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bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
235 lines
7.8 KiB
C
235 lines
7.8 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include <string.h>
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#include "cogl-context-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-private.h"
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CoglBool
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_cogl_feature_check (CoglRenderer *renderer,
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const char *driver_prefix,
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const CoglFeatureData *data,
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int gl_major,
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int gl_minor,
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CoglDriver driver,
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char * const *extensions,
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void *function_table)
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{
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const char *suffix = NULL;
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int func_num;
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CoglExtGlesAvailability gles_availability = 0;
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CoglBool in_core;
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switch (driver)
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{
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case COGL_DRIVER_GLES1:
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gles_availability = COGL_EXT_IN_GLES;
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break;
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case COGL_DRIVER_GLES2:
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gles_availability = COGL_EXT_IN_GLES2;
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0))
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gles_availability |= COGL_EXT_IN_GLES3;
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break;
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case COGL_DRIVER_ANY:
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g_assert_not_reached ();
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case COGL_DRIVER_WEBGL:
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/* FIXME: WebGL should probably have its own COGL_EXT_IN_WEBGL flag */
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break;
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case COGL_DRIVER_NOP:
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case COGL_DRIVER_GL:
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case COGL_DRIVER_GL3:
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break;
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}
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/* First check whether the functions should be directly provided by
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GL */
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if (((driver == COGL_DRIVER_GL ||
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driver == COGL_DRIVER_GL3) &&
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COGL_CHECK_GL_VERSION (gl_major, gl_minor,
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data->min_gl_major, data->min_gl_minor)) ||
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(data->gles_availability & gles_availability))
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{
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suffix = "";
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in_core = TRUE;
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}
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else
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{
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/* Otherwise try all of the extensions */
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const char *namespace, *namespace_suffix;
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unsigned int namespace_len;
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for (namespace = data->namespaces;
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*namespace;
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namespace += strlen (namespace) + 1)
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{
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const char *extension;
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GString *full_extension_name = g_string_new ("");
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/* If the namespace part contains a ':' then the suffix for
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the function names is different from the name space */
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if ((namespace_suffix = strchr (namespace, ':')))
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{
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namespace_len = namespace_suffix - namespace;
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namespace_suffix++;
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}
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else
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{
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namespace_len = strlen (namespace);
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namespace_suffix = namespace;
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}
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for (extension = data->extension_names;
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*extension;
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extension += strlen (extension) + 1)
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{
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g_string_assign (full_extension_name, driver_prefix);
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g_string_append_c (full_extension_name, '_');
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g_string_append_len (full_extension_name,
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namespace, namespace_len);
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g_string_append_c (full_extension_name, '_');
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g_string_append (full_extension_name, extension);
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if (_cogl_check_extension (full_extension_name->str,
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extensions))
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break;
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}
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g_string_free (full_extension_name, TRUE);
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/* If we found an extension with this namespace then use it
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as the suffix */
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if (*extension)
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{
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suffix = namespace_suffix;
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break;
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}
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}
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in_core = FALSE;
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}
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/* If we couldn't find anything that provides the functions then
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give up */
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if (suffix == NULL)
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goto error;
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/* Try to get all of the entry points */
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for (func_num = 0; data->functions[func_num].name; func_num++)
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{
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void *func;
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char *full_function_name;
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full_function_name = g_strconcat (data->functions[func_num].name,
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suffix, NULL);
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func = _cogl_renderer_get_proc_address (renderer,
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full_function_name,
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in_core);
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g_free (full_function_name);
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if (func == NULL)
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goto error;
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/* Set the function pointer in the context */
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*(void **) ((uint8_t *) function_table +
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data->functions[func_num].pointer_offset) = func;
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}
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return TRUE;
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/* If the extension isn't found or one of the functions wasn't found
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* then set all of the functions pointers to NULL so Cogl can safely
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* do feature testing by just looking at the function pointers */
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error:
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for (func_num = 0; data->functions[func_num].name; func_num++)
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*(void **) ((uint8_t *) function_table +
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data->functions[func_num].pointer_offset) = NULL;
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return FALSE;
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}
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/* Define a set of arrays containing the functions required from GL
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for each feature */
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#define COGL_EXT_BEGIN(name, \
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min_gl_major, min_gl_minor, \
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gles_availability, \
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namespaces, extension_names) \
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static const CoglFeatureFunction cogl_ext_ ## name ## _funcs[] = {
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#define COGL_EXT_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglContext, name) },
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#define COGL_EXT_END() \
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{ NULL, 0 }, \
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};
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#include "gl-prototypes/cogl-all-functions.h"
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/* Define an array of features */
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#undef COGL_EXT_BEGIN
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#define COGL_EXT_BEGIN(name, \
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min_gl_major, min_gl_minor, \
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gles_availability, \
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namespaces, extension_names) \
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{ min_gl_major, min_gl_minor, gles_availability, namespaces, \
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extension_names, 0, 0, 0, \
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cogl_ext_ ## name ## _funcs },
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#undef COGL_EXT_FUNCTION
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#define COGL_EXT_FUNCTION(ret, name, args)
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#undef COGL_EXT_END
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#define COGL_EXT_END()
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static const CoglFeatureData
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cogl_feature_ext_functions_data[] =
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{
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#include "gl-prototypes/cogl-all-functions.h"
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};
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void
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_cogl_feature_check_ext_functions (CoglContext *context,
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int gl_major,
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int gl_minor,
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char * const *gl_extensions)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (cogl_feature_ext_functions_data); i++)
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_cogl_feature_check (context->display->renderer,
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"GL", cogl_feature_ext_functions_data + i,
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gl_major, gl_minor, context->driver,
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gl_extensions,
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context);
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}
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