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synced 2024-11-29 19:40:43 -05:00
d62d780a95
Mutter (and libmutter users) are the only users of this version of cogl, and will more or less only use the cogl-1.0, cogl-2.0 and cogl experimental API variants, and having the possibility of having different API versions of the same API depending on what file includes it is error prone and confusing. Lets just remove the possibility of having different versions of the same API. https://bugzilla.gnome.org/show_bug.cgi?id=768977
223 lines
6.3 KiB
C
223 lines
6.3 KiB
C
#include <cogl/cogl.h>
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#include <stdarg.h>
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#include "test-utils.h"
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/*
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* This tests reading back an RGBA texture in all of the available
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* pixel formats
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*/
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static const uint8_t tex_data[4] = { 0x12, 0x34, 0x56, 0x78 };
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static void
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test_read_byte (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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uint8_t expected_byte)
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{
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uint8_t received_byte;
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cogl_texture_get_data (tex_2d,
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format,
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1, /* rowstride */
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&received_byte);
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g_assert_cmpint (expected_byte, ==, received_byte);
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}
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static void
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test_read_short (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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...)
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{
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va_list ap;
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int bits;
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uint16_t received_value;
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uint16_t expected_value = 0;
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char *received_value_str;
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char *expected_value_str;
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int bits_sum = 0;
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cogl_texture_get_data (tex_2d,
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format,
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2, /* rowstride */
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(uint8_t *) &received_value);
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va_start (ap, format);
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/* Convert the va args into a single 16-bit expected value */
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while ((bits = va_arg (ap, int)) != -1)
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{
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int value = (va_arg (ap, int) * ((1 << bits) - 1) + 128) / 255;
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bits_sum += bits;
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expected_value |= value << (16 - bits_sum);
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}
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va_end (ap);
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received_value_str = g_strdup_printf ("0x%04x", received_value);
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expected_value_str = g_strdup_printf ("0x%04x", expected_value);
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g_assert_cmpstr (received_value_str, ==, expected_value_str);
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g_free (received_value_str);
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g_free (expected_value_str);
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}
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static void
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test_read_888 (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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uint32_t expected_pixel)
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{
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uint8_t pixel[4];
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cogl_texture_get_data (tex_2d,
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format,
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4, /* rowstride */
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pixel);
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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static void
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test_read_88 (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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uint32_t expected_pixel)
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{
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uint8_t pixel[4];
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pixel[2] = 0x00;
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cogl_texture_get_data (tex_2d,
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format,
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2, /* rowstride */
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pixel);
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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static void
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test_read_8888 (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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uint32_t expected_pixel)
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{
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uint32_t received_pixel;
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char *received_value_str;
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char *expected_value_str;
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cogl_texture_get_data (tex_2d,
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format,
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4, /* rowstride */
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(uint8_t *) &received_pixel);
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received_pixel = GUINT32_FROM_BE (received_pixel);
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received_value_str = g_strdup_printf ("0x%08x", received_pixel);
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expected_value_str = g_strdup_printf ("0x%08x", expected_pixel);
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g_assert_cmpstr (received_value_str, ==, expected_value_str);
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g_free (received_value_str);
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g_free (expected_value_str);
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}
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static void
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test_read_int (CoglTexture2D *tex_2d,
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CoglPixelFormat format,
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...)
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{
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va_list ap;
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int bits;
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uint32_t received_value;
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uint32_t expected_value = 0;
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char *received_value_str;
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char *expected_value_str;
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int bits_sum = 0;
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cogl_texture_get_data (tex_2d,
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format,
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4, /* rowstride */
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(uint8_t *) &received_value);
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va_start (ap, format);
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/* Convert the va args into a single 32-bit expected value */
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while ((bits = va_arg (ap, int)) != -1)
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{
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uint32_t value = (va_arg (ap, int) * ((1 << bits) - 1) + 128) / 255;
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bits_sum += bits;
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expected_value |= value << (32 - bits_sum);
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}
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va_end (ap);
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received_value_str = g_strdup_printf ("0x%08x", received_value);
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expected_value_str = g_strdup_printf ("0x%08x", expected_value);
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g_assert_cmpstr (received_value_str, ==, expected_value_str);
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g_free (received_value_str);
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g_free (expected_value_str);
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}
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void
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test_read_texture_formats (void)
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{
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CoglTexture2D *tex_2d;
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tex_2d = cogl_texture_2d_new_from_data (test_ctx,
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1, 1, /* width / height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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tex_data,
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NULL);
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test_read_byte (tex_2d, COGL_PIXEL_FORMAT_A_8, 0x78);
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#if 0
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/* I'm not sure what's the right value to put here because Nvidia
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and Mesa seem to behave differently so one of them must be
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wrong. */
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test_read_byte (tex_2d, COGL_PIXEL_FORMAT_G_8, 0x9c);
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#endif
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/* We should always be able to read into an RG buffer regardless of
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* whether RG textures are supported because Cogl will do the
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* conversion for us */
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test_read_88 (tex_2d, COGL_PIXEL_FORMAT_RG_88, 0x123400ff);
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test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGB_565,
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5, 0x12, 6, 0x34, 5, 0x56,
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-1);
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test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGBA_4444_PRE,
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4, 0x12, 4, 0x34, 4, 0x56, 4, 0x78,
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-1);
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test_read_short (tex_2d, COGL_PIXEL_FORMAT_RGBA_5551_PRE,
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5, 0x12, 5, 0x34, 5, 0x56, 1, 0x78,
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-1);
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test_read_888 (tex_2d, COGL_PIXEL_FORMAT_RGB_888, 0x123456ff);
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test_read_888 (tex_2d, COGL_PIXEL_FORMAT_BGR_888, 0x563412ff);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_RGBA_8888_PRE, 0x12345678);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_BGRA_8888_PRE, 0x56341278);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_ARGB_8888_PRE, 0x78123456);
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test_read_8888 (tex_2d, COGL_PIXEL_FORMAT_ABGR_8888_PRE, 0x78563412);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_RGBA_1010102_PRE,
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10, 0x12, 10, 0x34, 10, 0x56, 2, 0x78,
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-1);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_BGRA_1010102_PRE,
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10, 0x56, 10, 0x34, 10, 0x12, 2, 0x78,
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-1);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_ARGB_2101010_PRE,
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2, 0x78, 10, 0x12, 10, 0x34, 10, 0x56,
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-1);
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test_read_int (tex_2d, COGL_PIXEL_FORMAT_ABGR_2101010_PRE,
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2, 0x78, 10, 0x56, 10, 0x34, 10, 0x12,
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-1);
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cogl_object_unref (tex_2d);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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