;
visinfo_template.screen = DefaultScreen (xlib_renderer->xdpy);
template_mask |= VisualScreenMask;
}
visinfo = XGetVisualInfo (xlib_renderer->xdpy,
template_mask,
&visinfo_template,
&visinfos_count);
return visinfo;
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
_cogl_xlib_renderer_disconnect (renderer);
eglTerminate (egl_renderer->edpy);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
CoglError **error)
{
CoglRendererEGL *egl_renderer;
CoglXlibRenderer *xlib_renderer;
renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = renderer->winsys;
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
if (!_cogl_xlib_renderer_connect (renderer, error))
goto error;
egl_renderer->edpy =
eglGetDisplay ((EGLNativeDisplayType) xlib_renderer->xdpy);
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
goto error;
return TRUE;
error:
_cogl_winsys_renderer_disconnect (renderer);
return FALSE;
}
static CoglBool
_cogl_winsys_egl_display_setup (CoglDisplay *display,
CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayXlib *xlib_display;
xlib_display = g_slice_new0 (CoglDisplayXlib);
egl_display->platform = xlib_display;
return TRUE;
}
static void
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
g_slice_free (CoglDisplayXlib, egl_display->platform);
}
static CoglBool
_cogl_winsys_egl_context_init (CoglContext *context,
CoglError **error)
{
cogl_xlib_renderer_add_filter (context->display->renderer,
event_filter_cb,
context);
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
/* We'll manually handle queueing dirty events in response to
* Expose events from X */
COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
return TRUE;
}
static void
_cogl_winsys_egl_context_deinit (CoglContext *context)
{
cogl_xlib_renderer_remove_filter (context->display->renderer,
event_filter_cb,
context);
}
static CoglBool
_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
EGLConfig egl_config,
CoglError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglOnscreenXlib *xlib_onscreen;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
Window xwin;
/* FIXME: We need to explicitly Select for ConfigureNotify events.
* For foreign windows we need to be careful not to mess up any
* existing event mask.
* We need to document that for windows we create then toolkits
* must be careful not to clear event mask bits that we select.
*/
/* XXX: Note we ignore the user's original width/height when
* given a foreign X window. */
if (onscreen->foreign_xid)
{
Status status;
CoglXlibTrapState state;
XWindowAttributes attr;
int xerror;
xwin = onscreen->foreign_xid;
_cogl_xlib_renderer_trap_errors (display->renderer, &state);
status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr);
xerror = _cogl_xlib_renderer_untrap_errors (display->renderer,
&state);
if (status == 0 || xerror)
{
char message[1000];
XGetErrorText (xlib_renderer->xdpy, xerror,
message, sizeof (message));
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Unable to query geometry of foreign "
"xid 0x%08lX: %s",
xwin, message);
return FALSE;
}
_cogl_framebuffer_winsys_update_size (framebuffer,
attr.width, attr.height);
/* Make sure the app selects for the events we require... */
onscreen->foreign_update_mask_callback (onscreen,
COGL_ONSCREEN_X11_EVENT_MASK,
onscreen->
foreign_update_mask_data);
}
else
{
int width;
int height;
CoglXlibTrapState state;
XVisualInfo *xvisinfo;
XSetWindowAttributes xattr;
unsigned long mask;
int xerror;
width = cogl_framebuffer_get_width (framebuffer);
height = cogl_framebuffer_get_height (framebuffer);
_cogl_xlib_renderer_trap_errors (display->renderer, &state);
xvisinfo = get_visual_info (display, egl_config);
if (xvisinfo == NULL)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Unable to retrieve the X11 visual of context's "
"fbconfig");
return FALSE;
}
/* window attributes */
xattr.background_pixel =
WhitePixel (xlib_renderer->xdpy,
DefaultScreen (xlib_renderer->xdpy));
xattr.border_pixel = 0;
/* XXX: is this an X resource that we are leaking‽... */
xattr.colormap =
XCreateColormap (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
xvisinfo->visual,
AllocNone);
xattr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK;
mask = CWBorderPixel | CWColormap | CWEventMask;
xwin = XCreateWindow (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
0, 0,
width, height,
0,
xvisinfo->depth,
InputOutput,
xvisinfo->visual,
mask, &xattr);
XFree (xvisinfo);
XSync (xlib_renderer->xdpy, False);
xerror =
_cogl_xlib_renderer_untrap_errors (display->renderer, &state);
if (xerror)
{
char message[1000];
XGetErrorText (xlib_renderer->xdpy, xerror,
message, sizeof (message));
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"X error while creating Window for CoglOnscreen: %s",
message);
return FALSE;
}
}
xlib_onscreen = g_slice_new (CoglOnscreenXlib);
egl_onscreen->platform = xlib_onscreen;
xlib_onscreen->xwin = xwin;
xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE;
egl_onscreen->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_config,
(EGLNativeWindowType) xlib_onscreen->xwin,
NULL);
return TRUE;
}
static void
_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglRenderer *renderer = context->display->renderer;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglXlibTrapState old_state;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenXlib *xlib_onscreen = egl_onscreen->platform;
