mirror of
https://github.com/brl/mutter.git
synced 2024-12-27 13:22:15 +00:00
271 lines
8.3 KiB
C
271 lines
8.3 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* A Low Level GPU Graphics and Utilities API
|
|
*
|
|
* Copyright (C) 2011 Intel Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy,
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
* of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*
|
|
*/
|
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __COGL_DEPTH_STATE_H__
|
|
#define __COGL_DEPTH_STATE_H__
|
|
|
|
COGL_BEGIN_DECLS
|
|
|
|
/**
|
|
* SECTION:cogl-depth-state
|
|
* @short_description: Functions for describing the depth testing
|
|
* state of your GPU.
|
|
*/
|
|
|
|
/**
|
|
* CoglDepthState:
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
typedef struct {
|
|
/*< private >*/
|
|
uint32_t COGL_PRIVATE (magic);
|
|
|
|
CoglBool COGL_PRIVATE (test_enabled);
|
|
CoglDepthTestFunction COGL_PRIVATE (test_function);
|
|
CoglBool COGL_PRIVATE (write_enabled);
|
|
float COGL_PRIVATE (range_near);
|
|
float COGL_PRIVATE (range_far);
|
|
|
|
uint32_t COGL_PRIVATE (padding0);
|
|
uint32_t COGL_PRIVATE (padding1);
|
|
uint32_t COGL_PRIVATE (padding2);
|
|
uint32_t COGL_PRIVATE (padding3);
|
|
uint32_t COGL_PRIVATE (padding4);
|
|
uint32_t COGL_PRIVATE (padding5);
|
|
uint32_t COGL_PRIVATE (padding6);
|
|
uint32_t COGL_PRIVATE (padding7);
|
|
uint32_t COGL_PRIVATE (padding8);
|
|
uint32_t COGL_PRIVATE (padding9);
|
|
} CoglDepthState;
|
|
|
|
/**
|
|
* cogl_depth_state_init:
|
|
* @state: A #CoglDepthState struct
|
|
*
|
|
* Initializes the members of @state to their default values.
|
|
*
|
|
* You should never pass an un initialized #CoglDepthState structure
|
|
* to cogl_pipeline_set_depth_state().
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_init (CoglDepthState *state);
|
|
|
|
/**
|
|
* cogl_depth_state_set_test_enabled:
|
|
* @state: A #CoglDepthState struct
|
|
* @enable: The enable state you want
|
|
*
|
|
* Enables or disables depth testing according to the value of
|
|
* @enable.
|
|
*
|
|
* If depth testing is enable then the #CoglDepthTestFunction set
|
|
* using cogl_depth_state_set_test_function() us used to evaluate
|
|
* the depth value of incoming fragments against the corresponding
|
|
* value stored in the current depth buffer, and if the test passes
|
|
* then the fragments depth value is used to update the depth buffer.
|
|
* (unless you have disabled depth writing via
|
|
* cogl_depth_state_set_write_enabled())
|
|
*
|
|
* By default depth testing is disabled.
|
|
*
|
|
* NB: this won't directly affect the state of the GPU. You have
|
|
* to then set the state on a #CoglPipeline using
|
|
* cogl_pipeline_set_depth_state()
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_set_test_enabled (CoglDepthState *state,
|
|
CoglBool enable);
|
|
|
|
/**
|
|
* cogl_depth_state_get_test_enabled:
|
|
* @state: A #CoglDepthState struct
|
|
*
|
|
* Gets the current depth test enabled state as previously set by
|
|
* cogl_depth_state_set_test_enabled().
|
|
*
|
|
* Returns: The pipeline's current depth test enabled state.
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
CoglBool
|
|
cogl_depth_state_get_test_enabled (CoglDepthState *state);
|
|
|
|
/**
|
|
* cogl_depth_state_set_write_enabled:
|
|
* @state: A #CoglDepthState struct
|
|
* @enable: The enable state you want
|
|
*
|
|
* Enables or disables depth buffer writing according to the value of
|
|
* @enable. Normally when depth testing is enabled and the comparison
|
|
* between a fragment's depth value and the corresponding depth buffer
|
|
* value passes then the fragment's depth is written to the depth
|
|
* buffer unless writing is disabled here.
