mirror of
https://github.com/brl/mutter.git
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bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
760 lines
25 KiB
C
760 lines
25 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-3d-private.h"
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#include "cogl-texture-3d.h"
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#include "cogl-texture-gl-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-util-gl-private.h"
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#include "cogl-gtype-private.h"
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#include <string.h>
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#include <math.h>
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/* These might not be defined on GLES */
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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#ifndef GL_TEXTURE_WRAP_R
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#define GL_TEXTURE_WRAP_R 0x8072
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#endif
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static void _cogl_texture_3d_free (CoglTexture3D *tex_3d);
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COGL_TEXTURE_DEFINE (Texture3D, texture_3d);
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COGL_GTYPE_DEFINE_CLASS (Texture3D, texture_3d,
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COGL_GTYPE_IMPLEMENT_INTERFACE (texture));
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static const CoglTextureVtable cogl_texture_3d_vtable;
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static void
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_cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
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CoglContext *ctx = tex->context;
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/* Only set the wrap mode if it's different from the current value
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to avoid too many GL calls. */
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if (tex_3d->gl_legacy_texobj_wrap_mode_s != wrap_mode_s ||
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tex_3d->gl_legacy_texobj_wrap_mode_t != wrap_mode_t ||
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tex_3d->gl_legacy_texobj_wrap_mode_p != wrap_mode_p)
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{
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_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE);
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GE( ctx, glTexParameteri (GL_TEXTURE_3D,
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GL_TEXTURE_WRAP_S,
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wrap_mode_s) );
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GE( ctx, glTexParameteri (GL_TEXTURE_3D,
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GL_TEXTURE_WRAP_T,
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wrap_mode_t) );
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GE( ctx, glTexParameteri (GL_TEXTURE_3D,
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GL_TEXTURE_WRAP_R,
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wrap_mode_p) );
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tex_3d->gl_legacy_texobj_wrap_mode_s = wrap_mode_s;
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tex_3d->gl_legacy_texobj_wrap_mode_t = wrap_mode_t;
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tex_3d->gl_legacy_texobj_wrap_mode_p = wrap_mode_p;
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}
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}
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static void
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_cogl_texture_3d_free (CoglTexture3D *tex_3d)
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{
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if (tex_3d->gl_texture)
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_cogl_delete_gl_texture (tex_3d->gl_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_3d));
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}
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static void
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_cogl_texture_3d_set_auto_mipmap (CoglTexture *tex,
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CoglBool value)
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
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tex_3d->auto_mipmap = value;
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}
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static CoglTexture3D *
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_cogl_texture_3d_create_base (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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CoglTextureLoader *loader)
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{
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CoglTexture3D *tex_3d = g_new (CoglTexture3D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_3d);
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_cogl_texture_init (tex, ctx, width, height,
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internal_format, loader, &cogl_texture_3d_vtable);
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tex_3d->gl_texture = 0;
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tex_3d->depth = depth;
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tex_3d->mipmaps_dirty = TRUE;
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tex_3d->auto_mipmap = TRUE;
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/* We default to GL_LINEAR for both filters */
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tex_3d->gl_legacy_texobj_min_filter = GL_LINEAR;
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tex_3d->gl_legacy_texobj_mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_3d->gl_legacy_texobj_wrap_mode_s = GL_FALSE;
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tex_3d->gl_legacy_texobj_wrap_mode_t = GL_FALSE;
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tex_3d->gl_legacy_texobj_wrap_mode_p = GL_FALSE;
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return _cogl_texture_3d_object_new (tex_3d);
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}
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CoglTexture3D *
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cogl_texture_3d_new_with_size (CoglContext *ctx,
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int width,
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int height,
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int depth)
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{
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CoglTextureLoader *loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
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loader->src.sized.width = width;
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loader->src.sized.height = height;
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loader->src.sized.depth = depth;
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return _cogl_texture_3d_create_base (ctx, width, height, depth,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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loader);
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}
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CoglTexture3D *
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cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
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int height,
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int depth)
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{
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CoglTextureLoader *loader;
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_COGL_RETURN_VAL_IF_FAIL (bmp, NULL);
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loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
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loader->src.bitmap.bitmap = cogl_object_ref (bmp);
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loader->src.bitmap.height = height;