_cogl_xlib_renderer_trap_errors (renderer, &old_state);
if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None)
{
XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
xlib_onscreen->xwin = None;
}
else
xlib_onscreen->xwin = None;
XSync (xlib_renderer->xdpy, False);
if (_cogl_xlib_renderer_untrap_errors (renderer,
&old_state) != Success)
g_warning ("X Error while destroying X window");
g_slice_free (CoglOnscreenXlib, xlib_onscreen);
}
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
CoglBool visibility)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglOnscreenEGL *onscreen_egl = onscreen->winsys;
CoglOnscreenXlib *xlib_onscreen = onscreen_egl->platform;
if (visibility)
XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
else
XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
}
static void
_cogl_winsys_onscreen_set_resizable (CoglOnscreen *onscreen,
CoglBool resizable)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (context->display->renderer);
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenXlib *xlib_onscreen = egl_onscreen->platform;
XSizeHints *size_hints = XAllocSizeHints ();
if (resizable)
{
/* TODO: Add cogl_onscreen_request_minimum_size () */
size_hints->min_width = 1;
size_hints->min_height = 1;
size_hints->max_width = INT_MAX;
size_hints->max_height = INT_MAX;
}
else
{
int width = cogl_framebuffer_get_width (framebuffer);
int height = cogl_framebuffer_get_height (framebuffer);
size_hints->min_width = width;
size_hints->min_height = height;
size_hints->max_width = width;
size_hints->max_height = height;
}
XSetWMNormalHints (xlib_renderer->xdpy, xlib_onscreen->xwin, size_hints);
XFree (size_hints);
}
static uint32_t
_cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenXlib *xlib_onscreen = egl_onscreen->platform;
return xlib_onscreen->xwin;
}
static CoglBool
_cogl_winsys_egl_context_created (CoglDisplay *display,
CoglError **error)
{
CoglRenderer *renderer = display->renderer;
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglDisplayXlib *xlib_display = egl_display->platform;
XVisualInfo *xvisinfo;
XSetWindowAttributes attrs;
const char *error_message;
xvisinfo = get_visual_info (display, egl_display->egl_config);
if (xvisinfo == NULL)
{
error_message = "Unable to find suitable X visual";
goto fail;
}
attrs.override_redirect = True;
attrs.colormap = XCreateColormap (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
xvisinfo->visual,
AllocNone);
attrs.border_pixel = 0;
if ((egl_renderer->private_features &
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) == 0)
{
xlib_display->dummy_xwin =
XCreateWindow (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
-100, -100, 1, 1,
0,
xvisinfo->depth,
CopyFromParent,
xvisinfo->visual,
CWOverrideRedirect |
CWColormap |
CWBorderPixel,
&attrs);
egl_display->dummy_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(EGLNativeWindowType) xlib_display->dummy_xwin,
NULL);
if (egl_display->dummy_surface == EGL_NO_SURFACE)
{
error_message = "Unable to create an EGL surface";
XFree (xvisinfo);
goto fail;
}
}
XFree (xvisinfo);
if (!_cogl_winsys_egl_make_current (display,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
{
if (egl_display->dummy_surface == EGL_NO_SURFACE)
error_message = "Unable to eglMakeCurrent with no surface";
else
error_message = "Unable to eglMakeCurrent with dummy surface";
goto fail;
}
return TRUE;
fail:
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
return FALSE;
}
static void
_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayXlib *xlib_display = egl_display->platform;
CoglRenderer *renderer = display->renderer;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglRendererEGL *egl_renderer = renderer->winsys;
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
egl_display->dummy_surface = EGL_NO_SURFACE;
}
if (xlib_display->dummy_xwin)
{
XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin);
xlib_display->dummy_xwin = None;
}
}
/* XXX: This is a particularly hacky _cogl_winsys interface... */
static XVisualInfo *
_cogl_winsys_xlib_get_visual_info (void)
{
CoglDisplayEGL *egl_display;
_COGL_GET_CONTEXT (ctx, NULL);
_COGL_RETURN_VAL_IF_FAIL (ctx->display->winsys, FALSE);
egl_display = ctx->display->winsys;
if (!egl_display->found_egl_config)
return NULL;
return get_visual_info (ctx->display, egl_display->egl_config);
}
#ifdef EGL_KHR_image_pixmap
static CoglBool
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
CoglContext *ctx = tex->context;
CoglTexturePixmapEGL *egl_tex_pixmap;
EGLint attribs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
CoglPixelFormat texture_format;
CoglRendererEGL *egl_renderer;
egl_renderer = ctx->display->renderer->winsys;
if (!(egl_renderer->private_features &
COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP) ||
!_cogl_has_private_feature
(ctx, COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE))
{
tex_pixmap->winsys = NULL;
return FALSE;
}
egl_tex_pixmap = g_new0 (CoglTexturePixmapEGL, 1);
egl_tex_pixmap->image =
_cogl_egl_create_image (ctx,
EGL_NATIVE_PIXMAP_KHR,
(EGLClientBuffer)tex_pixmap->pixmap,
attribs);
if (egl_tex_pixmap->image == EGL_NO_IMAGE_KHR)
{
g_free (egl_tex_pixmap);
return FALSE;
}
texture_format = (tex_pixmap->depth >= 32 ?
