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1bbaec81ce
Instead of setting shadow parameters on individual windows, add the idea of a "shadow class". Windows have default shadow classes based on their frame and window type, which can be overriden by setting the shadow-class property. Each shadow class has separably configurable parameters for the focused and unfocused state. New shadow classes can be defined with arbitrary names. https://bugzilla.gnome.org/show_bug.cgi?id=592382
67 lines
2.9 KiB
C
67 lines
2.9 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* MetaShadowFactory:
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*
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* Create and cache shadow textures for arbitrary window shapes
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*
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#ifndef __META_SHADOW_FACTORY_PRIVATE_H__
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#define __META_SHADOW_FACTORY_PRIVATE_H__
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#include <cairo.h>
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#include <clutter/clutter.h>
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#include "meta-window-shape.h"
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#include "meta-shadow-factory.h"
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/**
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* MetaShadow:
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* #MetaShadow holds a shadow texture along with information about how to
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* apply that texture to draw a window texture. (E.g., it knows how big the
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* unscaled borders are on each side of the shadow texture.)
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*/
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typedef struct _MetaShadow MetaShadow;
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MetaShadow *meta_shadow_ref (MetaShadow *shadow);
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void meta_shadow_unref (MetaShadow *shadow);
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CoglHandle meta_shadow_get_texture (MetaShadow *shadow);
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void meta_shadow_paint (MetaShadow *shadow,
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int window_x,
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int window_y,
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int window_width,
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int window_height,
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guint8 opacity);
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void meta_shadow_get_bounds (MetaShadow *shadow,
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int window_x,
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int window_y,
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int window_width,
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int window_height,
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cairo_rectangle_int_t *bounds);
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MetaShadowFactory *meta_shadow_factory_new (void);
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MetaShadow *meta_shadow_factory_get_shadow (MetaShadowFactory *factory,
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MetaWindowShape *shape,
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int width,
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int height,
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const char *class_name,
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gboolean focused);
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#endif /* __META_SHADOW_FACTORY_PRIVATE_H__ */
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