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54735dec84
The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
132 lines
4.8 KiB
C
132 lines
4.8 KiB
C
#include <cogl/cogl2-experimental.h>
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#include "test-utils.h"
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#define POINT_SIZE 8
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static const CoglVertexP2T2
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point =
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{
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POINT_SIZE, POINT_SIZE,
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0.0f, 0.0f
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};
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static const uint8_t
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tex_data[3 * 2 * 2] =
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{
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0x00, 0x00, 0xff, 0x00, 0xff, 0x00,
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0x00, 0xff, 0xff, 0xff, 0x00, 0x00
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};
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void
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test_point_sprite (void)
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{
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int fb_width = cogl_framebuffer_get_width (fb);
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int fb_height = cogl_framebuffer_get_height (fb);
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CoglPrimitive *prim;
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GError *error = NULL;
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CoglTexture2D *tex_2d;
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CoglPipeline *pipeline, *solid_pipeline;
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CoglBool res;
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cogl_framebuffer_orthographic (fb,
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0, 0, /* x_1, y_1 */
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fb_width, /* x_2 */
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fb_height /* y_2 */,
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-1, 100 /* near/far */);
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cogl_framebuffer_clear4f (fb,
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COGL_BUFFER_BIT_COLOR,
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1.0f, 1.0f, 1.0f, 1.0f);
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tex_2d = cogl_texture_2d_new_from_data (ctx,
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2, 2, /* width/height */
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COGL_PIXEL_FORMAT_RGB_888,
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COGL_PIXEL_FORMAT_ANY,
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6, /* row stride */
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tex_data,
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&error);
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g_assert (tex_2d != NULL);
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g_assert (error == NULL);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, COGL_TEXTURE (tex_2d));
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res = cogl_pipeline_set_layer_point_sprite_coords_enabled (pipeline,
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/* layer_index */
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0,
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/* enable */
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TRUE,
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&error);
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g_assert (res == TRUE);
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g_assert (error == NULL);
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cogl_pipeline_set_layer_filters (pipeline,
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0, /* layer_index */
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_point_size (pipeline, POINT_SIZE);
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prim = cogl_primitive_new_p2t2 (ctx,
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COGL_VERTICES_MODE_POINTS,
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1, /* n_vertices */
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&point);
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cogl_framebuffer_draw_primitive (fb,
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pipeline,
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prim);
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/* Render the primitive again without point sprites to make sure
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disabling it works */
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solid_pipeline = cogl_pipeline_copy (pipeline);
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cogl_pipeline_set_layer_point_sprite_coords_enabled (solid_pipeline,
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/* layer_index */
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0,
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/* enable */
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FALSE,
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&error);
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cogl_framebuffer_push_matrix (fb);
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cogl_framebuffer_translate (fb,
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POINT_SIZE * 2, /* x */
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0.0f, /* y */
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0.0f /* z */);
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cogl_framebuffer_draw_primitive (fb,
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solid_pipeline,
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prim);
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cogl_framebuffer_pop_matrix (fb);
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cogl_object_unref (prim);
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cogl_object_unref (solid_pipeline);
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cogl_object_unref (pipeline);
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cogl_object_unref (tex_2d);
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test_utils_check_pixel (fb,
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POINT_SIZE - POINT_SIZE / 4,
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POINT_SIZE - POINT_SIZE / 4,
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0x0000ffff);
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test_utils_check_pixel (fb,
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POINT_SIZE + POINT_SIZE / 4,
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POINT_SIZE - POINT_SIZE / 4,
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0x00ff00ff);
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test_utils_check_pixel (fb,
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POINT_SIZE - POINT_SIZE / 4,
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POINT_SIZE + POINT_SIZE / 4,
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0x00ffffff);
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test_utils_check_pixel (fb,
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POINT_SIZE + POINT_SIZE / 4,
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POINT_SIZE + POINT_SIZE / 4,
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0xff0000ff);
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/* When rendering without the point sprites all of the texture
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coordinates should be 0,0 so it should get the top-left texel
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which is blue */
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test_utils_check_region (fb,
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POINT_SIZE * 3 - POINT_SIZE / 2 + 1,
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POINT_SIZE - POINT_SIZE / 2 + 1,
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POINT_SIZE - 2, POINT_SIZE - 2,
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0x0000ffff);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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