mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 03:50:47 -05:00
0b4899ef23
The build for interactive tests creates symbolic links for the data under tests/data; it also uses symbolic links for creating "binaries" for each interactive test. This is less than ideal, though. Instead, the tests should build a path to the data files by using a pre-processor define like TESTS_DATADIR; both g_build_filename() and pre-processor string concatenation can be used to generate a valid file name with the full path to the files. The build system should also create wrapper scripts, just like we do inside the conformance test suite, to be able to launch single tests.
231 lines
6.7 KiB
C
231 lines
6.7 KiB
C
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include <glib.h>
|
|
#include <gmodule.h>
|
|
|
|
#include <clutter/clutter.h>
|
|
|
|
static gboolean
|
|
button_press_cb (ClutterStage *stage,
|
|
ClutterButtonEvent *event,
|
|
gpointer data)
|
|
{
|
|
const gchar *click_type;
|
|
|
|
switch (event->click_count)
|
|
{
|
|
case 2:
|
|
click_type = "double";
|
|
break;
|
|
case 3:
|
|
click_type = "triple";
|
|
break;
|
|
default:
|
|
click_type = "single";
|
|
break;
|
|
}
|
|
|
|
g_print ("%s button press event\n", click_type);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
scroll_event_cb (ClutterStage *stage,
|
|
ClutterScrollEvent *event,
|
|
gpointer data)
|
|
{
|
|
g_print ("scroll direction: %s\n",
|
|
event->direction == CLUTTER_SCROLL_UP ? "up"
|
|
: "down");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
timeline_completed (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelineDirection direction;
|
|
|
|
direction = clutter_timeline_get_direction (timeline);
|
|
|
|
if (direction == CLUTTER_TIMELINE_FORWARD)
|
|
direction = CLUTTER_TIMELINE_BACKWARD;
|
|
else
|
|
direction = CLUTTER_TIMELINE_FORWARD;
|
|
|
|
clutter_timeline_set_direction (timeline, direction);
|
|
}
|
|
|
|
typedef enum {
|
|
PATH_POLY,
|
|
PATH_ELLIPSE,
|
|
PATH_BSPLINE
|
|
} path_t;
|
|
|
|
G_MODULE_EXPORT int
|
|
test_behave_main (int argc, char *argv[])
|
|
{
|
|
ClutterTimeline *timeline;
|
|
ClutterAlpha *alpha;
|
|
ClutterBehaviour *o_behave, *p_behave;
|
|
ClutterActor *stage;
|
|
ClutterActor *group, *rect, *hand;
|
|
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
|
|
ClutterColor rect_bg_color = { 0x33, 0x22, 0x22, 0xff };
|
|
ClutterColor rect_border_color = { 0, 0, 0, 0 };
|
|
gchar *file;
|
|
int i;
|
|
path_t path_type = PATH_POLY;
|
|
|
|
const char *knots_poly = ("M 0, 0 L 0, 300 L 300, 300 "
|
|
"L 300, 0 L 0, 0");
|
|
|
|
/* A spiral created with inkscake */
|
|
const char *knots_bspline =
|
|
"M 34.285713,35.219326 "
|
|
"C 44.026891,43.384723 28.084874,52.378758 20.714286,51.409804 "
|
|
"C 0.7404474,48.783999 -4.6171866,23.967448 1.904757,8.0764719 "
|
|
"C 13.570984,-20.348756 49.798303,-26.746504 74.999994,-13.352108 "
|
|
"C 111.98449,6.3047056 119.56591,55.259271 99.047626,89.505034 "
|
|
"C 71.699974,135.14925 9.6251774,143.91924 -33.571422,116.17172 "
|
|
"C -87.929934,81.254291 -97.88804,5.8941057 -62.857155,-46.209236 "
|
|
"C -20.430061,-109.31336 68.300385,-120.45954 129.2857,-78.114021 "
|
|
"C 201.15479,-28.21129 213.48932,73.938876 163.80954,143.79074 "
|
|
"C 106.45226,224.43749 -9.1490153,237.96076 -87.85713,180.93363 "
|
|
"C -177.29029,116.13577 -192.00272,-12.937817 -127.61907,-100.49494 "
|
|
"C -55.390344,-198.72081 87.170553,-214.62275 183.57141,-142.87593 "
|
|
"C 290.59464,-63.223369 307.68641,92.835839 228.57145,198.07645";
|
|
|
|
for (i = 0; i < argc; ++i)
|
|
{
|
|
if (!strncmp (argv[i], "--path", 6))
|
|
{
|
|
