mutter/cogl/cogl-texture-2d-sliced.c
Neil Roberts 7572fedeaa Fix filling the array of texture pointers for sliced textures
In commit 1fa7c0f10a8a0 the sliced texture code which creates the
array of pointers to the texture slices was changed so that the
textures are appended to the end of the array instead of initially
creating the array with the right size upfront and then shrinking the
array on error. However it was then still also setting the size of the
array after creating it so the new textures would actually end up in
an unused part of the array. The part of the array that is used was
left unitialised so it would crash. This just removes the call to set
the size of the array.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 7df09d505ba28a1a960df867346af67118e96718)
2013-01-22 17:48:19 +00:00

1444 lines
50 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Matthew Allum <mallum@openedhand.com>
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-debug.h"
#include "cogl-private.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-gl.h"
#include "cogl-texture-2d-private.h"
#include "cogl-texture-2d-sliced-private.h"
#include "cogl-texture-gl-private.h"
#include "cogl-texture-driver.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-spans.h"
#include "cogl-journal-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-primitive-texture.h"
#include "cogl-error-private.h"
#include "cogl-texture-gl-private.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
COGL_TEXTURE_DEFINE (Texture2DSliced, texture_2d_sliced);
static const CoglTextureVtable cogl_texture_2d_sliced_vtable;
typedef struct _ForeachData
{
CoglMetaTextureCallback callback;
void *user_data;
float x_normalize_factor;
float y_normalize_factor;
} ForeachData;
static void
re_normalize_sub_texture_coords_cb (CoglTexture *sub_texture,
const float *sub_texture_coords,
const float *meta_coords,
void *user_data)
{
ForeachData *data = user_data;
/* The coordinates passed to the span iterating code were
* un-normalized so we need to renormalize them before passing them
* on */
float re_normalized_coords[4] =
{
meta_coords[0] * data->x_normalize_factor,
meta_coords[1] * data->y_normalize_factor,
meta_coords[2] * data->x_normalize_factor,
meta_coords[3] * data->y_normalize_factor
};
data->callback (sub_texture, sub_texture_coords, re_normalized_coords,
data->user_data);
}
static void
_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
CoglTexture *tex,
float virtual_tx_1,
float virtual_ty_1,
float virtual_tx_2,
float virtual_ty_2,
CoglMetaTextureCallback callback,
void *user_data)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglSpan *x_spans = (CoglSpan *)tex_2ds->slice_x_spans->data;
CoglSpan *y_spans = (CoglSpan *)tex_2ds->slice_y_spans->data;
CoglTexture **textures = (CoglTexture **)tex_2ds->slice_textures->data;
float un_normalized_coords[4];
ForeachData data;
/* NB: its convenient for us to store non-normalized coordinates in
* our CoglSpans but that means we need to un-normalize the incoming
* virtual coordinates and make sure we re-normalize the coordinates
* before calling the given callback.
*/
data.callback = callback;
data.user_data = user_data;
data.x_normalize_factor = 1.0f / tex->width;
data.y_normalize_factor = 1.0f / tex->height;
un_normalized_coords[0] = virtual_tx_1 * tex->width;
un_normalized_coords[1] = virtual_ty_1 * tex->height;
un_normalized_coords[2] = virtual_tx_2 * tex->width;
un_normalized_coords[3] = virtual_ty_2 * tex->height;
/* Note that the normalize factors passed here are the reciprocal of
* the factors calculated above because the span iterating code
* normalizes by dividing by the factor instead of multiplying */
_cogl_texture_spans_foreach_in_region (x_spans,
tex_2ds->slice_x_spans->len,
y_spans,
tex_2ds->slice_y_spans->len,
textures,
un_normalized_coords,
