mirror of
https://github.com/brl/mutter.git
synced 2024-12-01 20:30:41 -05:00
6f480c7530
This removes the gl centric _cogl_texture_prepare_for_upload api from cogl-texture.c and instead adds a _cogl_bitmap_convert_for_upload() api which everything now uses instead. GL specific code that needed the gl internal/format/type enums returned by _cogl_texture_prepare_for_upload now use ->pixel_format_to_gl directly. Since there was a special case optimization in cogl_texture_new_from_file that aimed to avoid copying the temporary bitmap that's created for the given file and allow conversions to happen in-place the new _cogl_bitmap_convert_for_upload() api supports converting in place depending on a 'can_convert_in_place' argument. This ability to convert bitmaps in-place has been integrated across the different components as appropriate. In updating cogl-texture-2d-sliced.c this was able to remove a number of other GL specific parts to how spans are setup. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e190dd23c655da34b9c5c263a9f6006dcc0413b0) Conflicts: cogl/cogl-auto-texture.c cogl/cogl.symbols
312 lines
11 KiB
C
312 lines
11 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifndef __COGL_TEXTURE_PRIVATE_H
|
|
#define __COGL_TEXTURE_PRIVATE_H
|
|
|
|
#include "cogl-bitmap-private.h"
|
|
#include "cogl-object-private.h"
|
|
#include "cogl-pipeline-private.h"
|
|
#include "cogl-spans.h"
|
|
#include "cogl-meta-texture.h"
|
|
#include "cogl-framebuffer.h"
|
|
|
|
typedef struct _CoglTextureVtable CoglTextureVtable;
|
|
|
|
/* Encodes three possibiloities result of transforming a quad */
|
|
typedef enum {
|
|
/* quad doesn't cross the boundaries of a texture */
|
|
COGL_TRANSFORM_NO_REPEAT,
|
|
/* quad crosses boundaries, hardware wrap mode can handle */
|
|
COGL_TRANSFORM_HARDWARE_REPEAT,
|
|
/* quad crosses boundaries, needs software fallback;
|
|
* for a sliced texture, this might not actually involve
|
|
* repeating, just a quad crossing multiple slices */
|
|
COGL_TRANSFORM_SOFTWARE_REPEAT,
|
|
} CoglTransformResult;
|
|
|
|
/* Flags given to the pre_paint method */
|
|
typedef enum {
|
|
/* The texture is going to be used with filters that require
|
|
mipmapping. This gives the texture the opportunity to
|
|
automatically update the mipmap tree */
|
|
COGL_TEXTURE_NEEDS_MIPMAP = 1
|
|
} CoglTexturePrePaintFlags;
|
|
|
|
struct _CoglTextureVtable
|
|
{
|
|
/* Virtual functions that must be implemented for a texture
|
|
backend */
|
|
|
|
CoglBool is_primitive;
|
|
|
|
CoglBool (* allocate) (CoglTexture *tex,
|
|
CoglError **error);
|
|
|
|
/* This should update the specified sub region of the texture with a
|
|
sub region of the given bitmap. The bitmap is not converted
|
|
before being set so the caller is expected to have called
|
|
_cogl_bitmap_convert_for_upload with a suitable internal_format
|
|
before passing here */
|
|
CoglBool (* set_region) (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int dst_width,
|
|
int dst_height,
|
|
int level,
|
|
CoglBitmap *bitmap,
|
|
CoglError **error);
|
|
|
|
/* This should copy the image data of the texture into @data. The
|
|
requested format will have been first passed through
|
|
ctx->texture_driver->find_best_gl_get_data_format so it should
|
|
always be a format that is valid for GL (ie, no conversion should
|
|
be necessary). */
|
|
CoglBool (* get_data) (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
uint8_t *data);
|
|
|
|
void (* foreach_sub_texture_in_region) (CoglTexture *tex,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglMetaTextureCallback callback,
|
|
void *user_data);
|
|
|
|
int (* get_max_waste) (CoglTexture *tex);
|
|
|
|
CoglBool (* is_sliced) (CoglTexture *tex);
|
|
|
|
CoglBool (* can_hardware_repeat) (CoglTexture *tex);
|
|
|
|
void (* transform_coords_to_gl) (CoglTexture *tex,
|
|
float *s,
|
|
float *t);
|
|
CoglTransformResult (* transform_quad_coords_to_gl) (CoglTexture *tex,
|
|
float *coords);
|
|
|
|
CoglBool (* get_gl_texture) (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target);
|
|
|
|
/* OpenGL driver specific virtual function */
|
|
void (* gl_flush_legacy_texobj_filters) (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter);
|
|
|
|
void (* pre_paint) (CoglTexture *tex, CoglTexturePrePaintFlags flags);
|
|
void (* ensure_non_quad_rendering) (CoglTexture *tex);
|
|
|
|
/* OpenGL driver specific virtual function */
|
|
void (* gl_flush_legacy_texobj_wrap_modes) (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p);
|
|
|
|
CoglPixelFormat (* get_format) (CoglTexture *tex);
|
|
GLenum (* get_gl_format) (CoglTexture *tex);
|
|
|
|
CoglTextureType (* get_type) (CoglTexture *tex);
|
|
|
|
CoglBool (* is_foreign) (CoglTexture *tex);
|
|
|
|
/* Only needs to be implemented if is_primitive == TRUE */
|
|
