mirror of
https://github.com/brl/mutter.git
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4f08e3cf6e
GLES has an extension called GL_OES_mapbuffer to support mapping buffer objects but only for writing. Cogl now has two new feature flags to advertise whether mapping for reading and writing is supported. Under OpenGL, these features are always set if the VBO extension is advertised and under GLES only the write flag is set if the GL_OES_mapbuffer extension is advertised.
557 lines
14 KiB
C
557 lines
14 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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/* For an overview of the functionality implemented here, please see
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* cogl-buffer.h, which contains the gtk-doc section overview for the
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* Pixel Buffers API.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-pixel-array-private.h"
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/*
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* GL/GLES compatibility defines for the buffer API:
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*/
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#if defined (HAVE_COGL_GL)
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#define glGenBuffers ctx->drv.pf_glGenBuffers
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#define glBindBuffer ctx->drv.pf_glBindBuffer
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#define glBufferData ctx->drv.pf_glBufferData
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#define glBufferSubData ctx->drv.pf_glBufferSubData
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#define glGetBufferSubData ctx->drv.pf_glGetBufferSubData
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#define glDeleteBuffers ctx->drv.pf_glDeleteBuffers
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#endif
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/* These two are always accessed through an extension, even on GLES */
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#define glMapBuffer ctx->drv.pf_glMapBuffer
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#define glUnmapBuffer ctx->drv.pf_glUnmapBuffer
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8892
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#endif
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#ifndef GL_ELEMENT_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8893
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#endif
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#ifndef GL_READ_ONLY
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#define GL_READ_ONLY 0x88B8
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#ifndef GL_READ_WRITE
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#define GL_READ_WRITE 0x88BA
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#endif
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/* XXX:
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* The CoglHandle macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglBuffer
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* abstract class manually.
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*/
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void
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_cogl_buffer_register_buffer_type (GQuark type)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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ctx->buffer_types = g_slist_prepend (ctx->buffer_types,
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GINT_TO_POINTER (type));
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}
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gboolean
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cogl_is_buffer (const void *object)
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{
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const CoglHandleObject *obj = object;
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GSList *l;
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (object == NULL)
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return FALSE;
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for (l = ctx->buffer_types; l; l = l->next)
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if (GPOINTER_TO_INT (l->data) == obj->klass->type)
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return TRUE;
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return FALSE;
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}
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static GLenum
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convert_bind_target_to_gl_target (CoglBufferBindTarget target)
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{
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switch (target)
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{
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case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
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return GL_PIXEL_PACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
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return GL_PIXEL_UNPACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY:
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return GL_ARRAY_BUFFER;
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case COGL_BUFFER_BIND_TARGET_INDEX_ARRAY:
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return GL_ELEMENT_ARRAY_BUFFER;
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default:
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g_return_val_if_reached (COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
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}
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}
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static void *
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bo_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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guint8 *data;
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CoglBufferBindTarget target;
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GLenum gl_target;
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_COGL_GET_CONTEXT (ctx, NULL);
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if ((access & COGL_BUFFER_ACCESS_READ) &&
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!cogl_features_available (COGL_FEATURE_MAP_BUFFER_FOR_READ))
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return NULL;
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if ((access & COGL_BUFFER_ACCESS_WRITE) &&
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!cogl_features_available (COGL_FEATURE_MAP_BUFFER_FOR_WRITE))
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return NULL;
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target = buffer->last_target;
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_cogl_buffer_bind (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!buffer->store_created || (hints & COGL_BUFFER_MAP_HINT_DISCARD))
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{
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GE( glBufferData (gl_target,
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buffer->size,
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NULL,
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_cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint)) );
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buffer->store_created = TRUE;
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}
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GE_RET( data, glMapBuffer (gl_target,
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_cogl_buffer_access_to_gl_enum (access)) );
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if (data)
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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return data;
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}
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static void
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bo_unmap (CoglBuffer *buffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_buffer_bind (buffer, buffer->last_target);
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GE( glUnmapBuffer (convert_bind_target_to_gl_target (buffer->last_target)) );
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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}
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static gboolean
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bo_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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CoglBufferBindTarget target;
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GLenum gl_target;
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_COGL_GET_CONTEXT (ctx, FALSE);
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target = buffer->last_target;
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_cogl_buffer_bind (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!buffer->store_created)
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{
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GE( glBufferData (gl_target,
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buffer->size,
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NULL,
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_cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint)) );
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buffer->store_created = TRUE;
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}
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GE( glBufferSubData (gl_target, offset, size, data) );
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_cogl_buffer_unbind (buffer);
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return TRUE;
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}
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static void *
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malloc_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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return buffer->data;
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}
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static void
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malloc_unmap (CoglBuffer *buffer)
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{
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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}
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static gboolean
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malloc_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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unsigned int size,
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gboolean use_malloc,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->store_created = FALSE;
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buffer->size = size;
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buffer->last_target = default_target;
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buffer->usage_hint = usage_hint;
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buffer->update_hint = update_hint;
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buffer->data = NULL;
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buffer->immutable_ref = 0;
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if (use_malloc)
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{
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buffer->vtable.map = malloc_map;
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buffer->vtable.unmap = malloc_unmap;
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buffer->vtable.set_data = malloc_set_data;
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buffer->data = g_malloc (size);
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}
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else
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{
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buffer->vtable.map = bo_map;
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buffer->vtable.unmap = bo_unmap;
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buffer->vtable.set_data = bo_set_data;
