Emmanuele Bassi 1985fa75b1 [texture] Use a box instead of int coordinates
Most of the operations involving the texture's allocated area require
floats -- either for computations or for setting the geometry into
COGL. So it doesn't make any sense to use get_allocation_coords() and
cast everything to floats.
2009-05-20 17:38:58 +01:00
..
2009-05-20 15:21:32 +01:00
2009-05-06 16:44:47 +01:00
2009-05-06 16:44:47 +01:00
2009-05-06 16:44:47 +01:00
2009-05-06 16:44:47 +01:00
2009-05-07 19:25:24 +01:00
2009-05-13 22:20:19 +01:00
2009-03-13 14:29:27 +00:00