mirror of
https://github.com/brl/mutter.git
synced 2024-12-27 13:22:15 +00:00
426c8b8f41
Currently features are represented as bits in a 32bit mask so we obviously can't have more than 32 features with that approach. The new approach is to use the COGL_FLAGS_ macros which lets us handle bitmasks without a size limit and we change the public api to accept individual feature enums instead of a mask. This way there is no limit on the number of features we can add to Cogl. Instead of using cogl_features_available() there is a new cogl_has_feature() function and for checking multiple features there is cogl_has_features() which takes a zero terminated vararg list of features. In addition to being able to check for individual features this also adds a way to query all the features currently available via cogl_foreach_feature() which will call a callback for each feature. Since the new functions take an explicit context pointer there is also no longer any ambiguity over when users can first start to query features. Reviewed-by: Neil Roberts <neil@linux.intel.com>
261 lines
7.9 KiB
C
261 lines
7.9 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*
|
|
*/
|
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __COGL_DEPTH_STATE_H__
|
|
#define __COGL_DEPTH_STATE_H__
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
/**
|
|
* SECTION:cogl-depth-state
|
|
* @short_description: Functions for describing the depth testing
|
|
* state of your GPU.
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
guint32 COGL_PRIVATE (magic);
|
|
|
|
gboolean COGL_PRIVATE (test_enabled);
|
|
CoglDepthTestFunction COGL_PRIVATE (test_function);
|
|
gboolean COGL_PRIVATE (write_enabled);
|
|
float COGL_PRIVATE (range_near);
|
|
float COGL_PRIVATE (range_far);
|
|
|
|
guint32 COGL_PRIVATE (padding0);
|
|
guint32 COGL_PRIVATE (padding1);
|
|
guint32 COGL_PRIVATE (padding2);
|
|
guint32 COGL_PRIVATE (padding3);
|
|
guint32 COGL_PRIVATE (padding4);
|
|
guint32 COGL_PRIVATE (padding5);
|
|
guint32 COGL_PRIVATE (padding6);
|
|
guint32 COGL_PRIVATE (padding7);
|
|
guint32 COGL_PRIVATE (padding8);
|
|
guint32 COGL_PRIVATE (padding9);
|
|
|
|
} CoglDepthState;
|
|
|
|
/**
|
|
* cogl_depth_state_init:
|
|
* @state: A #CoglDepthState struct
|
|
*
|
|
* Initializes the members of @state to their default values.
|
|
*
|
|
* You should never pass an un initialized #CoglDepthState structure
|
|
* to cogl_pipeline_set_depth_state().
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_init (CoglDepthState *state);
|
|
|
|
/**
|
|
* cogl_depth_state_set_test_enabled:
|
|
* @state: A #CoglDepthState struct
|
|
* @enable: The enable state you want
|
|
*
|
|
* Enables or disables depth testing according to the value of
|
|
* @enable.
|
|
*
|
|
* If depth testing is enable then the #CoglDepthTestFunction set
|
|
* using cogl_pipeline_set_depth_test_function() us used to evaluate
|
|
* the depth value of incoming fragments against the corresponding
|
|
* value stored in the current depth buffer, and if the test passes
|
|
* then the fragments depth value is used to update the depth buffer.
|
|
* (unless you have disabled depth writing via
|
|
* cogl_pipeline_set_depth_writing_enabled ())
|
|
*
|
|
* By default depth testing is disabled.
|
|
*
|
|
* NB: this won't directly affect the state of the GPU. You have
|
|
* to then set the state on a #CoglPipeline using
|
|
* cogl_pipeline_set_depth_state()
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_set_test_enabled (CoglDepthState *state,
|
|
gboolean enable);
|
|
|
|
/**
|
|
* cogl_depth_state_get_test_enabled:
|
|
* @state: A #CoglDepthState struct
|
|
*
|
|
* Gets the current depth test enabled state as previously set by
|
|
* cogl_depth_state_set_test_enabled().
|
|
*
|
|
* Returns: The pipeline's current depth test enabled state.