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GE( glGenBuffers (1, &buffer->gl_handle) );
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buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT;
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}
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}
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void
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_cogl_buffer_fini (CoglBuffer *buffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
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g_return_if_fail (buffer->immutable_ref == 0);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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GE( glDeleteBuffers (1, &buffer->gl_handle) );
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else
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g_free (buffer->data);
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}
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
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{
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if ((access & COGL_BUFFER_ACCESS_READ_WRITE) == COGL_BUFFER_ACCESS_READ_WRITE)
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return GL_READ_WRITE;
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else if (access & COGL_BUFFER_ACCESS_WRITE)
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return GL_WRITE_ONLY;
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else
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return GL_READ_ONLY;
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}
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/* OpenGL ES 1.1 and 2 only know about STATIC_DRAW and DYNAMIC_DRAW */
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#if defined (COGL_HAS_GLES)
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GLenum
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_cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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/* usage hint is always TEXTURE for now */
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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return GL_STATIC_DRAW;
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return GL_DYNAMIC_DRAW;
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}
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#else
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GLenum
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_cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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/* usage hint is always TEXTURE for now */
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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return GL_STATIC_DRAW;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_DYNAMIC)
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return GL_DYNAMIC_DRAW;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STREAM)
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return GL_STREAM_DRAW;
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return GL_STATIC_DRAW;
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}
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#endif
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void *
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_cogl_buffer_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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g_return_val_if_fail (buffer != NULL, NULL);
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/* Don't allow binding the buffer to multiple targets at the same time */
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g_return_val_if_fail (ctx->current_buffer[buffer->last_target] != buffer,
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NULL);
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/* Don't allow nesting binds to the same target */
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g_return_val_if_fail (ctx->current_buffer[target] == NULL, NULL);
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buffer->last_target = target;
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ctx->current_buffer[target] = buffer;
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( glBindBuffer (gl_target, buffer->gl_handle) );
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return NULL;
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}
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else
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return buffer->data;
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}
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void
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_cogl_buffer_unbind (CoglBuffer *buffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (buffer != NULL);
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/* the unbind should pair up with a previous bind */
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g_return_if_fail (ctx->current_buffer[buffer->last_target] == buffer);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( glBindBuffer (gl_target, 0) );
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}
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ctx->current_buffer[buffer->last_target] = NULL;
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}
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unsigned int
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cogl_buffer_get_size (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return 0;
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return COGL_BUFFER (buffer)->size;
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}
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void
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cogl_buffer_set_update_hint (CoglBuffer *buffer,
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CoglBufferUpdateHint hint)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM))
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hint = COGL_BUFFER_UPDATE_HINT_STATIC;
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buffer->update_hint = hint;
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}
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CoglBufferUpdateHint
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cogl_buffer_get_update_hint (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return FALSE;
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return buffer->update_hint;
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}
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static void
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warn_about_midscene_changes (void)
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{
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static gboolean seen = FALSE;
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if (!seen)
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{
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g_warning ("Mid-scene modification of buffers has "
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"undefined results\n");
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seen = TRUE;
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}
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}
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void *
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cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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g_return_val_if_fail (cogl_is_buffer (buffer), NULL);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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if (buffer->flags & COGL_BUFFER_FLAG_MAPPED)
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return buffer->data;
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buffer->data = buffer->vtable.map (buffer, access, hints);
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return buffer->data;
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}
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void
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cogl_buffer_unmap (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED))
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return;
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buffer->vtable.unmap (buffer);
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}
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void *
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_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer)
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{
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void *ret;
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_COGL_GET_CONTEXT (ctx, NULL);
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g_return_val_if_fail (!ctx->buffer_map_fallback_in_use, NULL);
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ctx->buffer_map_fallback_in_use = TRUE;
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ret = cogl_buffer_map (buffer,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (ret)
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return ret;
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else
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{
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/* If the map fails then we'll use a temporary buffer to fill
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the data and then upload it using cogl_buffer_set_data when
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the buffer is unmapped. The temporary buffer is shared to
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avoid reallocating it every time */
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g_byte_array_set_size (ctx->buffer_map_fallback_array, buffer->size);
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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return ctx->buffer_map_fallback_array->data;
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}
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}
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void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (ctx->buffer_map_fallback_in_use);
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ctx->buffer_map_fallback_in_use = FALSE;
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if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
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{
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cogl_buffer_set_data (buffer, 0,
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ctx->buffer_map_fallback_array->data,
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buffer->size);
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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}
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else
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cogl_buffer_unmap (buffer);
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}
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gboolean
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cogl_buffer_set_data (CoglBuffer *buffer,
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gsize offset,
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const void *data,
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gsize size)
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{
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g_return_val_if_fail (cogl_is_buffer (buffer), FALSE);
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g_return_val_if_fail ((offset + size) <= buffer->size, FALSE);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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return buffer->vtable.set_data (buffer, offset, data, size);
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}
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CoglBuffer *
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_cogl_buffer_immutable_ref (CoglBuffer *buffer)
|
|
{
|
|
g_return_val_if_fail (cogl_is_buffer (buffer), NULL);
|
|
|
|
buffer->immutable_ref++;
|
|
return buffer;
|
|
}
|
|
|
|
void
|
|
_cogl_buffer_immutable_unref (CoglBuffer *buffer)
|
|
{
|
|
g_return_if_fail (cogl_is_buffer (buffer));
|
|
g_return_if_fail (buffer->immutable_ref > 0);
|
|
|
|
buffer->immutable_ref--;
|
|
}
|
|
|