tex->width,
tex->height,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
re_normalize_sub_texture_coords_cb,
&data);
}
static uint8_t *
_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
CoglPixelFormat format)
{
CoglSpan *last_x_span;
CoglSpan *last_y_span;
uint8_t *waste_buf = NULL;
/* If the texture has any waste then allocate a buffer big enough to
fill the gaps */
last_x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
tex_2ds->slice_x_spans->len - 1);
last_y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
tex_2ds->slice_y_spans->len - 1);
if (last_x_span->waste > 0 || last_y_span->waste > 0)
{
int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
CoglSpan *first_x_span
= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
CoglSpan *first_y_span
= &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
unsigned int right_size = first_y_span->size * last_x_span->waste;
unsigned int bottom_size = first_x_span->size * last_y_span->waste;
waste_buf = g_malloc (MAX (right_size, bottom_size) * bpp);
}
return waste_buf;
}
static CoglBool
_cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
CoglBitmap *source_bmp,
CoglTexture2D *slice_tex,
uint8_t *waste_buf,
CoglSpan *x_span,
CoglSpan *y_span,
CoglSpanIter *x_iter,
CoglSpanIter *y_iter,
int src_x,
int src_y,
int dst_x,
int dst_y,
CoglError **error)
{
CoglBool need_x, need_y;
CoglContext *ctx = COGL_TEXTURE (tex_2ds)->context;
/* If the x_span is sliced and the upload touches the
rightmost pixels then fill the waste with copies of the
pixels */
need_x = x_span->waste > 0 &&
x_iter->intersect_end - x_iter->pos >= x_span->size - x_span->waste;
/* same for the bottom-most pixels */
need_y = y_span->waste > 0 &&
y_iter->intersect_end - y_iter->pos >= y_span->size - y_span->waste;
if (need_x || need_y)
{
int bmp_rowstride = cogl_bitmap_get_rowstride (source_bmp);
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
uint8_t *bmp_data;
const uint8_t *src;
uint8_t *dst;
unsigned int wy, wx;
CoglBitmap *waste_bmp;
bmp_data = _cogl_bitmap_map (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (bmp_data == NULL)
return FALSE;
if (need_x)
{
src = (bmp_data + ((src_y + (int) y_iter->intersect_start - dst_y) *
bmp_rowstride) +
(src_x + (int)x_span->start + (int)x_span->size -
(int)x_span->waste - dst_x - 1) * bpp);
dst = waste_buf;
for (wy = 0;
wy < y_iter->intersect_end - y_iter->intersect_start;
wy++)
{
for (wx = 0; wx < x_span->waste; wx++)
{
memcpy (dst, src, bpp);
dst += bpp;
}
src += bmp_rowstride;
}
waste_bmp = cogl_bitmap_new_for_data (ctx,
x_span->waste,
y_iter->intersect_end -
y_iter->intersect_start,
source_format,
x_span->waste * bpp,
waste_buf);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
0, /* src_x */
0, /* src_y */
x_span->waste, /* width */
/* height */
y_iter->intersect_end -
y_iter->intersect_start,
waste_bmp,
/* dst_x */
x_span->size - x_span->waste,
y_iter->intersect_start -
y_span->start, /* dst_y */
0, /* level */
error))
{
cogl_object_unref (waste_bmp);
_cogl_bitmap_unmap (source_bmp);
return FALSE;
}
cogl_object_unref (waste_bmp);
}
if (need_y)
{
unsigned int copy_width, intersect_width;
src = (bmp_data + ((src_x + (int) x_iter->intersect_start - dst_x) *
bpp) +
(src_y + (int)y_span->start + (int)y_span->size -
(int)y_span->waste - dst_y - 1) * bmp_rowstride);
dst = waste_buf;
if (x_iter->intersect_end - x_iter->pos
>= x_span->size - x_span->waste)
copy_width = x_span->size + x_iter->pos - x_iter->intersect_start;
else
copy_width = x_iter->intersect_end - x_iter->intersect_start;
intersect_width = x_iter->intersect_end - x_iter->intersect_start;
for (wy = 0; wy < y_span->waste; wy++)
{
memcpy (dst, src, intersect_width * bpp);
dst += intersect_width * bpp;
for (wx = intersect_width; wx < copy_width; wx++)
{
memcpy (dst, dst - bpp, bpp);
dst += bpp;
}
}
waste_bmp = cogl_bitmap_new_for_data (ctx,
