Robert Bragg
13e7260868
material-glsl: #include "cogl-shader-private.h"
...
We need to include cogl-shader-private.h to have the
COGL_SHADER_TYPE_GLSL define. When building for opengl this wasn't
noticed probably because some other header indirectly includes this
file. It was a problem when building for gles2 though.
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