mirror of
https://github.com/brl/mutter.git
synced 2024-12-29 14:22:13 +00:00
f5f066df9c
When building actor relative transforms, instead of using the matrix stack to combine transformations and making assumptions about what is currently on the stack we now just explicitly initialize an identity matrix and apply transforms to that. This removes the full_vertex_t typedef for internal transformation code and we just use ClutterVertex. ClutterStage now implements apply_transform like any other actor now and the code we had in _cogl_setup_viewport has been moved to the stage's apply_transform instead. ClutterStage now tracks an explicit projection matrix and viewport geometry. The projection matrix is derived from the perspective whenever that changes, and the viewport is updated when the stage gets a new allocation. The SYNC_MATRICES mechanism has been removed in favour of _clutter_stage_dirty_viewport/projection() APIs that get used when switching between multiple stages to ensure cogl has the latest information about the onscreen framebuffer.
714 lines
21 KiB
C
714 lines
21 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-win32.h"
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#include "clutter-stage-win32.h"
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#include "clutter-win32.h"
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#include "../clutter-stage-window.h"
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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#include "../clutter-shader.h"
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#include "../clutter-stage.h"
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#include "cogl/cogl.h"
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#include <windows.h>
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageWin32,
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clutter_stage_win32,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE
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(CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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static void
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clutter_stage_win32_show (ClutterStageWindow *stage_window,
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gboolean do_raise)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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if (stage_win32->hwnd)
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{
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ShowWindow (stage_win32->hwnd, do_raise ? SW_SHOW : SW_SHOWNA);
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clutter_actor_map (CLUTTER_ACTOR (stage_win32->wrapper));
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}
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}
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static void
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clutter_stage_win32_hide (ClutterStageWindow *stage_window)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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if (stage_win32->hwnd)
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{
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clutter_actor_unmap (CLUTTER_ACTOR (stage_win32->wrapper));
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ShowWindow (stage_win32->hwnd, SW_HIDE);
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}
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}
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static void
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clutter_stage_win32_get_geometry (ClutterStageWindow *stage_window,
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ClutterGeometry *geometry)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN))
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{
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geometry->width = (stage_win32->fullscreen_rect.right
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- stage_win32->fullscreen_rect.left);
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geometry->height = (stage_win32->fullscreen_rect.bottom
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- stage_win32->fullscreen_rect.top);
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return;
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}
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geometry->width = stage_win32->win_width;
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geometry->height = stage_win32->win_height;
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}
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static void
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get_fullscreen_rect (ClutterStageWin32 *stage_win32)
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{
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HMONITOR monitor;
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MONITORINFO monitor_info;
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/* If we already have a window then try to use the same monitor that
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is already on */
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if (stage_win32->hwnd)
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monitor = MonitorFromWindow (stage_win32->hwnd, MONITOR_DEFAULTTONEAREST);
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else
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{
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/* Otherwise just guess that they will want the monitor where
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the cursor is */
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POINT cursor;
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GetCursorPos (&cursor);
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monitor = MonitorFromPoint (cursor, MONITOR_DEFAULTTONEAREST);
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}
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monitor_info.cbSize = sizeof (monitor_info);
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GetMonitorInfoW (monitor, &monitor_info);
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stage_win32->fullscreen_rect = monitor_info.rcMonitor;
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}
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static void
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get_full_window_size (ClutterStageWin32 *stage_win32,
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int width_in, int height_in,
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int *width_out, int *height_out)
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{
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gboolean resizable
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= clutter_stage_get_user_resizable (stage_win32->wrapper);
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/* The window size passed to CreateWindow includes the window
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decorations */
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*width_out = width_in + GetSystemMetrics (resizable ? SM_CXSIZEFRAME
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: SM_CXFIXEDFRAME) * 2;
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*height_out = height_in + GetSystemMetrics (resizable ? SM_CYSIZEFRAME
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: SM_CYFIXEDFRAME) * 2
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+ GetSystemMetrics (SM_CYCAPTION);
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}
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void
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_clutter_stage_win32_get_min_max_info (ClutterStageWin32 *stage_win32,
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MINMAXINFO *min_max_info)
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{
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/* If the window isn't resizable then set the max and min size to
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the current size */
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if (!clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32->wrapper)))
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{
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int full_width, full_height;
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get_full_window_size (stage_win32,
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stage_win32->win_width, stage_win32->win_height,
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&full_width, &full_height);
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min_max_info->ptMaxTrackSize.x = full_width;
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min_max_info->ptMinTrackSize.x = full_width;
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min_max_info->ptMaxTrackSize.y = full_height;
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min_max_info->ptMinTrackSize.y = full_height;
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}
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}
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static void
