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0b4899ef23
The build for interactive tests creates symbolic links for the data under tests/data; it also uses symbolic links for creating "binaries" for each interactive test. This is less than ideal, though. Instead, the tests should build a path to the data files by using a pre-processor define like TESTS_DATADIR; both g_build_filename() and pre-processor string concatenation can be used to generate a valid file name with the full path to the files. The build system should also create wrapper scripts, just like we do inside the conformance test suite, to be able to launch single tests.
81 lines
2.2 KiB
C
81 lines
2.2 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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G_MODULE_EXPORT int
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test_rotate_main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *r_behave;
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ClutterActor *stage;
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ClutterActor *hand, *label;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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gchar *file;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage),
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&stage_color);
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/* Make a hand */
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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hand = clutter_texture_new_from_file (file, NULL);
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if (!hand)
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g_error("Unable to load '%s'", file);
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g_free (file);
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clutter_actor_set_position (hand, 240, 140);
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clutter_actor_show (hand);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
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label = clutter_text_new_with_text ("Mono 16",
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"The Wonder\n"
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"of the\n"
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"Spinning Hand");
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clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER);
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clutter_actor_set_position (label, 150, 150);
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clutter_actor_set_size (label, 500, 100);
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clutter_actor_show (label);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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/* Make a timeline */
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timeline = clutter_timeline_new (7692); /* num frames, fps */
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clutter_timeline_set_loop (timeline, TRUE);
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/* Set an alpha func to power behaviour */
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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/* Create a behaviour for that alpha */
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r_behave = clutter_behaviour_rotate_new (alpha,
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CLUTTER_Z_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
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86, 125, 0);
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/* Apply it to our actor */
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clutter_behaviour_apply (r_behave, hand);
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clutter_behaviour_apply (r_behave, label);
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/* start the timeline and thus the animations */
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clutter_timeline_start (timeline);
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clutter_actor_show_all (stage);
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clutter_main();
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g_object_unref (r_behave);
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return 0;
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}
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