mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 17:40:40 -05:00
2c41d38fed
* clutter/clutter-behaviour.c: * clutter/clutter-behaviour.h: * clutter/clutter-behaviours.c: * clutter/clutter-timeline.c: * clutter/clutter-timeline.h: * clutter/clutter.h: Make basic behaviour infrastructure actually work. * examples/Makefile.am: * examples/behave.c: Add a simple behaviour demo/test * clutter/clutter-media.c: (clutter_media_set_volume): Actuall set volume rather than position.. (Fixes #141)
239 lines
5.4 KiB
C
239 lines
5.4 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-behaviour
|
|
* @short_description: Class for providing behaviours to actors
|
|
*
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include "clutter-timeline.h"
|
|
#include "clutter-actor.h"
|
|
#include "clutter-behaviour.h"
|
|
|
|
G_DEFINE_TYPE (ClutterBehaviour, clutter_behaviour, G_TYPE_OBJECT);
|
|
|
|
struct ClutterBehaviourPrivate
|
|
{
|
|
ClutterTimeline *timeline;
|
|
GSList *actors;
|
|
};
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_TIMELINE
|
|
};
|
|
|
|
#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
|
|
CLUTTER_TYPE_BEHAVIOUR, \
|
|
ClutterBehaviourPrivate))
|
|
|
|
static void
|
|
clutter_behaviour_dispose (GObject *object)
|
|
{
|
|
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
|
|
|
|
if (self->priv)
|
|
{
|
|
/* FIXME: remove all actors */
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_finalize (GObject *object)
|
|
{
|
|
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
|
|
|
|
if (self->priv)
|
|
{
|
|
g_free(self->priv);
|
|
self->priv = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_behaviour_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBehaviour *behaviour;
|
|
ClutterBehaviourPrivate *priv;
|
|
|
|
behaviour = CLUTTER_BEHAVIOUR(object);
|
|
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_TIMELINE:
|
|
clutter_behaviour_set_timelime (behaviour, g_value_get_object (value));
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBehaviour *behaviour;
|
|
ClutterBehaviourPrivate *priv;
|
|
|
|
behaviour = CLUTTER_BEHAVIOUR(object);
|
|
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_TIMELINE:
|
|
g_value_set_object (value, priv->timeline);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
clutter_behaviour_class_init (ClutterBehaviourClass *klass)
|
|
{
|
|
GObjectClass *object_class;
|
|
|
|
object_class = (GObjectClass*) klass;
|
|
|
|
object_class->finalize = clutter_behaviour_finalize;
|
|
object_class->dispose = clutter_behaviour_dispose;
|
|
object_class->set_property = clutter_behaviour_set_property;
|
|
object_class->get_property = clutter_behaviour_get_property;
|
|
|
|
g_object_class_install_property
|
|
(object_class, PROP_TIMELINE,
|
|
g_param_spec_object ("timeline",
|
|
"Timeline",
|
|
"Timeline source for behaviour",
|
|
CLUTTER_TYPE_TIMELINE,
|
|
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
|
|
|
|
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPrivate));
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_init (ClutterBehaviour *self)
|
|
{
|
|
ClutterBehaviourPrivate *priv;
|
|
|
|
self->priv = priv = CLUTTER_BEHAVIOUR_GET_PRIVATE (self);
|
|
|
|
}
|
|
|
|
ClutterBehaviour*
|
|
clutter_behaviour_new (ClutterTimeline *timeline)
|
|
{
|
|
ClutterBehaviour *behave;
|
|
|
|
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR,
|
|
"timeline", timeline,
|
|
NULL);
|
|
|
|
return behave;
|
|
}
|
|
|
|
void
|
|
clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor)
|
|
{
|
|
g_return_if_fail (actor != NULL);
|
|
|
|
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
|
|
return;
|
|
|
|
g_object_ref (actor);
|
|
behave->priv->actors = g_slist_append (behave->priv->actors, actor);
|
|
}
|
|
|
|
void
|
|
clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor)
|
|
{
|
|
g_return_if_fail (actor != NULL);
|
|
|
|
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
|
|
{
|
|
g_object_unref (actor);
|
|
behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
|
|
}
|
|
}
|
|
|
|
void
|
|
clutter_behaviour_remove_all (ClutterBehaviour *behave)
|
|
{
|
|
/* tofix */
|
|
}
|
|
|
|
void
|
|
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
|
|
GFunc func,
|
|
gpointer userdata)
|
|
{
|
|
g_slist_foreach (behave->priv->actors, func, userdata);
|
|
}
|
|
|
|
ClutterTimeline*
|
|
clutter_behaviour_get_timelime (ClutterBehaviour *behave)
|
|
{
|
|
return behave->priv->timeline;
|
|
}
|
|
|
|
void
|
|
clutter_behaviour_set_timelime (ClutterBehaviour *behave,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
ClutterBehaviourPrivate *priv;
|
|
|
|
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behave);
|
|
|
|
if (priv->timeline)
|
|
{
|
|
g_object_unref(priv->timeline);
|
|
priv->timeline = NULL;
|
|
}
|
|
|
|
if (behave)
|
|
{
|
|
g_object_ref(timeline);
|
|
priv->timeline = timeline;
|
|
}
|
|
}
|