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clutter_stage_win32_resize (ClutterStageWindow *stage_window,
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gint width,
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gint height)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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gboolean resize;
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resize = clutter_stage_get_user_resizable (stage_win32->wrapper);
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if (width != stage_win32->win_width || height != stage_win32->win_height)
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{
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/* Ignore size requests if we are in full screen mode */
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if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN) == 0)
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{
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stage_win32->win_width = width;
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stage_win32->win_height = height;
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if (stage_win32->hwnd != NULL && !stage_win32->is_foreign_win)
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{
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int full_width, full_height;
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get_full_window_size (stage_win32,
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width, height,
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&full_width, &full_height);
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SetWindowPos (stage_win32->hwnd, NULL,
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0, 0,
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full_width, full_height,
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SWP_NOZORDER | SWP_NOMOVE);
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}
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}
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}
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}
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static void
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clutter_stage_win32_set_title (ClutterStageWindow *stage_window,
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const gchar *title)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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/* Empty window titles not allowed, so set it to just a period. */
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if (title == NULL || !title[0])
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title = ".";
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if (stage_win32->wtitle != NULL)
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g_free (stage_win32->wtitle);
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stage_win32->wtitle = g_utf8_to_utf16 (title, -1, NULL, NULL, NULL);
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/* If the window is not yet created, the title will be set during the
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window creation */
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if (stage_win32->hwnd != NULL)
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SetWindowTextW (stage_win32->hwnd, stage_win32->wtitle);
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}
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void
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_clutter_stage_win32_update_cursor (ClutterStageWin32 *stage_win32)
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{
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HCURSOR cursor;
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if (stage_win32->is_cursor_visible)
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cursor = (HCURSOR) GetClassLongPtrW (stage_win32->hwnd, GCLP_HCURSOR);
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else
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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/* The documentation implies that we can just use
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SetCursor(NULL) to get rid of the cursor but apparently this
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doesn't work very well so instead we create an invisible
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cursor */
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cursor = _clutter_backend_win32_get_invisible_cursor (backend);
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}
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SetCursor (cursor);
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}
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static void
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clutter_stage_win32_set_cursor_visible (ClutterStageWindow *stage_window,
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gboolean cursor_visible)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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if (stage_win32->is_cursor_visible != cursor_visible)
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{
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POINT cursor_pos;
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RECT client_rect;
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stage_win32->is_cursor_visible = cursor_visible;
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/* If the cursor is already over the client area of the window
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then we need to update it immediately */
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GetCursorPos (&cursor_pos);
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if (WindowFromPoint (cursor_pos) == stage_win32->hwnd &&
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ScreenToClient (stage_win32->hwnd, &cursor_pos) &&
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GetClientRect (stage_win32->hwnd, &client_rect) &&
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cursor_pos.x >= client_rect.left &&
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cursor_pos.y >= client_rect.top &&
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cursor_pos.x < client_rect.right &&
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cursor_pos.y < client_rect.bottom)
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_clutter_stage_win32_update_cursor (stage_win32);
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}
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}
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static LONG
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get_window_style (ClutterStageWin32 *stage_win32)
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{
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ClutterStage *wrapper = stage_win32->wrapper;
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/* Fullscreen mode shouldn't have any borders */
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if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN))
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return WS_POPUP;
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/* Otherwise it's an overlapped window but if it isn't resizable
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then it shouldn't have a thick frame */
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else if (clutter_stage_get_user_resizable (wrapper))
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return WS_OVERLAPPEDWINDOW;
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else
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return WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
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}
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static void
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clutter_stage_win32_set_user_resize (ClutterStageWindow *stage_window,
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gboolean value)
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{
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HWND hwnd = CLUTTER_STAGE_WIN32 (stage_window)->hwnd;
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LONG old_style = GetWindowLongW (hwnd, GWL_STYLE);
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/* Update the window style but preserve the visibility */
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SetWindowLongW (hwnd, GWL_STYLE,
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get_window_style (CLUTTER_STAGE_WIN32 (stage_window))
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| (old_style & WS_VISIBLE));
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/* Queue a redraw of the frame */
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RedrawWindow (hwnd, NULL, NULL, RDW_FRAME | RDW_INVALIDATE);
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}
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static ClutterActor *
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clutter_stage_win32_get_wrapper (ClutterStageWindow *stage_window)
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{
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return CLUTTER_ACTOR (CLUTTER_STAGE_WIN32 (stage_window)->wrapper);