copy_width,
y_span->waste,
source_format,
copy_width * bpp,
waste_buf);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
0, /* src_x */
0, /* src_y */
copy_width, /* width */
y_span->waste, /* height */
waste_bmp,
/* dst_x */
x_iter->intersect_start -
x_iter->pos,
/* dst_y */
y_span->size - y_span->waste,
0, /* level */
error))
{
cogl_object_unref (waste_bmp);
_cogl_bitmap_unmap (source_bmp);
return FALSE;
}
cogl_object_unref (waste_bmp);
}
_cogl_bitmap_unmap (source_bmp);
}
return TRUE;
}
static CoglBool
_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
CoglBitmap *bmp,
CoglError **error)
{
CoglSpan *x_span;
CoglSpan *y_span;
CoglTexture2D *slice_tex;
int x, y;
uint8_t *waste_buf;
CoglPixelFormat bmp_format;
bmp_format = cogl_bitmap_get_format (bmp);
waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds,
bmp_format);
/* Iterate vertical slices */
for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
{
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
/* Iterate horizontal slices */
for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
{
int slice_num = y * tex_2ds->slice_x_spans->len + x;
CoglSpanIter x_iter, y_iter;
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
/* Pick the gl texture object handle */
slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, slice_num);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
x_span->start, /* src x */
y_span->start, /* src y */
x_span->size -
x_span->waste, /* width */
y_span->size -
y_span->waste, /* height */
bmp,
0, /* dst x */
0, /* dst y */
0, /* level */
error))
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
/* Set up a fake iterator that covers the whole slice */
x_iter.intersect_start = x_span->start;
x_iter.intersect_end = (x_span->start +
x_span->size -
x_span->waste);
x_iter.pos = x_span->start;
y_iter.intersect_start = y_span->start;
y_iter.intersect_end = (y_span->start +
y_span->size -
y_span->waste);
y_iter.pos = y_span->start;
if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
bmp,
slice_tex,
waste_buf,
x_span, y_span,
&x_iter, &y_iter,
0, /* src_x */
0, /* src_y */
0, /* dst_x */
0,
error)) /* dst_y */
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
}
}
if (waste_buf)
g_free (waste_buf);
return TRUE;
}
static CoglBool
_cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
CoglSpan *x_span;
CoglSpan *y_span;
CoglSpanIter x_iter;
CoglSpanIter y_iter;
CoglTexture2D *slice_tex;
int source_x = 0, source_y = 0;
int inter_w = 0, inter_h = 0;
int local_x = 0, local_y = 0;
uint8_t *waste_buf;
CoglPixelFormat source_format;
source_format = cogl_bitmap_get_format (source_bmp);
waste_buf =
_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds, source_format);
/* Iterate vertical spans */
for (source_y = src_y,
_cogl_span_iter_begin (&y_iter,
(CoglSpan *)tex_2ds->slice_y_spans->data,
tex_2ds->slice_y_spans->len,
tex->height,
dst_y,
dst_y + height,
COGL_PIPELINE_WRAP_MODE_REPEAT);
!_cogl_span_iter_end (&y_iter);
_cogl_span_iter_next (&y_iter),
source_y += inter_h )
{
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
y_iter.index);
/* Iterate horizontal spans */
for (source_x = src_x,
_cogl_span_iter_begin (&x_iter,
(CoglSpan *)tex_2ds->slice_x_spans->data,
tex_2ds->slice_x_spans->len,
tex->width,
dst_x,
dst_x + width,
COGL_PIPELINE_WRAP_MODE_REPEAT);
!_cogl_span_iter_end (&x_iter);
_cogl_span_iter_next (&x_iter),
source_x += inter_w )
{
int slice_num;
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
x_iter.index);
/* Pick intersection width and height */
inter_w = (x_iter.intersect_end - x_iter.intersect_start);
inter_h = (y_iter.intersect_end - y_iter.intersect_start);
/* Localize intersection top-left corner to slice*/
local_x = (x_iter.intersect_start - x_iter.pos);
local_y = (y_iter.intersect_start - y_iter.pos);