|
|
*
|
|
* By default depth writing is enabled
|
|
*
|
|
* NB: this won't directly affect the state of the GPU. You have
|
|
* to then set the state on a #CoglPipeline using
|
|
* cogl_pipeline_set_depth_state()
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_set_write_enabled (CoglDepthState *state,
|
|
CoglBool enable);
|
|
|
|
/**
|
|
* cogl_depth_state_get_write_enabled:
|
|
* @state: A #CoglDepthState struct
|
|
*
|
|
* Gets the depth writing enable state as set by the corresponding
|
|
* cogl_depth_state_set_write_enabled().
|
|
*
|
|
* Returns: The current depth writing enable state
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
CoglBool
|
|
cogl_depth_state_get_write_enabled (CoglDepthState *state);
|
|
|
|
/**
|
|
* cogl_depth_state_set_test_function:
|
|
* @state: A #CoglDepthState struct
|
|
* @function: The #CoglDepthTestFunction to set
|
|
*
|
|
* Sets the #CoglDepthTestFunction used to compare the depth value of
|
|
* an incoming fragment against the corresponding value in the current
|
|
* depth buffer.
|
|
*
|
|
* By default the depth test function is %COGL_DEPTH_TEST_FUNCTION_LESS
|
|
*
|
|
* NB: this won't directly affect the state of the GPU. You have
|
|
* to then set the state on a #CoglPipeline using
|
|
* cogl_pipeline_set_depth_state()
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_set_test_function (CoglDepthState *state,
|
|
CoglDepthTestFunction function);
|
|
|
|
/**
|
|
* cogl_depth_state_get_test_function:
|
|
* @state: A #CoglDepthState struct
|
|
*
|
|
* Gets the current depth test enable state as previously set via
|
|
* cogl_depth_state_set_test_enabled().
|
|
*
|
|
* Returns: The current depth test enable state.
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
CoglDepthTestFunction
|
|
cogl_depth_state_get_test_function (CoglDepthState *state);
|
|
|
|
/**
|
|
* cogl_depth_state_set_range:
|
|
* @state: A #CoglDepthState object
|
|
* @near_val: The near component of the desired depth range which will be
|
|
* clamped to the range [0, 1]
|
|
* @far_val: The far component of the desired depth range which will be
|
|
* clamped to the range [0, 1]
|
|
*
|
|
* Sets the range to map depth values in normalized device coordinates
|
|
* to before writing out to a depth buffer.
|
|
*
|
|
* After your geometry has be transformed, clipped and had perspective
|
|
* division applied placing it in normalized device
|
|
* coordinates all depth values between the near and far z clipping
|
|
* planes are in the range -1 to 1. Before writing any depth value to
|
|
* the depth buffer though the value is mapped into the range [0, 1].
|
|
*
|
|
* With this function you can change the range which depth values are
|
|
* mapped too although the range must still lye within the range [0,
|
|
* 1].
|
|
*
|
|
* If your driver does not support this feature (for example you are
|
|
* using GLES 1 drivers) then if you don't use the default range
|
|
* values you will get an error reported when calling
|
|
* cogl_pipeline_set_depth_state (). You can check ahead of time for
|
|
* the %COGL_FEATURE_ID_DEPTH_RANGE feature with
|
|
* cogl_has_feature() to know if this function will succeed.
|
|
*
|
|
* By default normalized device coordinate depth values are mapped to
|
|
* the full range of depth buffer values, [0, 1].
|
|
*
|
|
* NB: this won't directly affect the state of the GPU. You have
|
|
* to then set the state on a #CoglPipeline using
|
|
* cogl_pipeline_set_depth_state().
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_set_range (CoglDepthState *state,
|
|
float near_val,
|
|
float far_val);
|
|
|
|
/**
|
|
* cogl_depth_state_get_range:
|
|
* @state: A #CoglDepthState object
|
|
* @near_val: A pointer to store the near component of the depth range
|
|
* @far_val: A pointer to store the far component of the depth range
|
|
*
|
|
* Gets the current range to which normalized depth values are mapped
|
|
* before writing to the depth buffer. This corresponds to the range
|
|
* set with cogl_depth_state_set_range().
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_get_range (CoglDepthState *state,
|
|
float *near_val,
|
|
float *far_val);
|
|
|
|
COGL_END_DECLS
|
|
|
|
#endif /* __COGL_DEPTH_STATE_H__ */
|