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loader->src.bitmap.depth = depth;
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loader->src.bitmap.can_convert_in_place = FALSE; /* TODO add api for this */
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return _cogl_texture_3d_create_base (_cogl_bitmap_get_context (bmp),
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cogl_bitmap_get_width (bmp),
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height,
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depth,
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cogl_bitmap_get_format (bmp),
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loader);
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}
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CoglTexture3D *
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cogl_texture_3d_new_from_data (CoglContext *context,
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int width,
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int height,
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int depth,
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CoglPixelFormat format,
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int rowstride,
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int image_stride,
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const uint8_t *data,
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CoglError **error)
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{
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CoglBitmap *bitmap;
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CoglTexture3D *ret;
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_COGL_RETURN_VAL_IF_FAIL (data, NULL);
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_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
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/* Image stride from height and rowstride if not given */
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if (image_stride == 0)
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image_stride = height * rowstride;
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if (image_stride < rowstride * height)
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return NULL;
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/* GL doesn't support uploading when the image_stride isn't a
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multiple of the rowstride. If this happens we'll just pack the
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image into a new bitmap. The documentation for this function
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recommends avoiding this situation. */
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if (image_stride % rowstride != 0)
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{
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uint8_t *bmp_data;
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int bmp_rowstride;
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int z, y;
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bitmap = _cogl_bitmap_new_with_malloc_buffer (context,
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width,
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depth * height,
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format,
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error);
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if (!bitmap)
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return NULL;
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bmp_data = _cogl_bitmap_map (bitmap,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD,
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error);
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if (bmp_data == NULL)
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{
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cogl_object_unref (bitmap);
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return NULL;
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}
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bmp_rowstride = cogl_bitmap_get_rowstride (bitmap);
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/* Copy all of the images in */
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for (z = 0; z < depth; z++)
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for (y = 0; y < height; y++)
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memcpy (bmp_data + (z * bmp_rowstride * height +
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bmp_rowstride * y),
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data + z * image_stride + rowstride * y,
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bmp_rowstride);
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_cogl_bitmap_unmap (bitmap);
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}
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else
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bitmap = cogl_bitmap_new_for_data (context,
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width,
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image_stride / rowstride * depth,
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format,
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rowstride,
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(uint8_t *) data);
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ret = cogl_texture_3d_new_from_bitmap (bitmap,
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height,
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depth);
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cogl_object_unref (bitmap);
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if (ret &&
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!cogl_texture_allocate (COGL_TEXTURE (ret), error))
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{
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cogl_object_unref (ret);
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return NULL;
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}
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return ret;
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}
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static CoglBool
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_cogl_texture_3d_can_create (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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CoglError **error)
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{
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GLenum gl_intformat;
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GLenum gl_type;
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/* This should only happen on GLES */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"3D textures are not supported by the GPU");
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return FALSE;
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}
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/* If NPOT textures aren't supported then the size must be a power
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of two */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT) &&
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(!_cogl_util_is_pot (width) ||
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!_cogl_util_is_pot (height) ||
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!_cogl_util_is_pot (depth)))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"A non-power-of-two size was requested but this is not "
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"supported by the GPU");
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return FALSE;
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}
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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internal_format,
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&gl_intformat,
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NULL,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!ctx->texture_driver->size_supported_3d (ctx,
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GL_TEXTURE_3D,