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}
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static void
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clutter_stage_win32_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean value)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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HWND hwnd = CLUTTER_STAGE_WIN32 (stage_window)->hwnd;
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LONG old_style = GetWindowLongW (hwnd, GWL_STYLE);
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ClutterStageStateEvent event;
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if (value)
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stage_win32->state |= CLUTTER_STAGE_STATE_FULLSCREEN;
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else
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stage_win32->state &= ~CLUTTER_STAGE_STATE_FULLSCREEN;
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if (hwnd)
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{
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/* Update the window style but preserve the visibility */
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SetWindowLongW (hwnd, GWL_STYLE,
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get_window_style (stage_win32)
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| (old_style & WS_VISIBLE));
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/* Update the window size */
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if (value)
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{
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get_fullscreen_rect (stage_win32);
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SetWindowPos (hwnd, HWND_TOP,
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stage_win32->fullscreen_rect.left,
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stage_win32->fullscreen_rect.top,
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stage_win32->fullscreen_rect.right
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- stage_win32->fullscreen_rect.left,
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stage_win32->fullscreen_rect.bottom
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- stage_win32->fullscreen_rect.top,
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0);
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}
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else
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{
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int full_width, full_height;
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get_full_window_size (stage_win32,
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stage_win32->win_width,
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stage_win32->win_height,
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&full_width, &full_height);
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SetWindowPos (stage_win32->hwnd, NULL,
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0, 0,
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full_width, full_height,
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SWP_NOZORDER | SWP_NOMOVE);
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}
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}
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/* Report the state change */
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memset (&event, 0, sizeof (event));
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event.type = CLUTTER_STAGE_STATE;
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event.stage = CLUTTER_STAGE (stage_win32->wrapper);
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event.new_state = stage_win32->state;
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event.changed_mask = CLUTTER_STAGE_STATE_FULLSCREEN;
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clutter_event_put ((ClutterEvent *) &event);
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}
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static ATOM
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clutter_stage_win32_get_window_class ()
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{
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static ATOM klass = 0;
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if (klass == 0)
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{
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WNDCLASSW wndclass;
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memset (&wndclass, 0, sizeof (wndclass));
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wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
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wndclass.lpfnWndProc = _clutter_stage_win32_window_proc;
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wndclass.cbWndExtra = sizeof (LONG_PTR);
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wndclass.hInstance = GetModuleHandleW (NULL);
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wndclass.hIcon = LoadIconW (NULL, (LPWSTR) IDI_APPLICATION);
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wndclass.hCursor = LoadCursorW (NULL, (LPWSTR) IDC_ARROW);
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wndclass.hbrBackground = NULL;
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wndclass.lpszMenuName = NULL;
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wndclass.lpszClassName = L"ClutterStageWin32";
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klass = RegisterClassW (&wndclass);
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}
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return klass;
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}
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static gboolean
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clutter_stage_win32_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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ClutterBackendWin32 *backend_win32;
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PIXELFORMATDESCRIPTOR pfd;
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int pf;
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GError *error = NULL;
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CLUTTER_NOTE (MISC, "Realizing main stage");
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backend_win32 = CLUTTER_BACKEND_WIN32 (clutter_get_default_backend ());
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if (stage_win32->hwnd == NULL)
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{
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ATOM window_class = clutter_stage_win32_get_window_class ();
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int win_xpos, win_ypos, win_width, win_height;
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if (window_class == 0)
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{
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g_critical ("Unable to register window class");
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goto fail;
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}
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/* If we're in fullscreen mode then use the fullscreen rect
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instead */
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if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN))
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{
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get_fullscreen_rect (stage_win32);
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win_xpos = stage_win32->fullscreen_rect.left;
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win_ypos = stage_win32->fullscreen_rect.top;
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win_width = stage_win32->fullscreen_rect.right - win_xpos;
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win_height = stage_win32->fullscreen_rect.bottom - win_ypos;
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}
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else
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{
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win_xpos = win_ypos = CW_USEDEFAULT;
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get_full_window_size (stage_win32,
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stage_win32->win_width,
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stage_win32->win_height,
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&win_width, &win_height);
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}
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if (stage_win32->wtitle == NULL)
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stage_win32->wtitle = g_utf8_to_utf16 (".", -1, NULL, NULL, NULL);
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stage_win32->hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (window_class),
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stage_win32->wtitle,
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get_window_style (stage_win32),
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win_xpos,
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win_ypos,