slice_num = y_iter.index * tex_2ds->slice_x_spans->len + x_iter.index;
/* Pick slice texture */
slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, slice_num);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
source_x,
source_y,
inter_w, /* width */
inter_h, /* height */
source_bmp,
local_x, /* dst x */
local_y, /* dst y */
0, /* level */
error))
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
source_bmp,
slice_tex,
waste_buf,
x_span, y_span,
&x_iter, &y_iter,
src_x, src_y,
dst_x, dst_y,
error))
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
}
}
if (waste_buf)
g_free (waste_buf);
return TRUE;
}
static int
_cogl_rect_slices_for_size (int size_to_fill,
int max_span_size,
int max_waste,
GArray *out_spans)
{
int n_spans = 0;
CoglSpan span;
/* Init first slice span */
span.start = 0;
span.size = max_span_size;
span.waste = 0;
/* Repeat until whole area covered */
while (size_to_fill >= span.size)
{
/* Add another slice span of same size */
if (out_spans)
g_array_append_val (out_spans, span);
span.start += span.size;
size_to_fill -= span.size;
n_spans++;
}
/* Add one last smaller slice span */
if (size_to_fill > 0)
{
span.size = size_to_fill;
if (out_spans)
g_array_append_val (out_spans, span);
n_spans++;
}
return n_spans;
}
static int
_cogl_pot_slices_for_size (int size_to_fill,
int max_span_size,
int max_waste,
GArray *out_spans)
{
int n_spans = 0;
CoglSpan span;
/* Init first slice span */
span.start = 0;
span.size = max_span_size;
span.waste = 0;
/* Fix invalid max_waste */
if (max_waste < 0)
max_waste = 0;
while (TRUE)
{
/* Is the whole area covered? */
if (size_to_fill > span.size)
{
/* Not yet - add a span of this size */
if (out_spans)
g_array_append_val (out_spans, span);
span.start += span.size;
size_to_fill -= span.size;
n_spans++;
}
else if (span.size - size_to_fill <= max_waste)
{
/* Yes and waste is small enough */
/* Pick the next power of two up from size_to_fill. This can
sometimes be less than the span.size that would be chosen
otherwise */
span.size = _cogl_util_next_p2 (size_to_fill);
span.waste = span.size - size_to_fill;
if (out_spans)
g_array_append_val (out_spans, span);
return ++n_spans;
}
else
{
/* Yes but waste is too large */
while (span.size - size_to_fill > max_waste)
{
span.size /= 2;
g_assert (span.size > 0);
}
}
}
/* Can't get here */
return 0;
}
static void
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
int i;
/* Pass the set wrap mode on to all of the child textures */
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *,
i);
_cogl_texture_gl_flush_legacy_texobj_wrap_modes (COGL_TEXTURE (slice_tex),
wrap_mode_s,
wrap_mode_t,
wrap_mode_p);
}
}
static CoglBool
_cogl_texture_2d_sliced_setup_spans (CoglContext *ctx,
CoglTexture2DSliced *tex_2ds,
int width,
int height,
int max_waste,
CoglPixelFormat format,
CoglError **error)
{
int max_width;
int max_height;
int n_x_slices;
int n_y_slices;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
int (*slices_for_size) (int, int, int, GArray*);
/* Initialize size of largest slice according to supported features */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
{
max_width = width;
max_height = height;
slices_for_size = _cogl_rect_slices_for_size;
}
else
{
max_width = _cogl_util_next_p2 (width);
max_height = _cogl_util_next_p2 (height);
slices_for_size = _cogl_pot_slices_for_size;
}
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
&gl_intformat,
&gl_format,
&gl_type);
/* Negative number means no slicing forced by the user */
if (max_waste <= -1)
{
CoglSpan span;
/* Check if size supported else bail out */
if (!ctx->texture_driver->size_supported (ctx,
GL_TEXTURE_2D,
gl_intformat,
gl_format,
gl_type,
max_width,
max_height))
{
_cogl_set_error (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_SIZE,
"Sliced texture size of %d x %d not possible "
"with max waste set to -1",