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gl_intformat,
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gl_type,
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width,
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height,
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depth))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"The requested dimensions are not supported by the GPU");
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return FALSE;
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}
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return TRUE;
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}
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static CoglBool
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allocate_with_size (CoglTexture3D *tex_3d,
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CoglTextureLoader *loader,
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CoglError **error)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_3d);
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CoglContext *ctx = tex->context;
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CoglPixelFormat internal_format;
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int width = loader->src.sized.width;
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int height = loader->src.sized.height;
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int depth = loader->src.sized.depth;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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GLenum gl_texture;
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internal_format =
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_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
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if (!_cogl_texture_3d_can_create (ctx,
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width,
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height,
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depth,
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internal_format,
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error))
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return FALSE;
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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gl_texture =
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ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, internal_format);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
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gl_texture,
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FALSE);
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/* Clear any GL errors */
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_cogl_gl_util_clear_gl_errors (ctx);
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ctx->glTexImage3D (GL_TEXTURE_3D, 0, gl_intformat,
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width, height, depth,
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0, gl_format, gl_type, NULL);
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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{
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GE( ctx, glDeleteTextures (1, &gl_texture) );
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return FALSE;
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}
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tex_3d->gl_texture = gl_texture;
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tex_3d->gl_format = gl_intformat;
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tex_3d->depth = depth;
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tex_3d->internal_format = internal_format;
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_cogl_texture_set_allocated (tex, internal_format, width, height);
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return TRUE;
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}
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static CoglBool
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allocate_from_bitmap (CoglTexture3D *tex_3d,
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CoglTextureLoader *loader,
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CoglError **error)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_3d);
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CoglContext *ctx = tex->context;
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CoglPixelFormat internal_format;
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CoglBitmap *bmp = loader->src.bitmap.bitmap;
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int bmp_width = cogl_bitmap_get_width (bmp);
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int height = loader->src.bitmap.height;
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int depth = loader->src.bitmap.depth;
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CoglPixelFormat bmp_format = cogl_bitmap_get_format (bmp);
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CoglBool can_convert_in_place = loader->src.bitmap.can_convert_in_place;
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CoglBitmap *upload_bmp;
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CoglPixelFormat upload_format;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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internal_format = _cogl_texture_determine_internal_format (tex, bmp_format);
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if (!_cogl_texture_3d_can_create (ctx,
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bmp_width, height, depth,
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internal_format,
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error))
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return FALSE;
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upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
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internal_format,
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can_convert_in_place,
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error);
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if (upload_bmp == NULL)
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return FALSE;
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upload_format = cogl_bitmap_get_format (upload_bmp);
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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upload_format,
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NULL, /* internal format */
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&gl_format,
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&gl_type);
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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internal_format,
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&gl_intformat,
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NULL,
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NULL);
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/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
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supported we can fallback to using GL_GENERATE_MIPMAP */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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CoglError *ignore = NULL;
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uint8_t *data = _cogl_bitmap_map (upload_bmp,
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COGL_BUFFER_ACCESS_READ, 0,
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&ignore);
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tex_3d->first_pixel.gl_format = gl_format;
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tex_3d->first_pixel.gl_type = gl_type;
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if (data)
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{
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memcpy (tex_3d->first_pixel.data, data,
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_cogl_pixel_format_get_bytes_per_pixel (upload_format));
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_cogl_bitmap_unmap (upload_bmp);