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
gboolean
|
|
cogl_depth_state_get_test_enabled (CoglDepthState *state);
|
|
|
|
/**
|
|
* cogl_depth_state_set_write_enabled:
|
|
* @state: A #CoglDepthState struct
|
|
* @enable: The enable state you want
|
|
*
|
|
* Enables or disables depth buffer writing according to the value of
|
|
* @enable. Normally when depth testing is enabled and the comparison
|
|
* between a fragment's depth value and the corresponding depth buffer
|
|
* value passes then the fragment's depth is written to the depth
|
|
* buffer unless writing is disabled here.
|
|
*
|
|
* By default depth writing is enabled
|
|
*
|
|
* NB: this won't directly affect the state of the GPU. You have
|
|
* to then set the state on a #CoglPipeline using
|
|
* cogl_pipeline_set_depth_state()
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_set_write_enabled (CoglDepthState *state,
|
|
gboolean enable);
|
|
|
|
/**
|
|
* cogl_depth_state_get_write_enabled:
|
|
* @state: A #CoglDepthState struct
|
|
*
|
|
* Gets the depth writing enable state as set by the corresponding
|
|
* cogl_pipeline_set_depth_writing_enabled.
|
|
*
|
|
* Returns: The current depth writing enable state
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
gboolean
|
|
cogl_depth_state_get_write_enabled (CoglDepthState *state);
|
|
|
|
/**
|
|
* cogl_depth_state_set_test_function:
|
|
* @state: A #CoglDepthState struct
|
|
* @function: The #CoglDepthTestFunction to set
|
|
*
|
|
* Sets the #CoglDepthTestFunction used to compare the depth value of
|
|
* an incoming fragment against the corresponding value in the current
|
|
* depth buffer.
|
|
*
|
|
* By default the depth test function is %COGL_DEPTH_TEST_FUNCTION_LESS
|
|
*
|
|
* NB: this won't directly affect the state of the GPU. You have
|
|
* to then set the state on a #CoglPipeline using
|
|
* cogl_pipeline_set_depth_state()
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_set_test_function (CoglDepthState *state,
|
|
CoglDepthTestFunction function);
|
|
|
|
/**
|
|
* cogl_depth_state_get_test_function:
|
|
* @state: A #CoglDepthState struct
|
|
*
|
|
* Gets the current depth test enable state as previously set via
|
|
* cogl_pipeline_set_depth_test_enabled().
|
|
*
|
|
* Returns: The current depth test enable state.
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
CoglDepthTestFunction
|
|
cogl_depth_state_get_test_function (CoglDepthState *state);
|
|
|
|
/**
|
|
* cogl_depth_state_set_range:
|
|
* @state: A #CoglDepthState object
|
|
* @near_val: The near component of the desired depth range which will be
|
|
* clamped to the range [0, 1]
|
|
* @far_val: The far component of the desired depth range which will be
|
|
* clamped to the range [0, 1]
|
|
*
|
|
* Sets the range to map depth values in normalized device coordinates
|
|
* to before writing out to a depth buffer.
|
|
*
|
|
* After your geometry has be transformed, clipped and had perspective
|
|
* division applied placing it in normalized device
|
|
* coordinates all depth values between the near and far z clipping
|
|
* planes are in the range -1 to 1. Before writing any depth value to
|
|
* the depth buffer though the value is mapped into the range [0, 1].
|
|
*
|
|
* With this function you can change the range which depth values are
|
|
* mapped too although the range must still lye within the range [0,
|
|
* 1].
|
|
*
|
|
* If your driver does not support this feature (for example you are
|
|
* using GLES 1 drivers) then if you don't use the default range
|
|
* values you will get an error reported when calling
|
|
* cogl_pipeline_set_depth_state (). You can check ahead of time for
|
|
* the %COGL_FEATURE_ID_DEPTH_RANGE feature with
|
|
* cogl_has_feature() to know if this function will succeed.
|
|
*
|
|
* By default normalized device coordinate depth values are mapped to
|
|
* the full range of depth buffer values, [0, 1].
|
|
*
|
|
* NB: this won't directly affect the state of the GPU. You have
|
|
* to then set the state on a #CoglPipeline using
|
|
* cogl_pipeline_set_depth_state().
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_set_range (CoglDepthState *state,
|
|
float near_val,
|
|
float far_val);
|
|
|
|
/**
|
|
* cogl_depth_state_get_range:
|
|
* @state: A #CoglDepthState object
|
|
* @near_val: A pointer to store the near component of the depth range
|
|
* @far_val: A pointer to store the far component of the depth range
|
|
*
|
|
* Gets the current range to which normalized depth values are mapped
|
|
* before writing to the depth buffer. This corresponds to the range
|
|
* set with cogl_pipeline_set_depth_range().
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
void
|
|
cogl_depth_state_get_range (CoglDepthState *state,
|
|
float *near_val,
|
|
float *far_val);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __COGL_DEPTH_STATE_H__ */
|