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690b232258
It's a good guess that the buffer swap will occur at the next vblank, so use glXWaitVideoSync in a separate thread to deliver a sync event rather than just letting the client block when frame drawing, which can signficantly change app logic as compared to the INTEL_swap_event case. https://bugzilla.gnome.org/show_bug.cgi?id=779039
174 lines
5.9 KiB
C
174 lines
5.9 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_PRIVATE_H__
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#define __COGL_PRIVATE_H__
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#include <cogl/cogl-pipeline.h>
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#include "cogl-context.h"
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#include "cogl-flags.h"
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COGL_BEGIN_DECLS
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typedef enum
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{
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE,
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COGL_PRIVATE_FEATURE_MESA_PACK_INVERT,
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COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT,
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COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES,
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COGL_PRIVATE_FEATURE_PBOS,
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COGL_PRIVATE_FEATURE_VBOS,
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COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL,
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COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL,
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COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888,
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COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE,
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS,
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COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT,
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COGL_PRIVATE_FEATURE_ALPHA_TEST,
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COGL_PRIVATE_FEATURE_FORMAT_CONVERSION,
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COGL_PRIVATE_FEATURE_QUADS,
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COGL_PRIVATE_FEATURE_BLEND_CONSTANT,
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COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS,
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COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM,
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COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS,
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COGL_PRIVATE_FEATURE_ALPHA_TEXTURES,
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COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE,
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COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL,
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COGL_PRIVATE_FEATURE_ARBFP,
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COGL_PRIVATE_FEATURE_OES_EGL_SYNC,
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/* If this is set then the winsys is responsible for queueing dirty
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* events. Otherwise a dirty event will be queued when the onscreen
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* is first allocated or when it is shown or resized */
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COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
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COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE,
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/* These features let us avoid conditioning code based on the exact
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* driver being used and instead check for broad opengl feature
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* sets that can be shared by several GL apis */
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COGL_PRIVATE_FEATURE_ANY_GL,
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COGL_PRIVATE_FEATURE_GL_FIXED,
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
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COGL_PRIVATE_FEATURE_GL_EMBEDDED,
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COGL_PRIVATE_FEATURE_GL_WEB,
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/* This is currently only implemented for GLX, but isn't actually
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* that winsys dependent */
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COGL_PRIVATE_FEATURE_THREADED_SWAP_WAIT,
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COGL_N_PRIVATE_FEATURES
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} CoglPrivateFeature;
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/* Sometimes when evaluating pipelines, either during comparisons or
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* if calculating a hash value we need to tweak the evaluation
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* semantics */
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typedef enum _CoglPipelineEvalFlags
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{
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COGL_PIPELINE_EVAL_FLAG_NONE = 0
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} CoglPipelineEvalFlags;
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void
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_cogl_transform_point (const CoglMatrix *matrix_mv,
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const CoglMatrix *matrix_p,
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const float *viewport,
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float *x,
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float *y);
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CoglBool
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_cogl_check_extension (const char *name, char * const *ext);
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void
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_cogl_clear (const CoglColor *color, unsigned long buffers);
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void
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_cogl_init (void);
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void
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_cogl_push_source (CoglPipeline *pipeline, CoglBool enable_legacy);
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CoglBool
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_cogl_get_enable_legacy_state (void);
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#define _cogl_has_private_feature(ctx, feature) \
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COGL_FLAGS_GET ((ctx)->private_features, (feature))
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/*
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* _cogl_pixel_format_get_bytes_per_pixel:
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* @format: a #CoglPixelFormat
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*
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* Queries how many bytes a pixel of the given @format takes.
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*
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* Return value: The number of bytes taken for a pixel of the given
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* @format.
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*/
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int
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_cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format);
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/*
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* _cogl_pixel_format_has_aligned_components:
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* @format: a #CoglPixelFormat
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*
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* Queries whether the ordering of the components for the given
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* @format depend on the endianness of the host CPU or if the
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* components can be accessed using bit shifting and bitmasking by
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* loading a whole pixel into a word.
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*
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* XXX: If we ever consider making something like this public we
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* should really try to think of a better name and come up with
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* much clearer documentation since it really depends on what
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* point of view you consider this from whether a format like
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* COGL_PIXEL_FORMAT_RGBA_8888 is endian dependent. E.g. If you
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* read an RGBA_8888 pixel into a uint32
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* it's endian dependent how you mask out the different channels.
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* But If you already have separate color components and you want
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* to write them to an RGBA_8888 pixel then the bytes can be
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* written sequentially regardless of the endianness.
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*
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* Return value: %TRUE if you need to consider the host CPU
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* endianness when dealing with the given @format
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* else %FALSE.
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*/
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CoglBool
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_cogl_pixel_format_is_endian_dependant (CoglPixelFormat format);
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/*
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* COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format):
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* @format: a #CoglPixelFormat
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*
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* Returns TRUE if the pixel format can take a premult bit. This is
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* currently true for all formats that have an alpha channel except
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* COGL_PIXEL_FORMAT_A_8 (because that doesn't have any other
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* components to multiply by the alpha).
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*/
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#define COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format) \
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(((format) & COGL_A_BIT) && (format) != COGL_PIXEL_FORMAT_A_8)
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COGL_END_DECLS
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#endif /* __COGL_PRIVATE_H__ */
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