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win_width,
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win_height,
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NULL, NULL,
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GetModuleHandle (NULL),
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NULL);
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if (stage_win32->hwnd == NULL)
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{
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g_critical ("Unable to create stage window");
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goto fail;
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}
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/* Store a pointer to the actor in the extra bytes of the window
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so we can quickly access it in the window procedure */
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SetWindowLongPtrW (stage_win32->hwnd, 0, (LONG_PTR) stage_win32);
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}
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if (stage_win32->client_dc)
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ReleaseDC (stage_win32->hwnd, stage_win32->client_dc);
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stage_win32->client_dc = GetDC (stage_win32->hwnd);
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/* Create a context. This will be a no-op if we already have one */
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if (!_clutter_backend_create_context (CLUTTER_BACKEND (backend_win32),
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&error))
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{
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g_critical ("Unable to realize stage: %s", error->message);
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g_error_free (error);
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goto fail;
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}
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/* Use the same pixel format as the dummy DC */
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pf = GetPixelFormat (backend_win32->dummy_dc);
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DescribePixelFormat (backend_win32->dummy_dc, pf, sizeof (pfd), &pfd);
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if (!SetPixelFormat (stage_win32->client_dc, pf, &pfd))
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{
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g_critical ("Unable to find suitable GL pixel format");
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goto fail;
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}
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CLUTTER_NOTE (BACKEND, "Successfully realized stage");
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return TRUE;
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fail:
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return FALSE;
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}
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static void
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clutter_stage_win32_unprepare_window (ClutterStageWin32 *stage_win32)
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{
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if (stage_win32->client_dc)
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{
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ReleaseDC (stage_win32->hwnd, stage_win32->client_dc);
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stage_win32->client_dc = NULL;
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}
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if (!stage_win32->is_foreign_win && stage_win32->hwnd)
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{
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/* Drop the pointer to this stage in the window so that any
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further messages won't be processed. The stage might be being
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destroyed so otherwise the messages would be handled with an
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invalid stage instance */
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SetWindowLongPtrW (stage_win32->hwnd, 0, (LONG_PTR) 0);
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DestroyWindow (stage_win32->hwnd);
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}
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}
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static void
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clutter_stage_win32_unrealize (ClutterStageWindow *stage_window)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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CLUTTER_NOTE (BACKEND, "Unrealizing stage");
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clutter_stage_win32_unprepare_window (stage_win32);
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}
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static void
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clutter_stage_win32_dispose (GObject *gobject)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (gobject);
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/* Make sure that context and window are destroyed in case unrealize
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* hasn't been called yet.
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*/
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if (stage_win32->hwnd)
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clutter_stage_win32_unprepare_window (stage_win32);
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if (stage_win32->wtitle)
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g_free (stage_win32->wtitle);
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G_OBJECT_CLASS (clutter_stage_win32_parent_class)->dispose (gobject);
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}
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static void
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clutter_stage_win32_class_init (ClutterStageWin32Class *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->dispose = clutter_stage_win32_dispose;
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}
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static void
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clutter_stage_win32_init (ClutterStageWin32 *stage)
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{
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stage->hwnd = NULL;
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stage->client_dc = NULL;
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stage->win_width = 640;
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stage->win_height = 480;
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stage->backend = NULL;
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stage->scroll_pos = 0;
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stage->is_foreign_win = FALSE;
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stage->wtitle = NULL;
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stage->is_cursor_visible = TRUE;
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stage->wrapper = NULL;
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}
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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{
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iface->get_wrapper = clutter_stage_win32_get_wrapper;
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iface->set_title = clutter_stage_win32_set_title;
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iface->set_fullscreen = clutter_stage_win32_set_fullscreen;
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iface->set_cursor_visible = clutter_stage_win32_set_cursor_visible;
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iface->set_user_resizable = clutter_stage_win32_set_user_resize;
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iface->show = clutter_stage_win32_show;
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iface->hide = clutter_stage_win32_hide;
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iface->resize = clutter_stage_win32_resize;
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iface->get_geometry = clutter_stage_win32_get_geometry;
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iface->realize = clutter_stage_win32_realize;
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iface->unrealize = clutter_stage_win32_unrealize;
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}
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/**
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* clutter_win32_get_stage_window:
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* @stage: a #ClutterStage
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*
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* Gets the stage's window handle
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*
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* Return value: An HWND for the stage window.
