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https://github.com/brl/mutter.git
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bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
135 lines
3.7 KiB
C
135 lines
3.7 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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/* For an overview of the functionality implemented here, please see
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* cogl-buffer-array.h, which contains the gtk-doc section overview for the
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* Pixel Buffers API.
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <glib.h>
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-object.h"
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#include "cogl-pixel-buffer-private.h"
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#include "cogl-pixel-buffer.h"
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#include "cogl-gtype-private.h"
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/*
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* GL/GLES compatibility defines for the buffer API:
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*/
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#if defined (HAVE_COGL_GL)
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER_ARB
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#endif
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB
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#endif
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#endif
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static void
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_cogl_pixel_buffer_free (CoglPixelBuffer *buffer);
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COGL_BUFFER_DEFINE (PixelBuffer, pixel_buffer)
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COGL_GTYPE_DEFINE_CLASS (PixelBuffer, pixel_buffer)
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static CoglPixelBuffer *
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_cogl_pixel_buffer_new (CoglContext *context,
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size_t size,
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const void *data,
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CoglError **error)
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{
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CoglPixelBuffer *pixel_buffer = g_slice_new0 (CoglPixelBuffer);
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CoglBuffer *buffer = COGL_BUFFER (pixel_buffer);
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/* parent's constructor */
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_cogl_buffer_initialize (buffer,
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context,
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size,
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COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
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COGL_BUFFER_USAGE_HINT_TEXTURE,
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COGL_BUFFER_UPDATE_HINT_STATIC);
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_cogl_pixel_buffer_object_new (pixel_buffer);
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if (data)
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{
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if (!_cogl_buffer_set_data (COGL_BUFFER (pixel_buffer),
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0,
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data,
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size,
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error))
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{
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cogl_object_unref (pixel_buffer);
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return NULL;
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}
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}
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return pixel_buffer;
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}
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CoglPixelBuffer *
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cogl_pixel_buffer_new (CoglContext *context,
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size_t size,
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const void *data)
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{
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CoglError *ignore_error = NULL;
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CoglPixelBuffer *buffer =
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_cogl_pixel_buffer_new (context, size, data, &ignore_error);
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if (!buffer)
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cogl_error_free (ignore_error);
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return buffer;
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}
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static void
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_cogl_pixel_buffer_free (CoglPixelBuffer *buffer)
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{
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/* parent's destructor */
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_cogl_buffer_fini (COGL_BUFFER (buffer));
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g_slice_free (CoglPixelBuffer, buffer);
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}
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