mutter/TODO
Matthew Allum 8ad4dde16b 2007-08-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-types.h:
        Initial implementation of actors emmitting event signals (423);
        - Actors set_reactive() to receive mouse events.
          (call clutter_enable_motion_events() for per action motion events)
        - clutter_stage_set_key_focus () to direct key events.
        - Events bubble up to parents (ending at stage)
          (original source identified by clutter_event_get_source())
        TODO:
        - enter/leave notifys for actors.
        - stage specific events - fullscreen
        - grabs

        * tests/test-events.c:
        Extend a little to use new API

        * clutter/cogl/gl/cogl.c:
        * clutter/glx/clutter-backend-glx.c:
        Move get_proc_address into cogl and out of backend.
        (shaders will need it)

        * clutter/clutter-group.c: (clutter_group_real_lower):
        Fix a minor compile warning.

        * TODO:
        Sync up.
2007-08-13 20:48:01 +00:00

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TODO
====
Last updated 08/08/2007
0.6
===
Definetly:
- More ClutterUnits support, convert actor API to units.
- Fragment shader support infrastructure
- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
- App developers manual.
- Events for Actors
- Add 'sensitive' property, false by default. Only pick sensitive actors
- Very simple focus model - actors have a focus flag and if set emit
key events.
- Motion events need to be explicitly enabled.
- Mipmaps for pango renderer to improving text scaling quality
- ClutterScore
- Class for chaining timelines togeather
Nice/Maybe:
- Lookat type functionality.
- Improve cogl massively to be be processing like.
- Gradient support ?
- Rectangle like props to all actors
- Glitz integration
- Some kind of focus model.
- Apple/Win native backends.
- ClutterBehaviourDepth (trivial)
- ClutterTextureAnimation (trivial)
- Glitz backend over GLX (would cover above)
(Also see bugzilla.o-hand.com bug with 0.6 milestones for more
detail/status on the above)
0.8
===
- ?