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
COGL_PIXEL_FORMAT_RGB_888);
egl_tex_pixmap->texture = COGL_TEXTURE (
_cogl_egl_texture_2d_new_from_image (ctx,
tex->width,
tex->height,
texture_format,
egl_tex_pixmap->image,
NULL));
tex_pixmap->winsys = egl_tex_pixmap;
return TRUE;
}
static void
_cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexturePixmapEGL *egl_tex_pixmap;
/* FIXME: It should be possible to get to a CoglContext from any
* CoglTexture pointer. */
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!tex_pixmap->winsys)
return;
egl_tex_pixmap = tex_pixmap->winsys;
if (egl_tex_pixmap->texture)
cogl_object_unref (egl_tex_pixmap->texture);
if (egl_tex_pixmap->image != EGL_NO_IMAGE_KHR)
_cogl_egl_destroy_image (ctx, egl_tex_pixmap->image);
tex_pixmap->winsys = NULL;
g_free (egl_tex_pixmap);
}
static CoglBool
_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
CoglBool needs_mipmap)
{
if (needs_mipmap)
return FALSE;
return TRUE;
}
static void
_cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap)
{
}
static CoglTexture *
_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexturePixmapEGL *egl_tex_pixmap = tex_pixmap->winsys;
return egl_tex_pixmap->texture;
}
#endif /* EGL_KHR_image_pixmap */
static const CoglWinsysEGLVtable
_cogl_winsys_egl_vtable =
{
.display_setup = _cogl_winsys_egl_display_setup,
.display_destroy = _cogl_winsys_egl_display_destroy,
.context_created = _cogl_winsys_egl_context_created,
.cleanup_context = _cogl_winsys_egl_cleanup_context,
.context_init = _cogl_winsys_egl_context_init,
.context_deinit = _cogl_winsys_egl_context_deinit,
.onscreen_init = _cogl_winsys_egl_onscreen_init,
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
};
const CoglWinsysVtable *
_cogl_winsys_egl_xlib_get_vtable (void)
{
static CoglBool vtable_inited = FALSE;
static CoglWinsysVtable vtable;
if (!vtable_inited)
{
/* The EGL_X11 winsys is a subclass of the EGL winsys so we
start by copying its vtable */
vtable = *_cogl_winsys_egl_get_vtable ();
vtable.id = COGL_WINSYS_ID_EGL_XLIB;
vtable.name = "EGL_XLIB";
vtable.constraints |= (COGL_RENDERER_CONSTRAINT_USES_X11 |
COGL_RENDERER_CONSTRAINT_USES_XLIB);
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.onscreen_set_visibility =
_cogl_winsys_onscreen_set_visibility;
vtable.onscreen_set_resizable =
_cogl_winsys_onscreen_set_resizable;
vtable.onscreen_x11_get_window_xid =
_cogl_winsys_onscreen_x11_get_window_xid;
vtable.xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info;
#ifdef EGL_KHR_image_pixmap
/* X11 tfp support... */
/* XXX: instead of having a rather monolithic winsys vtable we could
* perhaps look for a way to separate these... */
vtable.texture_pixmap_x11_create =
_cogl_winsys_texture_pixmap_x11_create;
vtable.texture_pixmap_x11_free =
_cogl_winsys_texture_pixmap_x11_free;
vtable.texture_pixmap_x11_update =
_cogl_winsys_texture_pixmap_x11_update;
vtable.texture_pixmap_x11_damage_notify =
_cogl_winsys_texture_pixmap_x11_damage_notify;
vtable.texture_pixmap_x11_get_texture =
_cogl_winsys_texture_pixmap_x11_get_texture;
#endif /* EGL_KHR_image_pixmap) */
vtable_inited = TRUE;
}
return &vtable;
}