mutter/clutter/cogl/gles
Neil Roberts 89e7552ca3 Bug 1172 - Disjoint paths and clip to path
* clutter/cogl/cogl-path.h:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
	cogl_path_move_to. Previously this always started a new path but
	now it instead starts a new disjoint sub path. The path isn't
	cleared until you call either cogl_path_stroke, cogl_path_fill or
	cogl_path_new. There are also cogl_path_stroke_preserve and
	cogl_path_fill_preserve functions.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gles/cogl-context.c:
	* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
	to a GArray.

	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
	stack code quite a bit to make it more maintainable.  Previously
	whenever you added a new clip it would go through a separate route
	to immediately intersect with the current clip and when you
	removed it again it would immediately rebuild the entire clip. Now
	when you add or remove a clip it doesn't do anything immediately
	but just sets a dirty flag instead.

	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Taken away the code to intersect
	stencil clips when there is exactly one stencil bit. It won't work
	with path clips and I don't know of any platform that doesn't have
	eight or zero stencil bits. It needs at least three bits to
	intersect a path with an existing clip. cogl_features_init now
	just decides you don't have a stencil buffer at all if you have
	less than three bits.

	* clutter/cogl/cogl.h.in: New functions and documentation.

	* tests/interactive/test-clip.c: Replaced with a different test
	that lets you add and remove clips. The three different mouse
	buttons add clips in different shapes. This makes it easier to
	test multiple levels of clipping.

	* tests/interactive/test-cogl-primitives.c: Use
	cogl_path_stroke_preserve when using the same path again.

	* doc/reference/cogl/cogl-sections.txt: Document the new
	functions.
2008-12-04 13:45:09 +00:00
..
cogl-context.c Bug 1172 - Disjoint paths and clip to path 2008-12-04 13:45:09 +00:00
cogl-context.h Bug 1172 - Disjoint paths and clip to path 2008-12-04 13:45:09 +00:00
cogl-defines.h.in
cogl-fbo.c 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-30 17:25:00 +00:00
cogl-fbo.h Bug 1074 - FBOs on GLES 2008-10-29 14:52:48 +00:00
cogl-fixed-fragment-shader.glsl * clutter/cogl/gles/cogl-gles2-wrapper.h: 2008-06-24 16:21:40 +00:00
cogl-fixed-vertex-shader.glsl * clutter/cogl/gles/cogl-gles2-wrapper.h: 2008-06-24 16:21:40 +00:00
cogl-gles2-wrapper.c 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 15:08:40 +00:00
cogl-gles2-wrapper.h 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 15:08:40 +00:00
cogl-internal.h * clutter/cogl/gl/cogl-internal.h 2008-11-18 16:23:40 +00:00
cogl-primitives.c Bug 1172 - Disjoint paths and clip to path 2008-12-04 13:45:09 +00:00
cogl-program.c 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 15:21:02 +00:00
cogl-program.h * clutter/cogl/gles/cogl-gles2-wrapper.h: 2008-06-24 16:21:40 +00:00
cogl-shader-private.h 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-30 17:25:00 +00:00
cogl-shader.c 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-30 17:25:00 +00:00
cogl-texture-private.h A comparison of gl/cogl-texture.c and gles/cogl-texture.c, to reduce 2008-11-18 16:24:09 +00:00
cogl-texture.c Bug 1172 - Disjoint paths and clip to path 2008-12-04 13:45:09 +00:00
cogl-util.c
cogl-util.h
cogl.c Bug 1172 - Disjoint paths and clip to path 2008-12-04 13:45:09 +00:00
Makefile.am 2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-12 13:57:58 +00:00
stringify.sh * clutter/cogl/gles/cogl-gles2-wrapper.h: 2008-06-24 16:21:40 +00:00