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}
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else
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{
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g_warning ("Failed to read first pixel of bitmap for "
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"glGenerateMipmap fallback");
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cogl_error_free (ignore);
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memset (tex_3d->first_pixel.data, 0,
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_cogl_pixel_format_get_bytes_per_pixel (upload_format));
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}
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}
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tex_3d->gl_texture =
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ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, internal_format);
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if (!ctx->texture_driver->upload_to_gl_3d (ctx,
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GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE, /* is_foreign */
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height,
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depth,
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upload_bmp,
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gl_intformat,
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gl_format,
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gl_type,
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error))
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{
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cogl_object_unref (upload_bmp);
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return FALSE;
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}
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tex_3d->gl_format = gl_intformat;
|
|
|
|
cogl_object_unref (upload_bmp);
|
|
|
|
tex_3d->depth = loader->src.bitmap.depth;
|
|
|
|
tex_3d->internal_format = internal_format;
|
|
|
|
_cogl_texture_set_allocated (tex, internal_format,
|
|
bmp_width, loader->src.bitmap.height);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_3d_allocate (CoglTexture *tex,
|
|
CoglError **error)
|
|
{
|
|
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
|
|
CoglTextureLoader *loader = tex->loader;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (loader, FALSE);
|
|
|
|
switch (loader->src_type)
|
|
{
|
|
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
|
|
return allocate_with_size (tex_3d, loader, error);
|
|
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
|
|
return allocate_from_bitmap (tex_3d, loader, error);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_return_val_if_reached (FALSE);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_3d_get_max_waste (CoglTexture *tex)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_3d_is_sliced (CoglTexture *tex)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_3d_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_3d_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
/* The texture coordinates map directly so we don't need to do
|
|
anything */
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_3d_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
/* The texture coordinates map directly so we don't need to do
|
|
anything other than check for repeats */
|
|
|
|
CoglBool need_repeat = FALSE;
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
need_repeat = TRUE;
|
|
|
|
return (need_repeat ? COGL_TRANSFORM_HARDWARE_REPEAT
|
|
: COGL_TRANSFORM_NO_REPEAT);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_3d_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
|
|
|
|
if (out_gl_handle)
|
|
*out_gl_handle = tex_3d->gl_texture;
|
|
|
|
if (out_gl_target)
|
|
*out_gl_target = GL_TEXTURE_3D;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_3d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
|
|
CoglContext *ctx = tex->context;
|
|
|
|
if (min_filter == tex_3d->gl_legacy_texobj_min_filter
|
|
&& mag_filter == tex_3d->gl_legacy_texobj_mag_filter)
|
|
return;
|
|
|
|
/* Store new values */
|
|
tex_3d->gl_legacy_texobj_min_filter = min_filter;
|
|
tex_3d->gl_legacy_texobj_mag_filter = mag_filter;
|
|
|
|
/* Apply new filters to the texture */
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
|
|
tex_3d->gl_texture,
|
|
FALSE);
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, mag_filter) );
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, min_filter) );
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_3d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
|
|
CoglContext *ctx = tex->context;
|
|
|
|
/* Only update if the mipmaps are dirty */
|
|
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
|
|
tex_3d->auto_mipmap && tex_3d->mipmaps_dirty)
|
|
{
|
|
/* glGenerateMipmap is defined in the FBO extension. If it's not
|
|
available we'll fallback to temporarily enabling
|
|
GL_GENERATE_MIPMAP and reuploading the first pixel */
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
_cogl_texture_gl_generate_mipmaps (tex);
|
|
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
|
|
else if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED))
|
|
{
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
|
|
tex_3d->gl_texture,
|
|
FALSE);
|
|
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_TRUE) );
|
|
GE( ctx, glTexSubImage3D (GL_TEXTURE_3D,
|
|
0, /* level */
|
|
0, /* xoffset */
|
|
0, /* yoffset */
|
|
0, /* zoffset */
|
|
1, /* width */
|
|
1, /* height */
|
|
1, /* depth */
|
|
tex_3d->first_pixel.gl_format,
|
|
tex_3d->first_pixel.gl_type,
|
|
tex_3d->first_pixel.data) );
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_FALSE) );
|
|
}
|
|
#endif
|
|
|
|
tex_3d->mipmaps_dirty = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_3d_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
/* Nothing needs to be done */
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_3d_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int dst_width,
|
|
int dst_height,
|
|
int level,
|
|
CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
/* This function doesn't really make sense for 3D textures because
|
|
it can't specify which image to upload to */
|
|
_cogl_set_error (error,
|
|
COGL_SYSTEM_ERROR,
|
|
COGL_SYSTEM_ERROR_UNSUPPORTED,
|
|
"Setting a 2D region on a 3D texture isn't "
|
|
"currently supported");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_3d_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
/* FIXME: we could probably implement this by assuming the data is
|
|
big enough to hold all of the images and that there is no stride
|
|
between the images. However it would be better to have an API
|
|
that can provide an image stride and this function probably isn't
|
|
particularly useful anyway so for now it just reports failure */
|
|
return 0;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_3d_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_3D (tex)->internal_format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_3d_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_3D (tex)->gl_format;
|
|
}
|
|
|
|
static CoglTextureType
|
|
_cogl_texture_3d_get_type (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_TYPE_3D;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_3d_vtable =
|
|
{
|
|
TRUE, /* primitive */
|
|
_cogl_texture_3d_allocate,
|
|
_cogl_texture_3d_set_region,
|
|
_cogl_texture_3d_get_data,
|
|
NULL, /* foreach_sub_texture_in_region */
|
|
_cogl_texture_3d_get_max_waste,
|
|
_cogl_texture_3d_is_sliced,
|
|
_cogl_texture_3d_can_hardware_repeat,
|
|
_cogl_texture_3d_transform_coords_to_gl,
|
|
_cogl_texture_3d_transform_quad_coords_to_gl,
|
|
_cogl_texture_3d_get_gl_texture,
|
|
_cogl_texture_3d_gl_flush_legacy_texobj_filters,
|
|
_cogl_texture_3d_pre_paint,
|
|
_cogl_texture_3d_ensure_non_quad_rendering,
|
|
_cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes,
|
|
_cogl_texture_3d_get_format,
|
|
_cogl_texture_3d_get_gl_format,
|
|
_cogl_texture_3d_get_type,
|
|
NULL, /* is_foreign */
|
|
_cogl_texture_3d_set_auto_mipmap
|
|
};
|