width,
height);
return FALSE;
}
n_x_slices = 1;
n_y_slices = 1;
/* Init span arrays */
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan),
1);
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan),
1);
/* Add a single span for width and height */
span.start = 0;
span.size = max_width;
span.waste = max_width - width;
g_array_append_val (tex_2ds->slice_x_spans, span);
span.size = max_height;
span.waste = max_height - height;
g_array_append_val (tex_2ds->slice_y_spans, span);
}
else
{
/* Decrease the size of largest slice until supported by GL */
while (!ctx->texture_driver->size_supported (ctx,
GL_TEXTURE_2D,
gl_intformat,
gl_format,
gl_type,
max_width,
max_height))
{
/* Alternate between width and height */
if (max_width > max_height)
max_width /= 2;
else
max_height /= 2;
if (max_width == 0 || max_height == 0)
{
/* Maybe it would be ok to just g_warn_if_reached() for this
* codepath */
_cogl_set_error (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_SIZE,
"No suitable slice geometry found");
return FALSE;
}
}
/* Determine the slices required to cover the bitmap area */
n_x_slices = slices_for_size (width,
max_width, max_waste,
NULL);
n_y_slices = slices_for_size (height,
max_height, max_waste,
NULL);
/* Init span arrays with reserved size */
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan),
n_x_slices);
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan),
n_y_slices);
/* Fill span arrays with info */
slices_for_size (width,
max_width, max_waste,
tex_2ds->slice_x_spans);
slices_for_size (height,
max_height, max_waste,
tex_2ds->slice_y_spans);
}
return TRUE;
}
static void
_cogl_texture_2d_sliced_slices_free (CoglTexture2DSliced *tex_2ds)
{
if (tex_2ds->slice_textures != NULL)
{
int i;
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
CoglTexture2D *slice_tex =
g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
cogl_object_unref (slice_tex);
}
g_array_free (tex_2ds->slice_textures, TRUE);
}
}
static void
_cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds)
{
_cogl_texture_2d_sliced_slices_free (tex_2ds);
if (tex_2ds->slice_x_spans != NULL)
g_array_free (tex_2ds->slice_x_spans, TRUE);
if (tex_2ds->slice_y_spans != NULL)
g_array_free (tex_2ds->slice_y_spans, TRUE);
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (tex_2ds));
}
static CoglBool
_cogl_texture_2d_sliced_init_base (CoglContext *ctx,
CoglTexture2DSliced *tex_2ds,
int width,
int height,
int max_waste,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
_cogl_texture_init (tex, ctx, width, height, &cogl_texture_2d_sliced_vtable);
tex_2ds->max_waste = max_waste;
tex_2ds->internal_format = internal_format;
return _cogl_texture_2d_sliced_setup_spans (ctx, tex_2ds,
width, height,
max_waste,
internal_format,
error);
}
CoglTexture2DSliced *
cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
int width,
int height,
int max_waste,
CoglPixelFormat internal_format)
{
CoglTexture2DSliced *tex_2ds;
CoglError *ignore_error = NULL;
/* Since no data, we need some internal format */
if (internal_format == COGL_PIXEL_FORMAT_ANY)
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
/* Init texture with empty bitmap */
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
if (!_cogl_texture_2d_sliced_init_base (ctx,
tex_2ds,
width, height,
max_waste,
internal_format,
&ignore_error))
{
/* In this case we failed to find any suitable slicing geometry
* for the given texture size.
*
* We don't need to do anything with the error here since it
* will be picked up on later when trying to allocate the
* texture.
*/
cogl_error_free (ignore_error);
}
/* NB: We need to be sure that cogl_texture_is_sliced() will work
* correctly before returning since
* cogl_framebuffer_allocate() uses this api to determine
* if a texture can be rendered to which may be before the
* slices have been allocated.