if (!strncmp (argv[i] + 7, "poly", 4))
|
|
path_type = PATH_POLY;
|
|
else if (!strncmp (argv[i] + 7, "bspline", 7))
|
|
path_type = PATH_BSPLINE;
|
|
else if (!strncmp (argv[i] + 7, "ellipse", 7))
|
|
path_type = PATH_ELLIPSE;
|
|
}
|
|
else if (!strncmp (argv[i], "--help", 6))
|
|
{
|
|
printf ("behave [--path=poly|ellipse|bspline]\n");
|
|
exit (0);
|
|
}
|
|
}
|
|
|
|
clutter_init (&argc, &argv);
|
|
|
|
stage = clutter_stage_get_default ();
|
|
clutter_stage_hide_cursor (CLUTTER_STAGE (stage));
|
|
|
|
g_signal_connect (stage, "button-press-event",
|
|
G_CALLBACK (button_press_cb),
|
|
NULL);
|
|
g_signal_connect (stage, "scroll-event",
|
|
G_CALLBACK (scroll_event_cb),
|
|
NULL);
|
|
g_signal_connect (stage, "key-press-event",
|
|
G_CALLBACK (clutter_main_quit),
|
|
NULL);
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage),
|
|
&stage_color);
|
|
|
|
/* Make a hand */
|
|
group = clutter_group_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
|
clutter_actor_show (group);
|
|
|
|
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
|
|
hand = clutter_texture_new_from_file (file, NULL);
|
|
if (hand == NULL)
|
|
g_error("Unable to load '%s'", file);
|
|
|
|
g_free (file);
|
|
|
|
clutter_actor_set_position (hand, 0, 0);
|
|
clutter_actor_show (hand);
|
|
|
|
rect = clutter_rectangle_new ();
|
|
clutter_actor_set_position (rect, 0, 0);
|
|
clutter_actor_set_size (rect,
|
|
clutter_actor_get_width (hand),
|
|
clutter_actor_get_height (hand));
|
|
clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect),
|
|
&rect_bg_color);
|
|
clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rect), 10);
|
|
clutter_color_from_string (&rect_border_color, "DarkSlateGray");
|
|
clutter_rectangle_set_border_color (CLUTTER_RECTANGLE (rect),
|
|
&rect_border_color);
|
|
clutter_actor_show (rect);
|
|
|
|
clutter_container_add (CLUTTER_CONTAINER (group), rect, hand, NULL);
|
|
|
|
/* Make a timeline */
|
|
timeline = clutter_timeline_new (4000); /* num frames, fps */
|
|
clutter_timeline_set_loop (timeline, TRUE);
|
|
g_signal_connect (timeline,
|
|
"completed", G_CALLBACK (timeline_completed),
|
|
NULL);
|
|
|
|
/* Set an alpha func to power behaviour - ramp is constant rise */
|
|
alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
|
|
|
|
/* Create a behaviour for that alpha */
|
|
o_behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff);
|
|
|
|
/* Apply it to our actor */
|
|
clutter_behaviour_apply (o_behave, group);
|
|
|
|
/* Make a path behaviour and apply that too */
|
|
switch (path_type)
|
|
{
|
|
case PATH_POLY:
|
|
{
|
|
ClutterPath *path = clutter_path_new ();
|
|
clutter_path_set_description (path, knots_poly);
|
|
p_behave = clutter_behaviour_path_new (alpha, path);
|
|
}
|
|
break;
|
|
case PATH_ELLIPSE:
|
|
p_behave =
|
|
clutter_behaviour_ellipse_new (alpha, 200, 200, 400, 300,
|
|
CLUTTER_ROTATE_CW,
|
|
0.0, 360.0);
|
|
|
|
clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave),
|
|
CLUTTER_X_AXIS,
|
|
45.0);
|
|
clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave),
|
|
CLUTTER_Z_AXIS,
|
|
45.0);
|
|
break;
|
|
|
|
case PATH_BSPLINE:
|
|
{
|
|
ClutterPath *path = clutter_path_new ();
|
|
clutter_path_set_description (path, knots_bspline);
|
|
p_behave = clutter_behaviour_path_new (alpha, path);
|
|
}
|
|
break;
|
|
}
|
|
|
|
clutter_behaviour_apply (p_behave, group);
|
|
|
|
/* start the timeline and thus the animations */
|
|
clutter_timeline_start (timeline);
|
|
|
|
clutter_actor_show_all (stage);
|
|
|
|
clutter_main();
|
|
|
|
g_object_unref (o_behave);
|
|
g_object_unref (p_behave);
|
|
|
|
return 0;
|
|
}
|