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18fb1ffab5
This exposes cogl_sub_texture_new() and cogl_is_sub_texture() as experimental public API. Previously sub-textures were only exposed via cogl_texture_new_from_sub_texture() so there wasn't a corresponding CoglSubTexture type. A CoglSubTexture is a high-level texture defined as a sub-region of some other parent texture. CoglSubTextures are high level textures that implement the CoglMetaTexture interface which can be used to manually handle texture repeating. Reviewed-by: Neil Roberts <neil@linux.intel.com>
111 lines
3.5 KiB
C
111 lines
3.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_SUB_TEXTURE_H
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#define __COGL_SUB_TEXTURE_H
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-sub-texture
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* @short_description: Functions for creating and manipulating
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* sub-textures.
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*
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* These functions allow high-level textures to be created that
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* represent a sub-region of another texture. For example these
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* can be used to implement custom texture atlasing schemes.
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*/
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#define COGL_SUB_TEXTURE(tex) ((CoglSubTexture *) tex)
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typedef struct _CoglSubTexture CoglSubTexture;
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#define cogl_sub_texture_new cogl_sub_texture_new_EXP
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/**
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* cogl_sub_texture_new:
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* @context: A #CoglContext pointer
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* @parent_texture: The full texture containing a sub-region you want
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* to make a #CoglSubTexture from.
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* @sub_x: The top-left x coordinate of the parent region to make
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* a texture from.
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* @sub_y: The top-left y coordinate of the parent region to make
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* a texture from.
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* @sub_width: The width of the parent region to make a texture from.
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* @sub_height: The height of the parent region to make a texture
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* from.
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*
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* Creates a high-level #CoglSubTexture representing a sub-region of
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* any other #CoglTexture. The sub-region must strictly lye within the
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* bounds of the @parent_texture. The returned texture implements the
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* #CoglMetaTexture interface because it's not a low level texture
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* that hardware can understand natively.
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*
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* <note>Remember: Unless you are using high level drawing APIs such
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* as cogl_rectangle() or other APIs documented to understand the
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* #CoglMetaTexture interface then you need to use the
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* #CoglMetaTexture interface to resolve a #CoglSubTexture into a
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* low-level texture before drawing.</note>
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*
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* Returns: A newly allocated #CoglSubTexture representing a
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* sub-region of @parent_texture.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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CoglSubTexture *
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cogl_sub_texture_new (CoglContext *ctx,
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CoglTexture *parent_texture,
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int sub_x,
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int sub_y,
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int sub_width,
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int sub_height);
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#define cogl_is_sub_texture cogl_is_sub_texture_EXP
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/**
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* cogl_is_sub_texture:
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* @object: a #CoglObject
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*
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* Checks whether @object is a #CoglSubTexture.
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*
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* Return value: %TRUE if the passed @object represents a
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* #CoglSubTexture and %FALSE otherwise.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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gboolean
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cogl_is_sub_texture (void *object);
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G_END_DECLS
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#endif /* __COGL_SUB_TEXTURE_H */
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