*/
return _cogl_texture_2d_sliced_object_new (tex_2ds);
}
static CoglBool
_cogl_texture_2d_sliced_allocate (CoglTexture *tex,
CoglError **error)
{
CoglContext *ctx = tex->context;
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
int n_x_slices;
int n_y_slices;
int n_slices;
int x, y;
CoglPixelFormat format = tex_2ds->internal_format;
CoglSpan *x_span;
CoglSpan *y_span;
if (!tex_2ds->slice_x_spans || !tex_2ds->slice_y_spans)
{
_cogl_set_error (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_SIZE,
"Couldn't find suitable slicing geometry "
"for given size");
return FALSE;
}
n_x_slices = tex_2ds->slice_x_spans->len;
n_y_slices = tex_2ds->slice_y_spans->len;
n_slices = n_x_slices * n_y_slices;
tex_2ds->slice_textures = g_array_sized_new (FALSE, FALSE,
sizeof (CoglTexture2D *),
n_slices);
/* Allocate each slice */
for (y = 0; y < n_y_slices; ++y)
{
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
for (x = 0; x < n_x_slices; ++x)
{
CoglTexture *slice;
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
COGL_NOTE (SLICING, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
x, y,
(int)(x_span->size - x_span->waste),
(int)(y_span->size - y_span->waste));
slice = COGL_TEXTURE (
cogl_texture_2d_new_with_size (ctx,
x_span->size, y_span->size,
format));
g_array_append_val (tex_2ds->slice_textures, slice);
if (!cogl_texture_allocate (slice, error))
{
_cogl_texture_2d_sliced_slices_free (tex_2ds);
return FALSE;
}
}
}
return TRUE;
}
CoglTexture2DSliced *
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglContext *ctx;
CoglTexture2DSliced *tex_2ds;
CoglBitmap *dst_bmp;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
int width, height, max_waste;
int i;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);
ctx = _cogl_bitmap_get_context (bmp);
width = cogl_bitmap_get_width (bmp);
height = cogl_bitmap_get_height (bmp);
/* Create new texture and fill with loaded data */
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
if (flags & COGL_TEXTURE_NO_SLICING)
max_waste = -1;
else
max_waste = COGL_TEXTURE_MAX_WASTE;
dst_bmp = _cogl_texture_prepare_for_upload (bmp,
internal_format,
&internal_format,
&gl_intformat,
&gl_format,
&gl_type,
error);
if (dst_bmp == NULL)
{
_cogl_texture_2d_sliced_free (tex_2ds);
return NULL;
}
/* NB: we may fail to find any suitable slicing geometry for the
* given texture size. */
if (!_cogl_texture_2d_sliced_init_base (ctx,
tex_2ds,
width, height,
max_waste,
internal_format,
error))
goto error;
if (!cogl_texture_allocate (COGL_TEXTURE (tex_2ds), error))
goto error;
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds,
dst_bmp,
error))
goto error;
cogl_object_unref (dst_bmp);
if ((flags & COGL_TEXTURE_NO_AUTO_MIPMAP))
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
CoglPrimitiveTexture *slice_tex;
slice_tex = g_array_index (tex_2ds->slice_textures,
CoglPrimitiveTexture *,
i);
cogl_primitive_texture_set_auto_mipmap (slice_tex, FALSE);
}
return _cogl_texture_2d_sliced_object_new (tex_2ds);
error:
cogl_object_unref (dst_bmp);
_cogl_texture_2d_sliced_free (tex_2ds);
return NULL;
}
CoglTexture2DSliced *
_cogl_texture_2d_sliced_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
unsigned int gl_target,
int width,
int height,
int x_pot_waste,
int y_pot_waste,
CoglPixelFormat format,
CoglError **error)
{
/* NOTE: width, height and internal format are not queriable
* in GLES, hence such a function prototype.
