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b86e330957
This copies the files for the GLU tesselator from Mesa. The Mesa code is based on the original SGI code and is released under a BSD license. The memalloc.h header has been replaced with one that forces the code to use g_malloc and friends. The rest of the files are not altered from the original so it should be possible to later upgrade the files by simply overwriting them. There is a tesselator.h header which is expected to be included by rest of Cogl to use the tesselator. This contains a trimmed down version of glu.h that only includes parts that pertain to the tesselator. There is also a stub glu.h in the GL directory which is just provided so that the tesselator code can include <GL/gl.h> without depending on the system header. It just redirects to tesselator.h
118 lines
4.1 KiB
C
118 lines
4.1 KiB
C
/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*/
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/*
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** Author: Eric Veach, July 1994.
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**
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*/
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#ifndef __priorityq_sort_h_
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#define __priorityq_sort_h_
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#include "priorityq-heap.h"
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#undef PQkey
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#undef PQhandle
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#undef PriorityQ
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#undef pqNewPriorityQ
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#undef pqDeletePriorityQ
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#undef pqInit
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#undef pqInsert
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#undef pqMinimum
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#undef pqExtractMin
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#undef pqDelete
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#undef pqIsEmpty
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/* Use #define's so that another heap implementation can use this one */
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#define PQkey PQSortKey
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#define PQhandle PQSortHandle
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#define PriorityQ PriorityQSort
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#define pqNewPriorityQ(leq) __gl_pqSortNewPriorityQ(leq)
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#define pqDeletePriorityQ(pq) __gl_pqSortDeletePriorityQ(pq)
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/* The basic operations are insertion of a new key (pqInsert),
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* and examination/extraction of a key whose value is minimum
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* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
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* for this purpose pqInsert returns a "handle" which is supplied
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* as the argument.
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*
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* An initial heap may be created efficiently by calling pqInsert
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* repeatedly, then calling pqInit. In any case pqInit must be called
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* before any operations other than pqInsert are used.
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*
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* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
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* This may also be tested with pqIsEmpty.
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*/
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#define pqInit(pq) __gl_pqSortInit(pq)
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#define pqInsert(pq,key) __gl_pqSortInsert(pq,key)
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#define pqMinimum(pq) __gl_pqSortMinimum(pq)
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#define pqExtractMin(pq) __gl_pqSortExtractMin(pq)
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#define pqDelete(pq,handle) __gl_pqSortDelete(pq,handle)
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#define pqIsEmpty(pq) __gl_pqSortIsEmpty(pq)
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/* Since we support deletion the data structure is a little more
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* complicated than an ordinary heap. "nodes" is the heap itself;
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* active nodes are stored in the range 1..pq->size. When the
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* heap exceeds its allocated size (pq->max), its size doubles.
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* The children of node i are nodes 2i and 2i+1.
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*
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* Each node stores an index into an array "handles". Each handle
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* stores a key, plus a pointer back to the node which currently
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* represents that key (ie. nodes[handles[i].node].handle == i).
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*/
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typedef PQHeapKey PQkey;
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typedef PQHeapHandle PQhandle;
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typedef struct PriorityQ PriorityQ;
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struct PriorityQ {
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PriorityQHeap *heap;
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PQkey *keys;
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PQkey **order;
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PQhandle size, max;
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int initialized;
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int (*leq)(PQkey key1, PQkey key2);
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};
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PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) );
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void pqDeletePriorityQ( PriorityQ *pq );
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int pqInit( PriorityQ *pq );
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PQhandle pqInsert( PriorityQ *pq, PQkey key );
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PQkey pqExtractMin( PriorityQ *pq );
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void pqDelete( PriorityQ *pq, PQhandle handle );
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PQkey pqMinimum( PriorityQ *pq );
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int pqIsEmpty( PriorityQ *pq );
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#endif
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