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80a9c3bb32
Deal with c99ism... I know it's not pretty, but it is the way to go with non-c99 compilers. That's life... Reviewed-by: Neil Roberts <neil@linux.intel.com> Reviewed-by: Robert Bragg <robert@linux.intel.com>
187 lines
4.7 KiB
C
187 lines
4.7 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-private.h"
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#include <string.h>
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static int _cogl_winsys_stub_dummy_ptr;
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/* This provides a NOP winsys. This can be useful for debugging or for
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* integrating with toolkits that already have window system
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* integration code.
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*/
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name)
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{
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static GModule *module = NULL;
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/* this should find the right function if the program is linked against a
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* library providing it */
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if (G_UNLIKELY (module == NULL))
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module = g_module_open (NULL, 0);
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if (module)
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{
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void *symbol;
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if (g_module_symbol (module, name, &symbol))
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return symbol;
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}
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return NULL;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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renderer->winsys = NULL;
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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renderer->winsys = &_cogl_winsys_stub_dummy_ptr;
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return TRUE;
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}
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static void
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_cogl_winsys_display_destroy (CoglDisplay *display)
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{
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display->winsys = NULL;
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}
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static gboolean
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_cogl_winsys_display_setup (CoglDisplay *display,
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GError **error)
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{
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display->winsys = &_cogl_winsys_stub_dummy_ptr;
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return TRUE;
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}
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static gboolean
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_cogl_winsys_context_init (CoglContext *context, GError **error)
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{
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context->winsys = &_cogl_winsys_stub_dummy_ptr;
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if (!_cogl_context_update_features (context, error))
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return FALSE;
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memset (context->winsys_features, 0, sizeof (context->winsys_features));
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return TRUE;
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}
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static void
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_cogl_winsys_context_deinit (CoglContext *context)
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{
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context->winsys = NULL;
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}
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static gboolean
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_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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GError **error)
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{
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return TRUE;
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}
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static void
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_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
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gboolean visibility)
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{
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}
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const CoglWinsysVtable *
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_cogl_winsys_stub_get_vtable (void)
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{
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static gboolean vtable_inited = FALSE;
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static CoglWinsysVtable vtable;
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/* It would be nice if we could use C99 struct initializers here
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like the GLX backend does. However this code is more likely to be
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compiled using Visual Studio which (still!) doesn't support them
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so we initialize it in code instead */
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if (!vtable_inited)
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{
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memset (&vtable, 0, sizeof (vtable));
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vtable.id = COGL_WINSYS_ID_STUB;
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vtable.name = "STUB";
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vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable.display_setup = _cogl_winsys_display_setup;
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vtable.display_destroy = _cogl_winsys_display_destroy;
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vtable.context_init = _cogl_winsys_context_init;
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vtable.context_deinit = _cogl_winsys_context_deinit;
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vtable.onscreen_init = _cogl_winsys_onscreen_init;
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vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
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vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
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vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
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vtable.onscreen_update_swap_throttled =
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_cogl_winsys_onscreen_update_swap_throttled;
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vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
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vtable_inited = TRUE;
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}
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return &vtable;
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}
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