*/
int gl_width = 0;
int gl_height = 0;
CoglTexture2DSliced *tex_2ds;
CoglTexture *tex;
CoglSpan x_span;
CoglSpan y_span;
CoglTexture2D *tex_2d;
/* This should only be called when the texture target is 2D. If a
rectangle texture is used then _cogl_texture_new_from_foreign
will create a cogl_texture_rectangle instead */
_COGL_RETURN_VAL_IF_FAIL (gl_target == GL_TEXTURE_2D, NULL);
gl_width = width + x_pot_waste;
gl_height = height + y_pot_waste;
/* Validate pot waste */
if (x_pot_waste < 0 || x_pot_waste >= width ||
y_pot_waste < 0 || y_pot_waste >= height)
return NULL;
tex_2d = cogl_texture_2d_new_from_foreign (ctx,
gl_target,
gl_width,
gl_height,
format,
error);
if (!tex_2d)
return NULL;
/* The texture 2d backend may use a different pixel format if it
queries the actual texture so we'll refetch the format it
actually used */
format = cogl_texture_get_format (COGL_TEXTURE (tex_2d));
/* Create new texture */
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
tex = COGL_TEXTURE (tex_2ds);
_cogl_texture_init (tex, ctx, gl_width, gl_height,
&cogl_texture_2d_sliced_vtable);
tex_2ds->max_waste = 0;
tex_2ds->internal_format = format;
/* Create slice arrays */
tex_2ds->slice_x_spans =
g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan), 1);
tex_2ds->slice_y_spans =
g_array_sized_new (FALSE, FALSE,
sizeof (CoglSpan), 1);
tex_2ds->slice_textures =
g_array_sized_new (FALSE, FALSE,
sizeof (CoglTexture2D *), 1);
/* Store info for a single slice */
x_span.start = 0;
x_span.size = gl_width;
x_span.waste = x_pot_waste;
g_array_append_val (tex_2ds->slice_x_spans, x_span);
y_span.start = 0;
y_span.size = gl_height;
y_span.waste = y_pot_waste;
g_array_append_val (tex_2ds->slice_y_spans, y_span);
g_array_append_val (tex_2ds->slice_textures, tex_2d);
_cogl_texture_set_allocated (COGL_TEXTURE (tex_2ds), TRUE);
return _cogl_texture_2d_sliced_object_new (tex_2ds);
}
static CoglBool
_cogl_texture_2d_sliced_is_foreign (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTexture2D *slice_tex;
/* Make sure slices were created */
if (tex_2ds->slice_textures == NULL)
return FALSE;
/* Pass the call on to the first slice */
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
return _cogl_texture_is_foreign (COGL_TEXTURE (slice_tex));
}
static int
_cogl_texture_2d_sliced_get_max_waste (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
return tex_2ds->max_waste;
}
static CoglBool
_cogl_texture_2d_sliced_is_sliced (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
/* It's possible that we failed to calculate valid slicing geometry
* when initializing the texture due to the max_waste size and in
* this case we report that the texture is not sliced.
*
* In this case though we know that we will be throwing an error
* when this texture is later allocated so it shouldn't really
* matter what we report here since the texture won't be used in the
* end.
*/
if (!tex_2ds->slice_x_spans || !tex_2ds->slice_y_spans)
return FALSE;
if (tex_2ds->slice_x_spans->len != 1 ||
tex_2ds->slice_y_spans->len != 1)
return TRUE;
else
return FALSE;
}
static CoglBool
_cogl_texture_2d_sliced_can_hardware_repeat (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTexture2D *slice_tex;
CoglSpan *x_span;
CoglSpan *y_span;
/* If there's more than one texture then we can't hardware repeat */
if (tex_2ds->slice_textures->len != 1)
return FALSE;
/* If there's any waste then we can't hardware repeat */
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
if (x_span->waste > 0 || y_span->waste > 0)
return FALSE;
/* Otherwise pass the query on to the single slice texture */
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
return _cogl_texture_can_hardware_repeat (COGL_TEXTURE (slice_tex));
}
static void
_cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
float *s,
float *t)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglSpan *x_span;
CoglSpan *y_span;
CoglTexture2D *slice_tex;
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex));
/* Don't include the waste in the texture coordinates */
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
*s *= tex->width / (float)x_span->size;
*t *= tex->height / (float)y_span->size;
/* Let the child texture further transform the coords */
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
_cogl_texture_transform_coords_to_gl (COGL_TEXTURE (slice_tex), s, t);
}
static CoglTransformResult
_cogl_texture_2d_sliced_transform_quad_coords_to_gl (CoglTexture *tex,
float *coords)
{
CoglBool need_repeat = FALSE;
int i;
/* This is a bit lazy - in the case where the quad lies entirely
* within a single slice we could avoid the fallback. But that
* could likely lead to visual inconsistency if the fallback involves
* dropping layers, so this might be the right thing to do anyways.
