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139421de19
Unlike in GObject the type number for a CoglObject is entirely an internal implementation detail so there is no need to make a GQuark to make it safe to export out of the library. Instead we can just directly use a fixed pointer address as the identifier for the type. This patch makes it use the address of the class struct of the identifier. This should make it faster to do type checks because it does not need to call a function every time it wants to get the type number. Reviewed-by: Robert Bragg <robert@linux.intel.com>
85 lines
2.0 KiB
C
85 lines
2.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
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#define __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
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#include <X11/Xlib.h>
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#include <X11/extensions/XShm.h>
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#include <X11/extensions/Xdamage.h>
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#include <sys/shm.h>
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#ifdef COGL_HAS_GLX_SUPPORT
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#include <GL/glx.h>
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#endif
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#include "cogl-handle.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-pixmap-x11.h"
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#define COGL_TEXTURE_PIXMAP_X11(tex) ((CoglTexturePixmapX11 *) tex)
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typedef struct _CoglDamageRectangle CoglDamageRectangle;
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struct _CoglDamageRectangle
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{
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unsigned int x1;
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unsigned int y1;
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unsigned int x2;
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unsigned int y2;
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};
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typedef struct _CoglTexturePixmapX11 CoglTexturePixmapX11;
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struct _CoglTexturePixmapX11
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{
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CoglTexture _parent;
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Pixmap pixmap;
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CoglHandle tex;
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unsigned int depth;
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Visual *visual;
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unsigned int width;
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unsigned int height;
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XImage *image;
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XShmSegmentInfo shm_info;
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Damage damage;
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CoglTexturePixmapX11ReportLevel damage_report_level;
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gboolean damage_owned;
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CoglDamageRectangle damage_rect;
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void *winsys;
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/* During the pre_paint method, this will be set to TRUE if we
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should use the winsys texture, otherwise we will use the regular
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texture */
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gboolean use_winsys_texture;
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};
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#endif /* __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H */
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