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*
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* Since: 0.8
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*/
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HWND
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clutter_win32_get_stage_window (ClutterStage *stage)
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{
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ClutterStageWindow *impl;
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
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impl = _clutter_stage_get_window (stage);
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g_return_val_if_fail (CLUTTER_IS_STAGE_WIN32 (impl), NULL);
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return CLUTTER_STAGE_WIN32 (impl)->hwnd;
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}
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/**
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* clutter_win32_get_stage_from_window:
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* @hwnd: a window handle
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*
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* Gets the stage for a particular window.
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*
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* Return value: The stage or NULL if a stage does not exist for the
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* window.
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*
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* Since: 0.8
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*/
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ClutterStage *
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clutter_win32_get_stage_from_window (HWND hwnd)
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{
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/* Check whether the window handle is an instance of the stage
|
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window class */
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if ((ATOM) GetClassLongPtrW (hwnd, GCW_ATOM)
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== clutter_stage_win32_get_window_class ())
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/* If it is there should be a pointer to the stage in the window
|
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extra data */
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return CLUTTER_STAGE_WIN32 (GetWindowLongPtrW (hwnd, 0))->wrapper;
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else
|
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{
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/* Otherwise it might be a foreign window so we should check the
|
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stage list */
|
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ClutterStageManager *stage_manager;
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const GSList *stages, *l;
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|
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stage_manager = clutter_stage_manager_get_default ();
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stages = clutter_stage_manager_peek_stages (stage_manager);
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for (l = stages; l != NULL; l = l->next)
|
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{
|
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ClutterStage *stage = l->data;
|
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ClutterStageWindow *impl;
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|
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impl = _clutter_stage_get_window (stage);
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g_assert (CLUTTER_IS_STAGE_WIN32 (impl));
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if (CLUTTER_STAGE_WIN32 (impl)->hwnd == hwnd)
|
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return stage;
|
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}
|
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}
|
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|
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return NULL;
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}
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|
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/**
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* clutter_win32_set_stage_foreign:
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* @stage: a #ClutterStage
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* @hwnd: an existing window handle
|
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*
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* Target the #ClutterStage to use an existing external window handle.
|
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*
|
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* Return value: %TRUE if foreign window is valid
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*
|
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* Since: 0.8
|
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*/
|
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gboolean
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clutter_win32_set_stage_foreign (ClutterStage *stage,
|
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HWND hwnd)
|
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{
|
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ClutterStageWin32 *stage_win32;
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ClutterStageWindow *impl;
|
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ClutterActor *actor;
|
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RECT client_rect;
|
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POINT window_pos;
|
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ClutterGeometry geom;
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
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g_return_val_if_fail (hwnd != NULL, FALSE);
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actor = CLUTTER_ACTOR (stage);
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impl = _clutter_stage_get_window (stage);
|
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stage_win32 = CLUTTER_STAGE_WIN32 (impl);
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|
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/* FIXME this needs updating to use _clutter_actor_rerealize(),
|
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* see the analogous code in x11 backend. Probably best if
|
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* win32 maintainer does it so they can be sure it compiles
|
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* and works.
|
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*/
|
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|
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clutter_actor_unrealize (actor);
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|
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if (!GetClientRect (hwnd, &client_rect))
|
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{
|
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g_warning ("Unable to retrieve the new window geometry");
|
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return FALSE;
|
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}
|
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window_pos.x = client_rect.left;
|
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window_pos.y = client_rect.right;
|
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ClientToScreen (hwnd, &window_pos);
|
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|
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CLUTTER_NOTE (BACKEND, "Setting foreign window (0x%x)", (int) hwnd);
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|
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stage_win32->hwnd = hwnd;
|
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stage_win32->is_foreign_win = TRUE;
|
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|
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geom.x = 0;
|
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geom.y = 0;
|
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geom.width = client_rect.right - client_rect.left;
|
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geom.height = client_rect.bottom - client_rect.top;
|
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|
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clutter_actor_set_geometry (actor, &geom);
|
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clutter_actor_realize (actor);
|
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|
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return TRUE;
|
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}
|
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|
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void
|
|
clutter_stage_win32_map (ClutterStageWin32 *stage_win32)
|
|
{
|
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clutter_actor_map (CLUTTER_ACTOR (stage_win32->wrapper));
|
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|
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_win32->wrapper));
|
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}
|
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|
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void
|
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clutter_stage_win32_unmap (ClutterStageWin32 *stage_win32)
|
|
{
|
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clutter_actor_unmap (CLUTTER_ACTOR (stage_win32->wrapper));
|
|
}
|