*/
if (_cogl_texture_2d_sliced_is_sliced (tex))
return COGL_TRANSFORM_SOFTWARE_REPEAT;
for (i = 0; i < 4; i++)
if (coords[i] < 0.0f || coords[i] > 1.0f)
need_repeat = TRUE;
if (need_repeat && !_cogl_texture_2d_sliced_can_hardware_repeat (tex))
return COGL_TRANSFORM_SOFTWARE_REPEAT;
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 0, coords + 1);
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 2, coords + 3);
return (need_repeat
? COGL_TRANSFORM_HARDWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT);
}
static CoglBool
_cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTexture2D *slice_tex;
if (tex_2ds->slice_textures == NULL)
return FALSE;
if (tex_2ds->slice_textures->len < 1)
return FALSE;
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
return cogl_texture_get_gl_texture (COGL_TEXTURE (slice_tex),
out_gl_handle, out_gl_target);
}
static void
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTexture2D *slice_tex;
int i;
_COGL_RETURN_IF_FAIL (tex_2ds->slice_textures != NULL);
/* Apply new filters to every slice. The slice texture itself should
cache the value and avoid resubmitting the same filter value to
GL */
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
_cogl_texture_gl_flush_legacy_texobj_filters (COGL_TEXTURE (slice_tex),
min_filter, mag_filter);
}
}
static void
_cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
CoglTexturePrePaintFlags flags)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
int i;
_COGL_RETURN_IF_FAIL (tex_2ds->slice_textures != NULL);
/* Pass the pre-paint on to every slice */
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, i);
_cogl_texture_pre_paint (COGL_TEXTURE (slice_tex), flags);
}
}
static void
_cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
int i;
_COGL_RETURN_IF_FAIL (tex_2ds->slice_textures != NULL);
/* Pass the call on to every slice */
for (i = 0; i < tex_2ds->slice_textures->len; i++)
{
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, i);
_cogl_texture_ensure_non_quad_rendering (COGL_TEXTURE (slice_tex));
}
}
static CoglBool
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
int level,
CoglBitmap *bmp,
CoglError **error)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
GLenum gl_format;
GLenum gl_type;
CoglBool status;
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),
NULL,
NULL,
&gl_format,
&gl_type,
error);
if (!bmp)
return FALSE;
/* Send data to GL */
status =
_cogl_texture_2d_sliced_upload_subregion_to_gl (tex_2ds,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp,
gl_format,
gl_type,
error);
cogl_object_unref (bmp);
return status;
}
static CoglPixelFormat
_cogl_texture_2d_sliced_get_format (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
return tex_2ds->internal_format;
}
static GLenum
_cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
CoglTexture2D *slice_tex;
/* Assert that we've allocated our slices at this point */
cogl_texture_allocate (tex, NULL); /* (abort on error) */
/* Pass the call on to the first slice */
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
return _cogl_texture_gl_get_format (COGL_TEXTURE (slice_tex));
}
static CoglTextureType
_cogl_texture_2d_sliced_get_type (CoglTexture *tex)
{
return COGL_TEXTURE_TYPE_2D;
}
static const CoglTextureVtable
cogl_texture_2d_sliced_vtable =
{
FALSE, /* not primitive */
_cogl_texture_2d_sliced_allocate,
_cogl_texture_2d_sliced_set_region,
NULL, /* get_data */
_cogl_texture_2d_sliced_foreach_sub_texture_in_region,
_cogl_texture_2d_sliced_get_max_waste,
_cogl_texture_2d_sliced_is_sliced,
_cogl_texture_2d_sliced_can_hardware_repeat,
_cogl_texture_2d_sliced_transform_coords_to_gl,
_cogl_texture_2d_sliced_transform_quad_coords_to_gl,
_cogl_texture_2d_sliced_get_gl_texture,
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_filters,
_cogl_texture_2d_sliced_pre_paint,
_cogl_texture_2d_sliced_ensure_non_quad_rendering,
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_2d_sliced_get_format,
_cogl_texture_2d_sliced_get_gl_format,
_cogl_texture_2d_sliced_get_type,
_cogl_texture_2d_sliced_is_foreign,
NULL /* set_auto_mipmap */
};