void (* set_auto_mipmap) (CoglTexture *texture,
|
|
CoglBool value);
|
|
};
|
|
|
|
struct _CoglTexture
|
|
{
|
|
CoglObject _parent;
|
|
CoglContext *context;
|
|
GList *framebuffers;
|
|
int max_level;
|
|
int width;
|
|
int height;
|
|
CoglBool allocated;
|
|
const CoglTextureVtable *vtable;
|
|
};
|
|
|
|
typedef enum _CoglTextureChangeFlags
|
|
{
|
|
/* Whenever the internals of a texture are changed such that the
|
|
* underlying GL textures that represent the CoglTexture change then
|
|
* we notify cogl-material.c via
|
|
* _cogl_pipeline_texture_pre_change_notify
|
|
*/
|
|
COGL_TEXTURE_CHANGE_GL_TEXTURES
|
|
|
|
} CoglTextureChangeFlags;
|
|
|
|
typedef struct _CoglTexturePixel CoglTexturePixel;
|
|
|
|
/* This is used by the texture backends to store the first pixel of
|
|
each GL texture. This is only used when glGenerateMipmap is not
|
|
available so that we can temporarily set GL_GENERATE_MIPMAP and
|
|
reupload a pixel */
|
|
struct _CoglTexturePixel
|
|
{
|
|
/* We need to store the format of the pixel because we store the
|
|
data in the source format which might end up being different for
|
|
each slice if a subregion is updated with a different format */
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
uint8_t data[4];
|
|
};
|
|
|
|
void
|
|
_cogl_texture_init (CoglTexture *texture,
|
|
CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
const CoglTextureVtable *vtable);
|
|
|
|
void
|
|
_cogl_texture_free (CoglTexture *texture);
|
|
|
|
/* This is used to register a type to the list of handle types that
|
|
will be considered a texture in cogl_is_texture() */
|
|
void
|
|
_cogl_texture_register_texture_type (const CoglObjectClass *klass);
|
|
|
|
#define COGL_TEXTURE_DEFINE(TypeName, type_name) \
|
|
COGL_OBJECT_DEFINE_WITH_CODE \
|
|
(TypeName, type_name, \
|
|
_cogl_texture_register_texture_type (&_cogl_##type_name##_class))
|
|
|
|
#define COGL_TEXTURE_INTERNAL_DEFINE(TypeName, type_name) \
|
|
COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE \
|
|
(TypeName, type_name, \
|
|
_cogl_texture_register_texture_type (&_cogl_##type_name##_class))
|
|
|
|
CoglBool
|
|
_cogl_texture_can_hardware_repeat (CoglTexture *texture);
|
|
|
|
void
|
|
_cogl_texture_transform_coords_to_gl (CoglTexture *texture,
|
|
float *s,
|
|
float *t);
|
|
CoglTransformResult
|
|
_cogl_texture_transform_quad_coords_to_gl (CoglTexture *texture,
|
|
float *coords);
|
|
|
|
void
|
|
_cogl_texture_pre_paint (CoglTexture *texture, CoglTexturePrePaintFlags flags);
|
|
|
|
void
|
|
_cogl_texture_ensure_non_quad_rendering (CoglTexture *texture);
|
|
|
|
/* Utility function to determine which pixel format to use when
|
|
dst_format is COGL_PIXEL_FORMAT_ANY. If dst_format is not ANY then
|
|
it will just be returned directly */
|
|
CoglPixelFormat
|
|
_cogl_texture_determine_internal_format (CoglPixelFormat src_format,
|
|
CoglPixelFormat dst_format);
|
|
|
|
CoglBool
|
|
_cogl_texture_is_foreign (CoglTexture *texture);
|
|
|
|
void
|
|
_cogl_texture_associate_framebuffer (CoglTexture *texture,
|
|
CoglFramebuffer *framebuffer);
|
|
|
|
const GList *
|
|
_cogl_texture_get_associated_framebuffers (CoglTexture *texture);
|
|
|
|
void
|
|
_cogl_texture_flush_journal_rendering (CoglTexture *texture);
|
|
|
|
void
|
|
_cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
|
|
int n_x_spans,
|
|
CoglSpan *y_spans,
|
|
int n_y_spans,
|
|
CoglTexture **textures,
|
|
float *virtual_coords,
|
|
float x_normalize_factor,
|
|
float y_normalize_factor,
|
|
CoglPipelineWrapMode wrap_x,
|
|
CoglPipelineWrapMode wrap_y,
|
|
CoglMetaTextureCallback callback,
|
|
void *user_data);
|
|
|
|
/*
|
|
* _cogl_texture_get_type:
|
|
* @texture: a #CoglTexture pointer
|
|
*
|
|
* Retrieves the texture type of the underlying hardware texture that
|
|
* this #CoglTexture will use.
|
|
*
|
|
* Return value: The type of the hardware texture.
|
|
*/
|
|
CoglTextureType
|
|
_cogl_texture_get_type (CoglTexture *texture);
|
|
|
|
CoglBool
|
|
_cogl_texture_set_region (CoglTexture *texture,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
int dst_x,
|
|
int dst_y,
|
|
int level,
|
|
CoglError **error);
|
|
|
|
CoglBool
|
|
_cogl_texture_set_region_from_bitmap (CoglTexture *texture,
|
|
int src_x,
|
|
int src_y,
|
|
int width,
|
|
int height,
|
|
CoglBitmap *bmp,
|
|
int dst_x,
|
|
int dst_y,
|
|
int level,
|
|
CoglError **error);
|
|
|
|
CoglBool
|
|
_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
|
|
CoglPixelFormat dst_format);
|
|
|
|
int
|
|
_cogl_texture_get_n_levels (CoglTexture *texture);
|
|
|
|
void
|
|
_cogl_texture_get_level_size (CoglTexture *texture,
|
|
int level,
|
|
int *width,
|
|
int *height,
|
|
int *depth);
|
|
|
|
void
|
|
_cogl_texture_set_allocated (CoglTexture *texture,
|
|
CoglBool allocated);
|
|
|
|
#endif /* __COGL_TEXTURE_PRIVATE_H */
|